Nate
FH is my second home
- Joined
- Mar 13, 2004
- Messages
- 7,454
So some band aid changes are coming our way, we won't have to sit through 6 hours of brain numbingly boring pq/owning/getting owned but instead 2 hours! The Victory Point Bar will bounce around a bit more, and you'll be able to get lewts for longer.
While I like that the City Siege is being looked at, I still don't think any of these are actually improvements. The idea of getting in the enemy city is great, having to fight over it, great again, the implementation of it in WAR though is terrible. I'd have really liked it if some new ideas were put in place here so people really want to go there for fun and not just to get lewts, a defendable(with reason) position once taken would have been awesome, taking certain areas makes it more difficult for the enemy(ie. spawns more friendly npc's that go out hunting, spawns siege equipment, creates walls, etc) but all it is currently is a tightly packed version of what happens elsewhere in the game. Nothing seems to be finished..it's all just half thought-through ideas that were thrown in and left there, burning objects couldn't be more boring.
There, venting done. Any of you guys have input on this? Do you actually enjoy the contested city stage(and no getting lewts is not a valid reason)? What would you like to see in the city and what would you like to do that isn't there currently?
While I like that the City Siege is being looked at, I still don't think any of these are actually improvements. The idea of getting in the enemy city is great, having to fight over it, great again, the implementation of it in WAR though is terrible. I'd have really liked it if some new ideas were put in place here so people really want to go there for fun and not just to get lewts, a defendable(with reason) position once taken would have been awesome, taking certain areas makes it more difficult for the enemy(ie. spawns more friendly npc's that go out hunting, spawns siege equipment, creates walls, etc) but all it is currently is a tightly packed version of what happens elsewhere in the game. Nothing seems to be finished..it's all just half thought-through ideas that were thrown in and left there, burning objects couldn't be more boring.
There, venting done. Any of you guys have input on this? Do you actually enjoy the contested city stage(and no getting lewts is not a valid reason)? What would you like to see in the city and what would you like to do that isn't there currently?