Caster interrupts

J

Jonaldo

Guest
Just sorting through my old screenshots and found one of possibly the most annoying thing in the game for me as a caster, interuptions... Most of you probably know what I'm on about but did anyone ever have a delay like this one? :rolleyes:
interrupt.txt


Slightly irritating let me tell you.
 
S

Saturnine

Guest
Yeah interupts are annoying and too long and q-cast once 30 seconds is unnaceptable. With SC stuff casters don't really do much more damage than other classes (with the expetion of pbaoe.. but even then) so its a bit unfair that while they already have low hits and cloth armour and no block/parry/evade that they have to put up with interuptions as well :(

<Isn't going to mention Bonedancers>
 
J

Jonaldo

Guest
Also if you add the 2-3 second cast time onto the delay of that interrupt you're talking about 6-7 seconds where you just can't do anything except run away, this usually means dead mage.
 
M

~Mobius~

Guest
Yeah its really shitty...even the tank missing interrupts you etc..
 
L

lude-fc

Guest
Interuptions suck big time, so do those waiting times after using a RA like purge, i always end up w8ting god knows how long till i can cast after using it...which is pointless becuase im dead by then...only thing that casts straight after it seems to be QC....

QC>purge? :D
 
O

old.SadonTheGrey

Guest
Wow Bough, that would mean that at a cost of 34 Realm Skill pts you might actually be able to kill something every 30 minutes!
 
F

Fafnir

Guest
Well i guess you casters wont be happy until you can just look at a tank and they die. Of course you should die a fast and painfull death if the tank manage to get up close and personal. Its kinda crap when you manage to get a caster off guard, you hit him for 120-190 per hit and he still can cast for 400-500 per hit and down me in 3. Just thx to some RA. And when we try to slam that misses due to your BT, why dont tanks get a BT against the first spell? That would only be fair.

Casters should own at range and loose up close and personal thats the way it should be. Well cept the bd with the crappy spells so everyone spec supp. :)
 
B

bouh

Guest
nah, just get a tank with high shield spec and MoB near u. Let him guard, intercept u and slam nasty enemies.
... and u r fine. ;)

FYI: successful block/intercept on u doesnt interrupt ur cast.

2Fafnir:
max melee resist is 26% + 0-5% race (+ 50% BoF once in 30mins)
max magic resist is 26% + 0-5% race + 8/16/24% buffs + 0/3/6/12/15%AoM (+ 35% baod once in 30mins)

it's still ok when half of ur hits a stopped by bt or u hit like a little girl when BoF + SB + WoS r active but...
u feel realy down once u've faced with 100% magic resist.
 
F

Fafnir

Guest
Originally posted by bouh
nah, just get a tank with high shield spec and MoB near u. Let him guard, intercept u and slam nasty enemies.
... and u r fine. ;)

FYI: successful block/intercept on u doesnt interrupt ur cast.

2Fafnir:
max melee resist is 26% + 0-5% race (+ 50% BoF once in 30mins)
max magic resist is 26% + 0-5% race + 8/16/24% buffs + 0/3/6/12/15%AoM (+ 35% baod once in 30mins)

it's still ok when half of ur hits a stopped by bt or u hit like a little girl when BoF + SB + WoS r active but...
u feel realy down once u've faced with 100% magic resist.
And we all know mids can get 100% magic resists. Perhaps we should get thoose nice ra aswell.
 
B

bouh

Guest
Originally posted by Fafnir
And we all know mids can get 100% magic resists. Perhaps we should get thoose nice ra aswell.

hehe, mids could just cry facing with almost melee immune alb casters or fully magic immune hib tanks.
and they cannot reach any of immunity. ^^ that's the price thet have to pay for insta ae stun.

but we were talking about casters, huh? ;)
 
B

Balbor

Guest
high resists are a casters worce nightmare, and while caster damaging spells are effected buy INT and skill level there other spells are not, yet resist still effect them. Resists should only effect the damage cap of spells, at the momment the most effective spells are defencive anti-magic ones which is great for a tank but not so good for casters. Casters cannot realy spec in melee defencive RA, best hing they can do is get MoC and hope they can out-damage the tanks. How would tanks like it if everytime they got hit the message, 'your style has been interupted, wait 3 sec to perform again'.

At the same time giving casters a kind of evade like dodge to cast spells would be unfair on tanks who need to get into combat to beat them. (unless you can buy them as realm abilities but i am still not sure about it)

So how do you fix it?
He's my idea, When a caster is hit (and only hit, misses should not count) the spell may not be totally interupted, most of the time the spell will take twice as long to cast or its effect to be reduce as they spell is not cast correctly.
 
F

Fafnir

Guest
Well i think Mythic took into account that magic uses both your hands for arcane stuff and your speech to pronounce the spell. And to get the spell fire off requires perfect concentration to say it right and sign it right.

Try saying a complex line of words while someone is beating you with a hammer or poking you with a sword. Its easier to hit back than concentrate on saying words.
 
D

Damon_D

Guest
Aye and try to use both hands to form complex patterns of magic mongojumbo when the angry lil dwarf just cut of one of em :clap:
 
A

Ardrias_Mid

Guest
Yes, casters should die in close combat. Problem is tho, casters cant kill at range.
 
J

Jenna.

