blockbot question

eSo

Can't get enough of FH
Joined
Apr 5, 2004
Messages
1,048
ok, so i have hero coming up, lurikeen using pierce. going max shield. don't ask, it's my thing ;) so, what stats should i aim for in my template to get best out of my blocking skillz?
 

eSo

Can't get enough of FH
Joined
Apr 5, 2004
Messages
1,048
DocWolfe said:

heh ofc, and? what about parry? what effects parry? what does quickness do for a hero? what about shield? should i use small/med/large?
 

Espen

Banned
Joined
Jun 21, 2005
Messages
276
as ive understood it... dex = block. str/Dex = pierce, qui= swingspeed but caps @ 250 ...

as a lurikeen you will hit fast as hell.. as shieldsize goes.. if youre just a blockbot in pve, you wanna go for large shield, if youre going rvr as slambot, you might wanna go for a medium shield for the quicker slam..
 

Ballard

Fledgling Freddie
Joined
Oct 6, 2004
Messages
1,711
To be honest I find parrying more annoying than useful half the time. I prefer the block reactives and unforunately parrying is checked before block :( I beleive parry is dex/qui based iirc.

Dex should effect your slam damage and blocking. the WS of your slams however are determined by your mainhand WS so aim for 51 effective mainhand weapon spec minimum.

Im going for close to capped dex + aug dex 3 and MOB3 on my new S/S character.

For PvE i would use the large shield as it increases the number of blows/attackers you can handle effectively per round. For pvp id go a medium shield. Slam will cost less end while you will still be able to block more than 1 attacker effectively. Small shield obviusly has the lowest end cost.
 

Saggy

Can't get enough of FH
Joined
Dec 24, 2003
Messages
1,237
eSo said:
heh ofc, and? what about parry? what effects parry? what does quickness do for a hero? what about shield? should i use small/med/large?
Blocking: Based on your dex and shield skill[(((Dex*2)-100)/40)+(Shield skill/2)+(Mastery of Blocking*3)+5] . The size of shield determines how many attackers you can block without a penalty - large =3, medium = 2 and small = 1. Dual Wielder will halve the change of blocking.

Parry: Based on your dex, size of your weapon and parry skill. 2-hander will halve the change to parry.

Evade: Based on dex/quick and your Evade level.

... I think :p
 

Ballard

Fledgling Freddie
Joined
Oct 6, 2004
Messages
1,711
Saggy said:
Parry: Based on your dex, size of your weapon and parry skill. 2-hander will halve the change to parry.

I thought your opponent using a two handed weapon halved your chance of parry? I have never heard anything about your weapon size affecting parry but please correct me if im wrong.
 

Saggy

Can't get enough of FH
Joined
Dec 24, 2003
Messages
1,237
Ballard said:
I thought your opponent using a two handed weapon halved your chance of parry? I have never heard anything about your weapon size affecting parry but please correct me if im wrong.
I meant that 2-handed opponent (2-hander! :p) halves the change to parry. As far as I know and according to my tests you'll parry more with 2-handed weapon than with 1-handed weapon, not 100% sure about it though.
 

eSo

Can't get enough of FH
Joined
Apr 5, 2004
Messages
1,048
thx for the good replies, appreciated :clap:
 

eggy

Fledgling Freddie
Joined
Feb 3, 2004
Messages
5,283
I WUB LUWI HEWOES!!!! XXXXXXXXXXXXXXXXXXXXXXXx
 

Darzil

Fledgling Freddie
Joined
Jan 10, 2004
Messages
2,651
Saggy said:
Blocking: Based on your dex and shield skill[(((Dex*2)-100)/40)+(Shield skill/2)+(Mastery of Blocking*3)+5]

I've heard people say that this equation is wrong. The grab bag has stated that the dex bonus is multiplicative, not additive as here.

I'm doing some tests at the moment, that I hope will get an answer !

Darzil
 

Crookshanks

Fledgling Freddie
Joined
Sep 2, 2004
Messages
257
Saggy said:
Blocking: Based on your dex and shield skill[(((Dex*2)-100)/40)+(Shield skill/2)+(Mastery of Blocking*3)+5]

Its wrong at the moment - since the "Master of Blocking" RA now tells you exactly how much it blocks as a percentage chance - rather than just 3% per level.

