Docs said:Lots of nice changes here, only downside for me is the MOC+SOI nerf.
SOI + MOC nerf in solo fights dont bother me all that much though.
However, that does have its drawbacks even in groups.
Today when I get a charge tank on me I usually pop SOI+MOC so I
can continue to mess, root and interrupt even when someone is
hitting me, with this change I will have the choice of either surviving (SOI)
or popping MOC and dieing.
(unless I start LTing someone but then again, that only interrupts one enemy)
If you ask me this will in turn make alb CC easier to shut down and lessen
the effectiveness of alb groups since sorcs dont have any insta
amnesia etc. and therefore cannot CC if forced to use SOI.
Am I the only one to see this scenario?
This was not intended. Sorceror shouldn't be immune to melee dmg and cast away happily.
I being a warrior was lucky, I just used testudo whenever I met a sorc 1 on 1 and after he blasted SOI + MOC. Wheeeeee 13-14 dmg on me. Then after the stuff expired, I shown the sorcs their inners. The other meleers weren't so lucky regarding abilities though so this nerf was needed.
SOI is still a very powerful Free ability, you just can't go "omg lol I cc your entire group with 3 tanks hitting me and without bg".
You still got the superior range on mez and you can still moc. Just you won't wear plate armor*100 while doing so.