I truly do wish I could agree with you on this because it would atleast give my original character something to do in this age of ToA, but alas...Bracken said:Bodyguard ml aint really about slamming as I read it...seems to me more that you are gonna be primarily wanting to block and take the hits. None better than a 50 shield armsman for that.
stighelmer said:I truly do wish I could agree with you on this because it would atleast give my original character something to do in this age of ToA, but alas...
A 50 shield pala with infinite slam and all the other goodies he/she has coupled with bodyguard will be the greatest guard bot in the game. Armsmen will not stand a chance. Everything a armsman can do in terms of guarding a paladin can do better. And the paladin can do even more...
Apply the same reasoning to tank groups and Mercenaries/Armsmen (with ToA the arguments for a Merc instead of an Armsman is even stronger).
You end up with Armsmen being relics (!) played for sentimental value or by those who do not really care about making the optimal group setup. Optimal in terms of characters - I know the player behind the char is important... but I'll be making a Merc
I wish it wasn't so ...
Hatjitjai. (I'm proud because I learnt spelling that name properly a while back.)Qaewin said:hatigi (something like that)
Unsure tbh. I know for sure that Pallys have higher Con though...Flimgoblin said:do armsmen not have slightly higher hp? or is that offset by the increased con of a paladin?
A fully buffed Armsman can have 2400+ hp's, while a Paladin will usually not get much beyond 2000 hp's.Flimgoblin said:do armsmen not have slightly higher hp? or is that offset by the increased con of a paladin?
Wildfire said:Never played against the realm they call "Hibernia" then I guess sorusi... der der.
stighelmer said:well well. anything I missed ?
Paladins can also twist their heal chant, generally have higher AF so they take less melee damage, and have resist chants to reduce the amount of damage they take from spells...Bracken said:Oh and the significantly higher hp of armsman is a big factor for the bodyguard survivability. If the armsman has an average of say 400 more hp, with heals and IP factored in that's a lot more damage they can take. Ofc that is offset if the pally has FH on top though...
Wildfire said:I pity the fool that tries to play defensive against any caster group with a debuffer. PBAE is only used defensively you know.
stighelmer said:+ for Arms:
WS (will not matter in terms of defending since it does not affect chance to land slam)
liloe said:PBAE is not only used as defensive weapon, you can aswell storm in and pb the hell out of your enemies after mezz (ofc co-ordinated) cause THIS will give enemy healers a tough time and you a nice opening. Watch the DH video and see offensive alb pb'ing
Yep, can't argue with you on that one.Vindicator said:I would think being able to land slams is an important role for a Defending tank.
Nope, I don't think it is. Some under the surface WS calculated from dex and shield spec determines that I think. Atleast that's what some investigation showed - can't remember where I read it though :/Vindicator said:Your Chance to land slam is modified by your primary weapon spec.
stighelmer said:Nope, I don't think it is. Some under the surface WS calculated from dex and shield spec determines that I think.
Alithiel said:Paladins can also twist their heal chant, generally have higher AF so they take less melee damage, and have resist chants to reduce the amount of damage they take from spells...
As I see it, the Paladin has other abilities that more than offset the difference in hp's.
Asha said:some offensive arms don't seem to want to be block bots tho
it's a bit like asking a smite cleric to respec to rejuv or enhan.
stighelmer said:+ for Arms:
Higher Dex
Higher Parry
SoB
WS (will not matter in terms of defending since it does not affect chance to land slam)
+ for Pally
Higher Con
Resist Chants
Infinte supply of End and hence slam (although mitigated somewhat by the fact that Arms can use pots, but still oh so sweet)
FH
Rezz (not much help while guarding but still really good to have)
well well. anything I missed ?
Alithiel said:Paladins can also twist their heal chant, generally have higher AF so they take less melee damage, and have resist chants to reduce the amount of damage they take from spells...
As I see it, the Paladin has other abilities that more than offset the difference in hp's.
Asha said:some offensive arms don't seem to want to be block bots tho
it's a bit like asking a smite cleric to respec to rejuv or enhan.
oO wot is Determination ?Puppet said:Yep, you missed that an armsman has access to Determination so he's not mezzed while he should be guarding