Bonedancer pet problems

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Armalite

Guest
I started a new bonedancer once my SI was registered, lvled speccing sup. At 15 I doubled my skeleton population. Everything seemed fine, but after a pull in Askheim, when all the ww's were dead, my skellies was still fighting, eachother...

They both ended up dead cause my buff pet managed to kill the commander. Have never happened again thou, yet...

Anyway, thought it was fun, wanted to tell the world...sigh
 
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Armalite

Guest
Just remembered one thing also, while I'm, posting bd pets stuff; Does anyone know how to force the additional pets to attack same target as commander? They have this urge to break up roots and mezz
 
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Trinilim

Guest
1st post: Bug, odd bug, but was a bug.

2nd post: Chances it was hit by an enemy, or you were hit by an enemy. I don't think it's possible for your pets to attack something you didn't say to attack or that didn't attack you/them, though bugs are possible..
 
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Armalite

Guest
Nah, I've tested this alot. Tried holding them back a couple of times until all but 1 mob was rooted/mezzed, the second pet (havent had any more yet) allways runs on a different target than my commander (whitch attack the mob i tell it to). This is great when i solo, as i can kill mob no1 while my bufferpet hold up the add. Until i get a healer pet in a few more bubs, I don't summon my bufferpet anymore if im in grp and fight mob that BAF.
 
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Whoodoo_RD

Guest
Dont roll Bonedancer spec, run supp spec all the way, park then in the middle of a load of green and blue cons and set them on agro, go watch tele for 20-30 mins then go train.

Repeat 50 times.

Only works with healer pets :)
 
A

Armalite

Guest
Got the healer pet today, without the dmg shield from the buff pet, i find u spend more time killing mob (orange), but I dont need to spend any mana, so I can fight constant.

Camp commander and healer.
Pull with baseline dot, run back to camp, wait for mob and start fighting.
Wait until mana is full after the dot, then use a lifetap.
Wait until mana is full, use lifetap
etc..
Do until mob is dead.

With this tactic used on oranges I was fighting constantly, but spendt alittle time to kill the mob, can be adjusted with more lifetaps, but then again u will get more downtime.

Fighting red required me to use liftap constantly and i ended up on 40-70% mana left, depending on resists.

Haven't tried fighting yellow or lower yet, will try the blue/green con trick tomorrow =)

Conserning bugs on healer pet:
Once i was fighting red, it descided to stop healing, wasn't very fun. If fighting in dungeons, be sure ur pet never get aggro, if mob goes after healer, it will port a small distance away, ending up far into the walls, out of vision and reach of ur staff =)
 
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Armalite

Guest
You can place your pets in a green con aggro field and they will kill everything, any higher mobs and they get killed eventually. Problem is thou, the healer pet will draw aggro from healing, and for some reason it tries to get a distance on the mob, making our pets and the mobs wander all about/into walls etc.. So when all mobs are killed they will be far off the initial placements. Also, in their little stroll theres a good chance they'll wander off to somg higher lvl mob aggro ^^

Will be good for farming seals/cash at later lvls thou, u just got to supervise it and draw aggro from healer now and then.
 
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Elixir

Guest
sounds like phun, glad iam not starting a BD
 

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