BF1942 linux server (released)

B

Blood

Guest
Hi,

Have anyone had success running this beta linux server?

Im trying to run it on a remote server trough ssh2 (got no remote X desktop), and it keeps crashing, so i was wondering: if anyone have gotten it running, does it use a graphical interface requiring X?

1 thing i noted is that some places its looking for files in Mods/BF1942, and the dir is called "mods" with small letters.

here are the messages i get
Code:
DBGSTR: *** Changing challenge# ***
DBGSTR: 

(0): Error: : 1Failed to load
 
B

bids

Guest
Been trying to get this bitch working since it was released. Whatever I do, the server crashes with a segmentation fault - doesn't matter what changes you make to the server vaiabes.
I have tried this on a Mandrake and Redhat setup with same result. Another piece of EA coding crap :(
 
S

Scooba Da Bass

Guest
I've been speaking to the MPUK guys and I gather they haven't managed to get it to work at all
 
W

Will

Guest
I shall play with it when I get a chance. I get the feeling from the readme that it isn't really expected to work.
 
A

Athan

Guest
All works fine here. I did make a few small edits to the mods/BF1942/Settings/ServerSettings.con file so that it looked like this:

game.serverName "Miggy.Org - Private"
game.serverDedicated 1
game.serverGamePlayMode GPM_CQ
game.serverGameTime 0
game.serverMaxPlayers 8
game.serverScoreLimit 0
game.serverInternet 1
game.serverNumberOfRounds 3
game.serverSpawnTime 20
game.serverSpawnDelay 3
game.serverGameStartDelay 20
game.serverSoldierFriendlyFire 100
game.serverVehicleFriendlyFire 100
game.serverTicketRatio 100
game.serverAlliedTeamRatio 1
game.serverAxisTeamRatio 1
game.serverCoopAiSkill 75
game.serverCoopCpu 20
game.serverPassword "flooble"
game.ServerBandwidthChokeLimit 0
game.ServerAllowNoseCam 1
game.ServerFreeCamera 0
game.ServerExternalViews 1
game.ServerAutoBalanceTeams 0
game.ServerNameTagDistance 50
game.ServerNameTagDistanceScope 300
game.ServerKickBack 0
game.ServerKickBackOnSplash 0
game.setServerSoldierFriendlyFireOnSplash 100
game.setServerVehicleFriendlyFireOnSplash 100
game.setServerIP 192.168.1.162
game.setServerPort 14567

The most notable change being filling in an IP near the end there.

-Ath, who ain't about to run a server on his cable modem, especially on a PII-400 ;)
 
T

Testin da Cable

Guest
thanks for the password Ath ;)


be aware that unixen in general are case sensitive: mods and Mods are two different things. also be aware that the server *may* be case insensitive internally. iirc the ut one is so perhaps this one is too.
 
B

Blood

Guest
tried your config (with changed ip and name)

im still getting
Code:
DBGSTR: *** Changing challenge# ***
DBGSTR: 

(0): Error: : 1Failed to load 

Segmentation fault
 
A

Athan

Guest
The password ain't in use on anything else, and like I said I'm not about to run a bf42 server ;). I'd change it if so anyway.

Ok, this was on a Debian 3.0 (Woody) system with all current patches. Relevant stuff:

02:54:25 0$ ldd bf1942_lnxded
libm.so.6 => /lib/libm.so.6 (0x4001b000)
libdl.so.2 => /lib/libdl.so.2 (0x4003c000)
libpthread.so.0 => /lib/libpthread.so.0 (0x40040000)
libc.so.6 => /lib/libc.so.6 (0x40054000)
/lib/ld-linux.so.2 => /lib/ld-linux.so.2 (0x40000000)

All those libs are provided by:

ii libc6 2.2.5-11.2 GNU C Library: Shared libraries and Timezone

I.e. Glibc version 2.2.5-11. I'm currently using a vanilla 2.4.20 kernel.

One thing to note is that once the server is running it seems to print absolutely not a single thing to the terminal you run it in, not a sausage, no nice logging about players connecting, deaths etc. The last line I got when running it was the "(0): Error: : 1Failed to load " you lot see as well.

The testing I did was connecting a single client to it, I could have stretched to two if I'd gone upstairs and used housemate's machine but couldn't be arsed. Managed a quick tank around Tobruk and everything seemed fine.

-Ath
 

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