Caster Augs

Ronso

Can't get enough of FH
Joined
Mar 12, 2004
Messages
2,674
Hi people -

Just out of personal interest - Ive spoke to a lot of casters ingame and many of them are very differently specced in their augs ..

Some are opting for mastery of magery before aug intel and visa versa ..others are insistant on the value of wild power before aug dex and intel etc..

the combinations go on ..

anyway ..I dont want anyone to post their RA's such as purge or mcl etc ..just the passives ..your current realm rank is not important either ..just what u have / or would choose .

thanks
 

Neffneff

Fledgling Freddie
Joined
Oct 22, 2004
Messages
2,064
Aug Dex 3 minimum always first RA imo.
then, work on keeping MoM 1 lvl above Wild Power. so like MoM4, WP3. afaik its the most efficient way to increase average DPS. good dmg for points invested etc.
 

Vulcan

Fledgling Freddie
Joined
Jan 7, 2004
Messages
405
Neffneff said:
Aug Dex 3 minimum always first RA imo.
then, work on keeping MoM 1 lvl above Wild Power. so like MoM4, WP3. afaik its the most efficient way to increase average DPS. good dmg for points invested etc.

Ide agree with the Aug dex, but in my experience i find the other way around better by having more WP than MOM as you crit 20 -35% more than you would increasing your damge with MOM, if that makes sense....

Personal Preferance i guess :)
 

Extion

Fledgling Freddie
Joined
Jun 29, 2005
Messages
40
Yes, im with Vulcan, augdex3 is a must and WP %crit increase damage much more than MOM, allthough i wold recommend also to have a decent augacuity for the pow and for the little damage u increase.
 

Boni

Fledgling Freddie
Joined
Feb 8, 2004
Messages
1,606
Aug dex at a level to reach 285/6 dex buffed , this figure is based on cast times (3.0s and below) tested myself, higher dex might be cool for anyone with slower spells or gimpy TOA. Casting speed is everything but you usualy dont need more than aug 3 or you RAs are doing work your template should have solved.

I try and maintain aug int 3, ok return for the points.

At the end of the day I dont think theres a massive difference with MoM vs WP, though it is something ive though long and hard about. Do you prefer +100dmg nukes or +300dmg one in 3 nukes?

My personal preference is to max MoM and then bring WP as high as I can, though I have tried many differences. Heres why I like MoM..

a). Mom gives a constant reliable damage increase. After nuking an opponent 3 times with +15% dmg, I will always be half(45%) a nuke up. If I had a 40% extra chance to crit then Ive probably critted once (0-50% increase), maybe twice (way less than 50% chance), but not guaranteed.

b). Its my opinion that the average damage increase from mom is higher, though I havent got stats to hand. A lot of people 'feel' that WP helps them, but there are psycologial factors involved when people score and remember crits and im not sure there are any real benefits to distributing your damage in less reliable way.

c). The more +dmg you have the larger your crits are anyhow. Consider doing a 600 dmg nuke. With 15% dmg increase youll nuke for 690 and possibly crit for 1035. Whatever level of WP you take your base dmg is always 600 and cap with crit 900. Of course if your +(0-300dmg) from the crit is less than 90 (roughly 30% chance) then youll nuke for less than mom anway..
 

Boni

Fledgling Freddie
Joined
Feb 8, 2004
Messages
1,606
Here comes the math...

Its early in the day for me so please be gentle if I f**k this up...

Lets assume there are 2 casters, with 100dmg nukes.

Caster A, has +15%dmg.
Caster B, has 39% chance to crit.

A is easy, he nukes for 115 dmg average.

B nukes for 100. But sometimes he will crit. When he crits he will get bonus damage (0-50). On average this will be 25. However he will only get this 25extra damage 39% of the time... so he will nuke for 9.75 extra damage on average.

So.... 115 vs 109.75 or more than 5% more damage with mom5?

Oh and for reasons discussed above mom does even better when you take into consideration that both mages already have a percentage chance to crit!
 

