noblok said:I think the way he calculates the damage increase is wrong. For example, I cannot see how he calculates the damage increase from Wild Power. WP increases your chance on criticals, so it grants an increased chance of a ~0-50% damage bonus, ~25% on average.
Which would mean WP1 grants 0.25*0.03 = 0.75% damage increase (vs 0.9)
WP2: 0.25*0.09 = 2.25% damage increase (vs ?)
WP3: 0.25*0.17 = 4.25% damage increase (vs 5.1)
On top of that, he also just adds the effects from Wild Power and Master of Magery, while increased Mastery of Magery also increases the damage from Wild Power. MoM5+WP != damage increase from MoM5 + damage increase from WP5. With MoM5 your damage becomes 115%, which means the damage from criticals can be anywhere between 0 and 57.5% (~28.75 on average).
Which means WP5+mom5 grants:
0.15 + 0.39*0.2875 = 26.2125% increased damage
Another thing which I am unsure of is that he adds the effect of Augmented Acuity and MoM. I don't know the formula, but I think it would be something along the lines of acuity*mom and not acuity+mom. I don't know the formula though, so I might be wrong on this one.
Note: This post may contain mistakes, since I'm rather tired .
The 'more info' link here explains that apparently critical hits can be anywhere between 10 and 50% and not 0-50% as I thought. This means that you have an increased chance of doing ~30% extra damage on average.Arumos said: