Best RvR team

O

old.Bubble

Guest
Whats your fav class's to make a 3 or 4 man rvr team and why?

Mine would be- Skald, Warrior, healer - perfect mix of speed/suprise, damage ability and crowd control.
 
I

ivan_tribbiani

Guest
If i could clone myself i would... for 4x Ivan Tribbiani... i looove myself.

But seriously though :

Minstrel
Infiltrator
Merc
Paladin
 
O

old.Chavez

Guest
1 minstrel
1 Hero
1 light eldritch
1 cleric

I also like bubbles team.
 
J

Jenna.

Guest
classes doesnt matter, 4 heroes can beat anything.
 
S

SilverHood

Guest
not 1 mezzer + 3 tanks

AoE mez.... gank 1st hereo ..... gank 2nd hero.....
 
D

Danya

Guest
4 heros vs sorc, wiz, wiz, cleric... I bet the heros would loose. :)
Heroes get mezzed, first hero stunned, nuked silly, second hero stunned, nuked silly, repeat until all dead. :p
Amount of damage is quite high, cleric gets 2 smites, maybe 400, sorc should get 3 nukes, maybe 600, wizzies get 3 nukes, 600, that's 400+600+600+600 = 2200 damage in stun time, and then the hero still has to run towards them before he can hit them, allowing an extra nuke each so another 1100 damage... I'd like to see a hero that can take 3300 damage without dying. :p
 
A

Azal

Guest
Jen doesn't mean the hero class, she means something else :)
 
O

old.Chavez

Guest
Dannyn 3000 dmg is nothing when RA comes.

1 Hero lvl 50 ~ 2000hitpoints.

Stag form = 50% increased health = 3000Hitpoints.

Ignore pain heals 100% of the heroes health - instantly.

Adding this up we got a hero capable of living thru almost 6000 hitpoints of damage if he plays it smart.

I'd say 4 heroes can kick some serious arse in next patch.
 
D

Danya

Guest
Originally posted by old.Chavez
Dannyn 3000 dmg is nothing when RA comes.

1 Hero lvl 50 ~ 2000hitpoints.

Stag form = 50% increased health = 3000Hitpoints.

Ignore pain heals 100% of the heroes health - instantly.

Adding this up we got a hero capable of living thru almost 6000 hitpoints of damage if he plays it smart.

I'd say 4 heroes can kick some serious arse in next patch.
:eek:
NERF HEROES!!! :p
 
J

Jenna.

Guest
ffs fgs wtf, ofcourse I dont mean some lame hib-hero... I mean REAL heroes... like... like.. ! me & azal :)
 
T

Tjalfe

Guest
You and azal .... "u still no 2 more hero's"

< ------- might i suggest !!!
 
O

old.Bubble

Guest
Hero would drop before he had a chance to use any of his instas...healers have a 11sec stun- 4 wizzy/runie nukes and melee by anyone else in squad(Hammer warrior using a 2 handed player crafted weapon will hit Heros for 600ish)
 
M

Myshra

Guest
wizzie
skald
sorcerer (body spec)
runie

comes with PBT, run speed, aoe mezz, 2 x powerful bolt, 3 DDs, aoe root, 2 kinds of AoE DD and a tank with insta mezz.

skald insta mezzes their mezzer, sorcerer aoe mezzes, wizard + runie take 2 steps back and double bolt while sorcerer uses the insamely high body life drain and the skald can club anything to death about with his 2H hammer. lets see... 3 x nuke for 400 (this could easily be more for bolts) + skald shouts + 2H hammer hit ~ 1600 dmg per spell tick per single target.. ouch.

alternativly:

best rp leeching group

wizard (fire spec)
runie
mana chanter
matter cabbie

the chanter for lord room, everything else just aoes anythng they see at MG, keeps etc..
 
O

old.Kian

Guest
Limiting myself to Hibernian classes:

Bard, Blademaster, Shield Hero and Warden would be sweet in melee - with the hero's Guard on a well-specced BM plus a warden bubble, you have a team that can deal high damage and stop a lot of incoming. Bard to mez, speed the team into melee range and then drum while the others spam styles like there's no tomorrow.


However, given that melee tend to take a beating before closing, we could also go for:

Nightshade, Nightshade, Nightshade, Druid. The only thing scarier than an assassin is a convoy of fully buffed assassins delivering PAs in a chain of pain :) Druid can root enemies, put pet or DoT on casters to disrupt them until it's their turn for the throatslitters' attention, heal as needed but mostly just gasp in amazement as the RPs come flooding in...
 
S

Solid

Guest
3 Skalds and a Healer

all 4 can mezz, 3 of em have massive damage ranged insta spells :)
 
O

old.Max Payne

Guest
Midgard:
- 2 skalds
- 2 healers or 1 healer and a shaman
- 2 warriors
- 1 runie
- 1 Thane

Skalds for speed and fighting, healers for mez, heals etc, warrior to take the hits for the healers and to give the dmg to the enemy, runie for nukes and bt, and a thane cause of the fighting + spells.

Albion:
- 1 Cleric
- 1 Frair
- 2 Armsman
- 1 Mercenary
- 1 Paladin
- 1 Wizard
- 1 Minstrel

I played in a group like this alot of times with my merc and I must say that it rox. You got 2 healers
s/buffers, 4 fighters and one of them can rez, a wizard to nuke the ppl and a minstrel for speed. Killing goes easy like that.

Hibernia:
Dunno but I think if you get a 2 bards and 6 casters.. you are very baaaad.
 
G

Graknak

Guest
1 Medium specced stealth Minstrel (wiht speedsong 5 ofcourse) and 3 Infiltraitors

Speed, Dmg and a Surprise effect all in one, and by the time they notice them they've ran out of range already and restealthed.
 
M

Makwaerk

Guest
Why no Zerkers ... they do twice the dmg if not more of a warrior
 
D

DocWolfe

Guest
rofl none of these templates involve scouts but when I zone into emain I get 20 invites :p
 
O

old.Jadow

Guest
1 sorceror, 1 cleric, 6 Infiltrators :D

Jadow
Level 50 Infiltrator
Saracen Gryphon Knight
 

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