Level 1 ==> 2%
Level 2 ==> 5%
Level 3 ==> 10%
Level 4 ==> 16%
Level 5 ==> 23%

I've always wondered how the dex affects blocking. It always "feels" like it affects it far more than it should - with 50+13 shield + mob4 without any dex buff I go from blocking reds poorly (say 30% of the time at a guess), to with dex + spec dex blocking reds almost 100%. It certainly feels to me like dex affects blocking more than ((Dex * 2) - 100)/40, which going from 150 to 350 would be: 5% to 15% - ie. just a 10% difference.

I'd agree with Darzil - it appears to be multiplicative rather than just additive.
 

Saggy

Can't get enough of FH
Joined
Dec 24, 2003
Messages
1,237
Darzil said:
I've heard people say that this equation is wrong. The grab bag has stated that the dex bonus is multiplicative, not additive as here.
Ages when I last time played blockbot so you are probably right :cool:
 

Darzil

Fledgling Freddie
Joined
Jan 10, 2004
Messages
2,651
The testing I'm doing is here : http://forums.drunkenfriar.com/viewtopic.php?p=51864#51864.

At the moment the only thing that looks proved is that Shield Condition has an affect in addition to those mentioned in the equation, and that Catacombs bonus is applied after the dex bonus.

If I can find some respec stones for realm or skill, I can do some testing based on different shield specs and Mastery of Blocking. If not I can still do some testing on the effect of target level.

Darzil
 

IainC

English WAR Community Manager
Joined
Apr 21, 2004
Messages
1,862
Remember also that blocking took a nerf in the latest patch.
Luri Heros with 15 starting dex, 50+11 shield, Mob and Aug dex at high levels will run into the new cap.

1.74 patch Notes said:
- To address an issue where some shield users (utilizing high shield spec and high levels of Mastery of Blocking), were able to block 100% of the time, the chance to block has been modified to be capped based on the size of the shield and the number of attackers the shield is designed to block. Please note that this cap is very high and will have minimal to no effect on the majority of shield users.
 

Bonelamencer

One of Freddy's beloved
Joined
Jan 17, 2005
Messages
1,060
Requiel said:
Remember also that blocking took a nerf in the latest patch.
Luri Heros with 15 starting dex, 50+11 shield, Mob and Aug dex at high levels will run into the new cap.
What is the cap for
1)small
2)medium
3)large
4)exceptional block large shield ?
 

Elitestoner

Can't get enough of FH
Joined
Jan 21, 2004
Messages
2,472
Bonelamencer said:
What is the cap for
1)small
2)medium
3)large
4)exceptional block large shield ?

err, all the same. only difference between the shields (and number 4 is just a type of large shield) is the number of attackers u can block at once, also the swing speeds of them
 

Crookshanks

Fledgling Freddie
Joined
Sep 2, 2004
Messages
257
Requiel said:
Remember also that blocking took a nerf in the latest patch.
Luri Heros with 15 starting dex, 50+11 shield, Mob and Aug dex at high levels will run into the new cap.

Is it public knowledge what dex you need to cap with mastery of blocking 5 and 50 + x shield? Also - does anyone know if this cap is applied before the penalties for Duel Wield blocking is applied? (ie. halved). I presume it is?
 

Krakatau

Fledgling Freddie
Joined
Dec 23, 2003
Messages
523
Requiel said:
Remember also that blocking took a nerf in the latest patch.
Luri Heros with 15 starting dex, 50+11 shield, Mob and Aug dex at high levels will run into the new cap.

I want my money back !!

My ickle cute valkyn warriorette isn't blocking as she used to do...GIVF refund !!
 

Mnexxiz

Fledgling Freddie
Joined
Feb 1, 2005
Messages
103
The "nerf" or better adjustment increases the likelihood to be hit when attacked by more than one person in ranged melee (aka bows).

So fear the /assist scouts and scouts will fear the /assist rangers.

On all other terms nothing really changed.
For more information check out on http://www.critshot.com/forums
 

Users who are viewing this thread

Top Bottom