Boni

Fledgling Freddie
Joined
Feb 8, 2004
Messages
1,606
Boni said:
So.... 115 vs 109.75 or more than 5% more damage with mom5?

3-4%, based on my elds stats in that calculator. Not far off :)
 

Boni

Fledgling Freddie
Joined
Feb 8, 2004
Messages
1,606
Boni said:
When he crits he will get bonus damage (0-50). On average this will be 25.

Some error here, average crits seem to be 60% not 50% according to that calculator, dunno why, if anyone has more info (perhaps you cant crit under 10% or something), I would be interested.

(rest of my calculation gives 111.7 dmg, so +3.3% for MoM + the benefits of larger crits which is of a very small order , i.e. less than 0.1%.)


Of course this is fairly unimportant, considering most mages will spec both to some degree the difference between any two reasonable specs should be no more than one or two percent.

Good coffee this morning :cheers:
 

Boni

Fledgling Freddie
Joined
Feb 8, 2004
Messages
1,606
Might find this snippet from a recent grab bag interesting if you have WP5, im not sure what other bonuses could effect your +crit (keep/realm bonuses I guess)..., but they would take you over the 50% cap refered to here (seeing as your on 49% with wp5..).


Q: I've been trying to find information on critical caps. Please correct me if
I'm wrong. In RVR, there is a cap on nuke critical damage of 50% that I've seen. I've been told that the same cap applies to bolts and melee damage, but I've seen much larger criticals in RVR for both. Is this a bug? How does the system work? Does the chance to crit increase in rvr for nukes to make up for the reduced crit damage, which I've also been told? Does this apply to melee and bolts as well? Help me out here =).



A: This has been quite the column for me to rely on the Code Warrior to look stuff up: "For all attacks (melee, archery, direct damage, bolt and damage over time spells): the maximum that can be done against another player is 50% of the original hit's damage. (If the player is a berserk Berserker in melee combat, this is actually 100%). Against monsters, the maximum damage that can be done through a critical hit is 100% of the original hit's damage.



"The base chance for getting a critical hit with a spell is 10%. For non-list casters and for any damage over time spells, the base chance is 0%. This can be modified by various realm abilities and outpost bonuses, but only up to 50%. (In the case of the berserk Berserker, they have a 100% chance - every hit is critical.)"
 

Obs

One of Freddy's beloved
Joined
May 6, 2004
Messages
161
1 - aug dex 3
2 - Wild Power
3 - aug int 3
 

eSo

Can't get enough of FH
Joined
Apr 5, 2004
Messages
1,048
aug int? remember that it does not increase damage cap, only helps you reach it if you haven't otherwise. mom increases the cap itself.
 

Brack

Can't get enough of FH
Joined
Dec 22, 2003
Messages
822
The returns on mom are terrible though, if i had my way i wouldn't get any mom at all :p
 

Drungan

One of Freddy's beloved
Joined
Jan 25, 2004
Messages
149
augdex 3-4 for teh wee speed

for upping damage

to get damage up, try to keep mom, wp, augacu at equal level
with increase in rr, up mom as primary, wp as secondary, acu as tertiary, always stepwise ...

i.e. mom3, wp3, acu3 for 30rsp is way better for overall dmg than mom 4, wp3 or even wp4 acu3

that's my result using the calc above (which was meeting my exception), can reproduce the correct numbers always if you got doubts

(all calcs i did included full toa/buffage for me liddul ment)
 

Ogen

One of Freddy's beloved
Joined
Feb 11, 2004
Messages
1,384
Dont tell people that having more then 385 dosent increase spells thats faster then 3sec.. We all know it does increase dmg.. Even on 2.5speed spells.. Went from 383 to 392 on a sorc yesterday and LT speed just went wild..
I think the remember stajj tested it aswell, or who was it again? :)

For the record tho, 385 is decent.. No argue there, but more dex still helps.
 

eSo

Can't get enough of FH
Joined
Apr 5, 2004
Messages
1,048
Elwizardo tested it. we find it very odd that the way dex affects cast speed varies between patches. few patches ago, going above 386 didn't do much difference. now it does again.
 

