Bladeshade temp +400hps, +24 str +15 con 10/10/8 toa w/ ROD and MS - no uber items

Punishment

Resident Freddy
Joined
Jan 23, 2005
Messages
8,604
Aloca said:
But a Strong Main hand that crits alot is better than 2 weak swings critting.

And bird in the hand is worth 2 in the bush ... and a rolling stone never gathers moss ... and never count your eggs until the hatch ... andandand <3
 
Joined
Apr 26, 2006
Messages
172
Punishment said:
my spec is not and allows for more damage potential <3


Hehe, no that is not it. My spec allows for more damage potential, your spec allows to do a tiny bit lower damage a tiny bit more often. :)

50 cs = more damage then 44 CS when you take into account both get dual hits with equal crits on.

Me: 100 and crit for 49 =149 dmg ( 49% wich is cap in rvr ) mainhand 50 offhand and 24.5 crit = 74.5

- So I done 223.5 dmg with a ~3.5% less chance to dual hit ( I take it you got 34 CD, I got 28, so a 6 skill diffrence and one point of cd is either 0.5% or 0.68%. Counted with 0.68%. )



You: 96 and crit for 47 = 143 mainhand 50 offhand and 24.5 crit = 74.5

So you done 217.5 with rougly 3.5% chance more to do this exact damage ( or to repeat the damage pattern/scenario etc )

Used fictionary nummbers to make a point. :)


:fluffle:
 

Punishment

Resident Freddy
Joined
Jan 23, 2005
Messages
8,604
Sneakers|Matriarch said:
Hehe, no that is not it. My spec allows for more damage potential, your spec allows to do a tiny bit lower damage a tiny bit more often. :)

50 cs = more damage then 44 CS when you take into account both get dual hits with equal crits on.

Me: 100 and crit for 49 =149 dmg ( 49% wich is cap in rvr ) mainhand 50 offhand and 24.5 crit = 74.5

- So I done 223.5 dmg with a ~3.5% less chance to dual hit ( I take it you got 34 CD, I got 28, so a 6 skill diffrence and one point of cd is either 0.5% or 0.68%. Counted with 0.68%. )





You: 96 and crit for 47 = 143 mainhand 50 offhand and 24.5 crit = 74.5

So you done 217.5 with rougly 3.5% chance more to do this exact damage ( or to repeat the damage pattern/scenario etc )

Used fictionary nummbers to make a point. :)


:fluffle:

Less Fictional Numbers and more Duels !
 
Joined
Apr 26, 2006
Messages
172
Mxn said:
my penis is bigger then yours


Don't make me use statistics to prove your wrong!


:p



And why can't slash champion weapon me 3.4 spd as pierce one, then we wouldn't have this problem, wHyy?'??
 

XzyPheR

Fledgling Freddie
Joined
May 22, 2004
Messages
98
only problem i see is the really low cold resist should try and get like 10more or so... try and play arround alittle with it :)
 

noblok

Part of the furniture
Joined
Jan 2, 2005
Messages
1,371
Sneakers|Matriarch said:
Make sense that it is 26% and I used it to make the statistic I posted I mean, if all buffs are affected by buff bonus without changing dvelve in the I+shift info then why shouldnt haste buff do that to. Anyway until you show me logs it is 26% :E!!
It's called "stat enhancement spell effectiveness" though, not buff bonus. AF, con, dex, str, qui, acuity all show in the stats window. Melee haste does not.
 

noblok

Part of the furniture
Joined
Jan 2, 2005
Messages
1,371
Fictional numbers is no sure way to prove your point. In the spoiler's an example why. Specs remain the same, but the damage difference is less in the second example.

If you want to know which spec is the best for damage output, you need to test it on another player. Duel your bot for a few hundred swings and see who did more damage :).

