Aloca said:But a Strong Main hand that crits alot is better than 2 weak swings critting.
Punishment said:my spec is not and allows for more damage potential <3
Sneakers|Matriarch said:Hehe, no that is not it. My spec allows for more damage potential, your spec allows to do a tiny bit lower damage a tiny bit more often.
50 cs = more damage then 44 CS when you take into account both get dual hits with equal crits on.
Me: 100 and crit for 49 =149 dmg ( 49% wich is cap in rvr ) mainhand 50 offhand and 24.5 crit = 74.5
- So I done 223.5 dmg with a ~3.5% less chance to dual hit ( I take it you got 34 CD, I got 28, so a 6 skill diffrence and one point of cd is either 0.5% or 0.68%. Counted with 0.68%. )
You: 96 and crit for 47 = 143 mainhand 50 offhand and 24.5 crit = 74.5
So you done 217.5 with rougly 3.5% chance more to do this exact damage ( or to repeat the damage pattern/scenario etc )
Used fictionary nummbers to make a point.
Punishment said:Less Fictional Numbers and more Duels !
Mxn said:my penis is bigger then yours
It's called "stat enhancement spell effectiveness" though, not buff bonus. AF, con, dex, str, qui, acuity all show in the stats window. Melee haste does not.Sneakers|Matriarch said:Make sense that it is 26% and I used it to make the statistic I posted I mean, if all buffs are affected by buff bonus without changing dvelve in the I+shift info then why shouldnt haste buff do that to. Anyway until you show me logs it is 26% :E!!
Punishment said:If u use a faster offhand it speeds up your mainhand swings and thus results in your mainhand doing less damage per swing