X
xane
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- Thread starter
- #31
If the bandwidth bottleneck is removed by no longer supporting modems, MMOGs will move towards a server controlled environment where the graphic instructions for the video card are contained in the packets instead of avatar information, the client side app will be little more than a display/input device driver.
MMOGs require a central server anyway, but the same could be done of smaller multiplayer games, after all, having the server control graphics directly would eliminate lag and huge amounts of hacking and exploits.
If you get the client side app to be smaller, you can then download it each time and eliminate client side hacks entirely.
MMOGs require a central server anyway, but the same could be done of smaller multiplayer games, after all, having the server control graphics directly would eliminate lag and huge amounts of hacking and exploits.
If you get the client side app to be smaller, you can then download it each time and eliminate client side hacks entirely.