Assuming 100 unstyled damage cap damage and 1.5 effective speed (fictional numbers)
Style multiplier with garotte:
50+11 CS spec: ((0.75*61)*1.5)/100 = 0.68625
44+11 CS spec: ((0.75*55)*1.5)/100 = 0.61875

Styled Mainhand damage:
50+11 CS spec: 1.68625*100 = 168.625
44+11 CS spec: 1.61875*100 = 161.875

Average offhand damage per combat round:
28+11 CD spec: (39*0.68)+25 = 51.52
34+11 CD spec: (45*0.68)+25 = 55.6

Damage assuming cap damage:
169 + 52 = 221
162 + 56 = 218

Assuming 150 unstyled damage cap damage and 1.5 effective speed (fictional numbers)
Style multiplier with garotte:
50+11 CS spec: ((0.75*61)*1.5)/150 = 0.4575
44+11 CS spec: ((0.75*55)*1.5)/150 = 0.4125

Styled Mainhand damage:
50+11 CS spec: 1.4575*150 = 218.625
44+11 CS spec: 1.4125*150 = 211.875

Average offhand damage per combat round:
28+11 CD spec: (((39*0.68)+25)/100)*150 = 77.28
34+11 CD spec: (((45*0.68)+25)/100)*150 = 83.4

Damage assuming cap damage:
219 + 77 = 296
212 + 83 = 295
 

Reza

One of Freddy's beloved
Joined
Apr 11, 2004
Messages
152
Punishment said:
If u use a faster offhand it speeds up your mainhand swings and thus results in your mainhand doing less damage per swing


Dual swing haste doesnt work like other forms of haste. The mainhand which gets hasted doesnt have any style dps reduced althought it swings faster. Instead the 'price' paid is the offhand unstyled dmg effectively being attack speed debuffed.

The rest of what was written based on the assumption that dualswing haste reduces styled dmg like other forms of haste is therefore wrong.

A quick simple logical test to prove this:

1) Get a mainhand weapon that is slower than your offhand (ie there u get a dualswing haste when u swing both).

2) Go to a grey mob or a sitting player (anything that you will do cap dmg on) and do a few styled swings (not 'from Stealth' openers, eg do a garrote).

3) Compare your capped mainhand dmg on the rounds that just the mainhand swings vs the rounds that the mainhand and offhand swing. Note the cap is the same.

4) Change your quickness and/or haste (toa or druid buff), test your cap again and note it has changed.
 

Ivynoxia

One of Freddy's beloved
Joined
Dec 23, 2003
Messages
569
Faiotan's right you know, nice proof :)

The main benefit of the "haste effect" is the extra DPS gained due to style damage that isn't scaled down despite the fact that you're swinging faster now.

Think of this highly exaggerated case, imagine you drop your red haste and you hit with a larger style bonus and longer delay between swings, now imagine that the delay is not longer, but it's as usual. Can you see that the gain in DPS would be enormous? That's what happens to a smaller extent when the "haste effect" occurs from dual swinging with a faster than main offhand.

So what we said about all things being equal, should actually be that the one with a greater haste effect wins, which is not necessarily the one with the faster swing speed. 4.2/3.4 would kill the 3.5/3.4 even though 3.5/3.4 swings faster.
 

Varna

Fledgling Freddie
Joined
Sep 17, 2005
Messages
752
Tweaked with your temp, hope all stats are correct!

Statistics
STR:100/99 CON:92/90 DEX:27/80
QUI:42/80 INT:0/75 PIE:0/75
CHA:0/75 EMP:0/75
Hits:400/400
Power:0/25
AF:20/50

Resistances
Body: 27
Cold: 11
Heat: 25
Energy: 5+5
Matter: 11
Spirit: 12
Crush: 26+5
Slash: 26
Thrust: 26

Skills
Stealth: 11
Critical Strike: 11
Blades: 11
Celtic Dual: 4

Bonuses
Style Damage: 13
Melee Damage: 11
Melee Combat Speed: 8
Fatigue: 4


Chest (Guard of Valor - Hibernia):
Imbue: 22.0
40 Hits
18 Strength
15 Dexterity
5 Strength Cap Increase
5 Dexterity Cap Increase
4 Melee Damage
4 Style Damage
Utility: 32.0
TOA Utility: 60.0