Ogen

One of Freddy's beloved
Joined
Feb 11, 2004
Messages
1,384
Made a little typo error above.. Everything is ment about casting speed.. Not dmg :D Hadnt gotten my coffee..
 

Ogen

One of Freddy's beloved
Joined
Feb 11, 2004
Messages
1,384
Interesting readings.. So lets say i have 390dex on my caster. I get debuffed down to 250.
Thats 140dex gone. Acording to VN thats 1% pr 20 dex = 7% in total.
So if my caster with 390dex gets debuffed down to 250 my cast speed should drop with 7%.. Right Wrong ? :)
Comments :)

My experience would say its more, but what ya think?
 

Jika

Fledgling Freddie
Joined
Jan 24, 2004
Messages
1,040
I think that americans are cluesless :\ ..

But hej ! thats only what I think :p
 

Boni

Fledgling Freddie
Joined
Feb 8, 2004
Messages
1,606
Ogen said:
Dont tell people that having more then 385 dosent increase spells thats faster then 3sec.. We all know it does increase dmg.. Even on 2.5speed spells.. Went from 383 to 392 on a sorc yesterday and LT speed just went wild..
I think the remember stajj tested it aswell, or who was it again? :)

For the record tho, 385 is decent.. No argue there, but more dex still helps.

It was me who tested it and I found no change in dex above 385, if you have logs that show otherwise I would be interested in seeing them, but I certainly dont believe any calculator or myth or mate down the pub who says otherwise when the the timings I recorded show otherwise.
 

Boni

Fledgling Freddie
Joined
Feb 8, 2004
Messages
1,606
eSo said:
Elwizardo tested it. we find it very odd that the way dex affects cast speed varies between patches. few patches ago, going above 386 didn't do much difference. now it does again.

Ill go test it again sometime, I guess its possible it can change from patch to patch, my timings where based around the time WoW was released.
 

Boni

Fledgling Freddie
Joined
Feb 8, 2004
Messages
1,606
Ogen said:
Interesting readings.. So lets say i have 390dex on my caster. I get debuffed down to 250.
Thats 140dex gone. Acording to VN thats 1% pr 20 dex = 7% in total.
So if my caster with 390dex gets debuffed down to 250 my cast speed should drop with 7%.. Right Wrong ? :)
Comments :)

My experience would say its more, but what ya think?

Yeah im with Jika on this, them yanks are just making it up as they go along.
 

Boni

Fledgling Freddie
Joined
Feb 8, 2004
Messages
1,606
eSo said:
Elwizardo tested it. we find it very odd that the way dex affects cast speed varies between patches. few patches ago, going above 386 didn't do much difference. now it does again.

According to that cast speed calculator posted earlier (and tbh I dont trust those things) 386 exactly caps ALL spells given 10% toa speed.

385+9% toa (what I run with in my template), makes spells 0.01s slower, oh sooo gimped eh :)
 

Ronso

Can't get enough of FH
Joined
Mar 12, 2004
Messages
2,674
With aug dex 4 I got 402 dex atm and I DO notice a big difference especially with my base line dd as the cast speed on that is 2.8 and also on mezz and aoe disease / mellee speed .

I didnt do a timed test but its blatently obvious the difference is cast speed ..
 

Ogen

One of Freddy's beloved
Joined
Feb 11, 2004
Messages
1,384
Its been like this all the way back in my eldritch carrer really. And you wont convince me otherwhise boni :)
Dex above 385 does effect.. I mean honestly, look at Kesa as an examble if my casters aint good enough. I dont really see how it can even be descussed, since imho its rather easy to see the dif.
 

eSo

Can't get enough of FH
Joined
Apr 5, 2004
Messages
1,048
Boni said:
According to that cast speed calculator posted earlier (and tbh I dont trust those things) 386 exactly caps ALL spells given 10% toa speed.

385+9% toa (what I run with in my template), makes spells 0.01s slower, oh sooo gimped eh :)

test it in practise, ie how many spells you cast in one minute. don't use calculators.
 

Users who are viewing this thread

Top Bottom