Dafft said:if its baseline spells then that really doesnt leave much choice, specially if they are lvl 15~20
Only spell I would find worth while from my pov would be dmg add.
Roteca said:i would take summoning SM pet for sure on my shaman, even if its not the "best" pet, its still very good, and pet level is adjusted by level of caster and not level of spell so i wouldnt realy care 8)
Knolan said:dunno which post it was but somewhere someone said pets and stealth arent choosable
[Edit: garb's post^^]
Flimgoblin said:the other class trainers is just a bit of theme really - it's new secondary lower power abilities based what the other classes get - doesn't have to be just copies of the existing spells.
Ogen said:Well my staff is braking down so... Btw, didnt ToA release notes, state artyfacts as being "Indestructable" ???
Givf new better one
Kagato said:Champion points are achieved through regular combat, so level 50 players have a new incentive to engage in PvE combat.
Ok so lets get this straight, 3 year old characters like mine who already have 10 balls of PvE exp over level 50 are going to have to start mob farming all over again to gain another 5 levels of a different name?
Well gee thankyou fucking mythic.
So its back to the old days of pbaoe groups in AC and with non group friendly classes like stealthers begging to be included.
DV farm anyone?
As for the champion weapons i'll wait and see the stats before I get excited, no doubt any pole versions will be shit again just like ml10's.
Exarkun said:mythic always find a way to screw up
Docs said:Considering all you need is MOF 4 to make a lvl 20 spell usable things
might get really nasty if everyone gets access to specline spells.
Everyone running around with castable stun, nearsight etc...
Luckily I dont think that will happen, on the other hand, I did not think the
warlock would happen either