Arms:
Imbue: 37.5/32 (Quality: 100)
60 Hits
4 Critical Strike
22 Constitution
4 Blades
Utility: 69.7
TOA Utility: 0.0

Head:
Imbue: 37.5/32 (Quality: 100)
60 Hits
4 Blades
22 Constitution
4 Critical Strike
Utility: 69.7
TOA Utility: 0.0

Legs:
Imbue: 37.5/32 (Quality: 100)
13 Strength
3 Blades
9% Heat
5 Stealth
Utility: 66.7
TOA Utility: 0.0

Hands (Maddening Scalars - Hibernia):
Imbue: 20.0
40 Hits
15 Constitution
15 Quickness
3 Melee Combat Speed
3 Melee Damage
5 Constitution Cap Increase
5 Quickness Cap Increase
Utility: 30.0
TOA Utility: 50.0

Feet:
Imbue: 37.0/32 (Quality: 100)
3 Critical Strike
9% Body
11% Thrust
5% Heat
Utility: 65.0
TOA Utility: 0.0

Right Hand (Malice - Hibernia - [BLADES]):
Imbue: 15.0
15 Strength
15 Constitution
5 Strength Cap Increase
5 Constitution Cap Increase
40 Hits Cap Increase
5 Style Damage
Utility: 20.0
TOA Utility: 55.0

Left Hand (Nightshade Champion Weapon):
Imbue: 23.0
4 Celtic Dual
12 Strength
12 Quickness
4 Melee Damage
4 Style Damage
8 Strength Cap Increase
Utility: 36.0
TOA Utility: 56.0

Two-Handed:
Imbue: 0.0
Utility: 0.0
TOA Utility: 0.0

Neck (Necklace of Cyclopean Stature - Hibernia):
Imbue: 31.5
120 Hits
1% Crush
1% Thrust
1% Slash
80 Hits Cap Increase
Utility: 36.0
TOA Utility: 20.0

Cloak (Shades of Mist - Hibernia - Nightshade Version):
Imbue: 20.0
3 Stealth
15 Strength
15 Quickness
10 AF
5 Melee Combat Speed
4 Fatigue
Utility: 35.0
TOA Utility: 43.0

Jewel (Eerie Darkness Stone - Hibernia - Nightshade Version):
Imbue: 37.0
5% Body
5% Cold
5% Heat
5% Energy
5% Matter
5% Spirit
4% Crush
4% Thrust
4% Slash
Utility: 84.0
TOA Utility: 0.0

Belt (Belt of Oglidarsh - Hibernia - Nightshade Version):
Imbue: 24.0
6 Strength Cap Increase
40 Hits Cap Increase
15 Strength
40 Hits
4% Crush
4% Slash
4% Thrust
Utility: 44.0
TOA Utility: 22.0

Left Ring (Band of Shadow - Hibernia - Nightshade Version):
Imbue: 33.0
7% Body
7% Spirit
6% Crush
6% Thrust
6% Slash
Utility: 64.0
TOA Utility: 0.0

Right Ring (Ring of Dances - Hibernia - Nightshade Version):
Imbue: 26.0
12 Dexterity
3 Stealth
5% Crush
5% Slash
12 Strength
10 AF
Utility: 51.0
TOA Utility: 10.0

Left Wrist (CB - Hibernia - Constitution Version):
Imbue: 22.0
18 Constitution
40 Hits
5 Constitution Cap Increase
40 Hits Cap Increase
6% Crush
Utility: 34.0
TOA Utility: 20.0

Right Wrist (Ebon Hide Bracer - Hibernia):
Imbue: 30.0
6% Body
6% Cold
6% Heat
6% Matter
6% Slash
Utility: 60.0
TOA Utility: 0.0
 

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