Guest
Originally posted by Fafnir
Well i guess you casters wont be happy until you can just look at a tank and they die. Of course you should die a fast and painfull death if the tank manage to get up close and personal. Its kinda crap when you manage to get a caster off guard, you hit him for 120-190 per hit and he still can cast for 400-500 per hit and down me in 3. Just thx to some RA. And when we try to slam that misses due to your BT, why dont tanks get a BT against the first spell? That would only be fair.

Casters should own at range and loose up close and personal thats the way it should be. Well cept the bd with the crappy spells so everyone spec supp. :)

You must be very uber that do 120-190 on a caster and got 1200-1500 hps, nice resists also since you get nuked for 400-500 :)
 
F

Fafnir

Guest
Originally posted by Jenna.
You must be very uber that do 120-190 on a caster and got 1200-1500 hps, nice resists also since you get nuked for 400-500 :)
Perhaps i should swap to 2h and hit even slower and harder?
 
S

Saturnine

Guest
Albion having temperory "melee immunity" doesn't count for much when the casters can't cast through continual interuptions... and with slam and stuff its just silly. Something like, the caster can still cast under attack but the spells take longer to cast and are only 20-40% effective, so long as the caster is above 50% health or something, or only styled-attacks interupt... afterall once a caster is oom they're scewed... melee people can keep going (and end song in combat is a tad more efficent than powersongs).

Or change intercept to increase the targets defence by 70% or something high untill their "protector" is killed. This would be a good thing to give armsmen/warriors/hero's actually as most of the other tank classes get love etc and not them :)
 
O

old.Iunliten

Guest
Originally posted by Fafnir
And we all know mids can get 100% magic resists. Perhaps we should get thoose nice ra aswell.

To go extreme

.05 Racial
.26 Spellcrafted
.26 Resist buff with mastery of the arcane something
.15 AoM V
.30 Empty Mind 3
Gives you 102% resists


And 400-500 damage is still impossible without crits if you have 40+ resists and not gotten debuffed. (Possible for PBAE but if you stand on top of one suit yourself).
 
J

Jenna.

Guest
Originally posted by old.Iunliten
To go extreme

.05 Racial
.26 Spellcrafted
.26 Resist buff with mastery of the arcane something
.15 AoM V
.30 Empty Mind 3
Gives you 102% resists


And 400-500 damage is still impossible without crits if you have 40+ resists and not gotten debuffed. (Possible for PBAE but if you stand on top of one suit yourself).

You need rr7+ then also :)
 
O

old.Iunliten

Guest
Originally posted by old.Iunliten
To go extreme


Empty mind 1 and AOM 3 gives an extra 19% for 16 RSP

Not to bad.

Was merely pointing out that it is doable with 100% resists
 
Q

Qte Eth

Guest
and where u think mids can find highest resist buffs?both resist classes have 1.x specpoints unlike friar &warden who can get top resist and dont become gimps &buffbots after that
that 8% is about how much em2 gives ,esp with moarcane
 
D

Damon_D

Guest
Yeah and fish can join the tour de france..if they are EXTREMLY lucky
 
C

Caeli

Guest
I can kill a caster in ~4 hits. (if they're buffed) 4 hits = 3*4.5 secs = 13.5 secs. Problem is that I'll get CCd between PA and CD if they're not afk or something, and then nuke me dead in 4 nukes. 4 nukes = 4*2 secs = 8 secs. /shrug, dunno what y'all are whining about. :p
 
S

Saturnine

Guest
try using your interupt shout or restealth or determination or all number of silly things melee'ers get
 
C

Caeli

Guest
Vanish is a infiltrator RA, not a shadowblade RA. Guess I could Shadowrun away... :m00:
 
C

Cernos

Guest
Originally posted by Saturnine
try using your interupt shout

Um, which interupt shout would that be then? Shadowblades don't have one, that's Nightshades only. Shadowblades have no inate ability which acts as an insta interupt.

or restealth

Um, it's on a timer which is a helluva a lot longer than the delay between two weapon styles (which is the point being made). Most stealthers never manage to restealth these days with all the crowd control about, unless you're an Infiltrator with Vanish - why do Albs get all the 'run away' abilities like Vanish and SoS I wonder ... ;)

or determination

Assassin classes don't get Determination and so have no way to reduce crowd control duration (apart from through resists, but this has limited effect).

or all number of silly things melee'ers get

Well that's the problem, assassins have quite a lack of things they can use if their poisons get resisted (which is commonplace post spellcrafting) and Shadowblades have less than most assassins due to a poorer than average realm ability set.

Congratulations on a well researched post btw ;)
 
L

Lochlyessa

Guest
Originally posted by Caeli
I can kill a caster in ~4 hits. (if they're buffed) 4 hits = 3*4.5 secs = 13.5 secs. Problem is that I'll get CCd between PA and CD if they're not afk or something, and then nuke me dead in 4 nukes. 4 nukes = 4*2 secs = 8 secs. /shrug, dunno what y'all are whining about. :p

Hm.. a) Buy purge mebee
b) you pa an alb caster. The casters reactions are quite fast, so within a second they've hit qc and root, and taken ~2 secs to cast it. Assuming it's not resisted, they then turn around and start to run away. Your cd then swings, hits them from behind, stuns them and you get 2 ragnaroks in. Woo :l

Also, I'm assuming that you're comparing you unbuffed vs a buffed caster? :eek: Buffed vs buffed, or unbuffed vs unbuffed, the sb should still win, barring resists/misses etc.

Pps: Body resist doesn't help vs out right resists, just how long/how potent the poison is.
 

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