bg1 near unplayable

D

dracus

Guest
OMG...i know its hard bein mid and hib in thid...but it always was :p personally we (Thidranki Blitz) had a perfectly setup PBAoE grp runnin thru thid a couple of weeks ago...and despite the fact that albs were as many as 3fg+ we managed to avoid a single wipeout!! ofc we lost a few ppl now and again...but I myself(Healer) never died once...

And it wasnt only us takin on those 3fgs ofc...we had stragglers who ran with us cause they saw what we did...and the funneh thing is...as soon as we were commin out on top albs scattered like church mice.

What im tryin to say is...mids are waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too bad at makin grps that can actually do some dmg...i know i know...many solo classes etc...but its still not impossible..and albs will NEVER change!!!!!!!!! so no point whining ;)

Oh and mids....we all sorta bring this on ourselves (MB campin etc.) cause we never move around...we always go straight for MB....BIG mistake imo...but hey...im just sayin :p

/self glorification off

/Dracus

(My oldschool SB CB is commin back soon, Killz0r all infils :D)
 
T

taobitzz

Guest
A fully sc'ed/buffed grp specifically designed with right classes for rvr doesnt count.

(a) it only benifits the people in the group and chances of others joining are non existant, due to the lame reason given by so many normal rvr groups in real rvr: we dont wanna zerg/we wanna beat them with 1fg/ you might fire an aoe and ruin our cc etc etc (not directed as a flame at your group setup just at group setups in general).

(b) A lot of people dont go to bg in a perfect group or sc'ed as they dont feel the need to spend hours getting the scing and alchemy done so its not a normal situation and only turns the tide for the few hours the group is active in bg. Due to the nature of bg its mainly soloers etc so groups not mind good ones are rare to non existant.

It bears no real purpose except for the few hours they are there they kill a lot of people but doesnt effect the normal thid players life as they cant join the group or see and difference in population when the group leaves. Basically bg1 was always a stealther paradise now it has become a neccesity almost for the solo and duo people to play stealthers as they stand no chance v 3-4 times numbers on a normal alb day.

This is noones fault as you cant expect albs to stop playing in bg after they spent time leveling the char.

/bitz
 
Z

zharr

Guest
Crashtje, i will allways be there to be your personall hug-bot kobbie :)
/hug Marec
lvl 24 hunter
 
U

umilard

Guest
Hmm, an assassin with buffbot in thidranki calling other people sad? :p

If you get zerged on the bridge, don't walk on the bridge.. it's as simple as that. should still be very possible to find enemies at other places than on the mb.
 
C

Crashtje

Guest
thats like saying stear clear of amg emain , no one ever does.
 
S

Sard-Nair

Guest
Originally posted by [PDC]Alexie
i enter bg1 , get zerged by no less than 5 infils on mb, so i log my bbot to stand a chance, go back to mb, see if its calmed down , andno a fucking lvl 20 alb zerg made of infils mincers and scouts (this is an exxageration) why whinge bout NS`s grouping when they fucking have to to stand a pissing chance against the noob population of alb, i havnt seen a mid for nearly 3 days its just a constant alb zerg 24/7 at 3am this morning 1fg and a half was camping mb trying to find me.

Sad....


cry more noob
 
R

rookiescot

Guest
Most pathetic post i have ever seen. I was in Thid today as an Alb and couldnt get out of APK for the middy zerg.

Grow up n00b
 

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