Beat That!

Mckennitt

Loyal Freddie
Joined
Aug 28, 2004
Messages
876
Thats a pierce NS template. Everyone that can make better one (using same weap setup/som/rod ) be my guest and post it. :touch:

PS: Its for an ELF NS btw so quick is capped ( 249 )

LOKI Build Report
Default Configuration:
Build Utility: 900.7
Useable Utility: 899.3
TOA Utility: 254.0

Statistics
STR:100/101 CON:77/75 DEX:99/100
QUI:43/75 INT:0/75 PIE:0/75
CHA:0/75 EMP:0/75
Hits:244/272
Power:0/25
AF:46/50

Resistances
Body: 25
Cold: 6
Heat: 24
Energy: 7
Matter: 21
Spirit: 19+5
Crush: 26
Slash: 26+2
Thrust: 22+3

Skills
Envenom: 11
Stealth: 11
Critical Strike: 11
Piercing: 11
Celtic Dual: 11

Bonuses
Style Damage: 4
Melee Damage: 4
Melee Combat Speed: 10
Fatigue: 4

Chest (Guard of Valor):
Imbue: 22.0
15 Dexterity
18 Strength
40 Hits
5 Strength Cap Increase
5 Dexterity Cap Increase
4 Melee Damage
4 Style Damage
Utility: 32.0
TOA Utility: 60.0

Arms:
Imbue: 37.0/28 (Quality: 100)
28 Quickness
4 Celtic Dual
2 Stealth
9% Matter
Utility: 66.7
TOA Utility: 0.0

Head:
Imbue: 37.5/28 (Quality: 100)
4 Critical Strike
28 Constitution
3 Envenom
7% Slash
Utility: 67.7
TOA Utility: 0.0

Legs (Shadow tainted Leggings):
Imbue: 31.0
15 Strength
8% Crush
3 ALL melee weapon skills
2 Melee Combat Speed
6 Strength Cap Increase
8% Thrust
Utility: 57.0
TOA Utility: 22.0

Hands:
Imbue: 37.0/28 (Quality: 100)
3 Celtic Dual
28 Constitution
3 Critical Strike
9% Body
Utility: 66.7
TOA Utility: 0.0

Feet:
Imbue: 37.0/28 (Quality: 100)
16 Strength
9% Body
9% Spirit
4 Envenom
Utility: 66.7
TOA Utility: 0.0

Right Hand (Legendary Spirit):
Imbue: 33.5/28 (Quality: 99)
7% Crush
11% Heat
4 Piercing
10 Armor Factor
Utility: 56.0
TOA Utility: 0.0

Left Hand (Bladeshadow):
Imbue: 30.0
4 Piercing
10% Spirit
36 Hits
8 Strength Cap Increase
8 Dexterity Cap Increase
Utility: 49.0
TOA Utility: 32.0

Neck (Rapture Necklace):
Imbue: 39.0
7% Body
7% Heat
7% Energy
8% Slash
8% Thrust
Utility: 74.0
TOA Utility: 0.0

Cloak (som):
Imbue: 20.0
5 Melee Combat Speed
3 Stealth
15 Strength
15 Quickness
10 AF
4 Fatigue
Utility: 35.0
TOA Utility: 43.0

Jewel (Jewel of the Dread-stalker):
Imbue: 39.0
12 Dexterity
4 Critical Strike
4 Celtic Dual
4 Envenom
3 Stealth
Utility: 83.0
TOA Utility: 0.0

Belt (DS adroit belt):
Imbue: 27.5
18 Dexterity
6 Dexterity Cap Increase
44 Hits
6 AF
6% Thrust
6% Matter
Utility: 47.0
TOA Utility: 18.0

Left Ring (Leviathan Ring of the Deep):
Imbue: 30.5
21 Strength
21 Constitution
21 Dexterity
20 Hits
7 Strength Cap Increase
3 Melee Combat Speed
Utility: 47.0
TOA Utility: 29.0

Right Ring (Ring of Dances):
Imbue: 28.0
3 Stealth
15 Strength
15 Dexterity
10 AF
5% Crush
5% Slash
Utility: 55.0
TOA Utility: 10.0

Left Wrist (Zahur's Bracer):
Imbue: 30.0
60 Hits
6% Crush
6% Heat
10 AF
40 Hits Cap Increase
6% Matter
Utility: 51.0
TOA Utility: 20.0

Right Wrist (Adroit DS bracer):
Imbue: 27.5
6% Slash
6% Cold
18 Dexterity
44 Hits
6 Dexterity Cap Increase
32 Hits Cap Increase
Utility: 47.0
TOA Utility: 20.0
 

Punishment

Resident Freddy
Joined
Jan 23, 2005
Messages
8,604
That gives Elf 244 Qui buffed fyi ;)

Also whats with 4$ melee damage/style damage ?

Rresists could be better ... +11 env ?o0

And finally dex aint capped :(

Marks for trying tho ...
 

Kaun_IA

Fledgling Freddie
Joined
Oct 7, 2004
Messages
3,000
i laugh at NS of gimp theyr cold..... iv met quite a few SBs and infs useing cold on shades now :p

ill try and over do ur temp :p
 

Neffneff

Fledgling Freddie
Joined
Oct 22, 2004
Messages
2,064
btw, you need 59 qui to cap an elph, 49 if you put 10 qui @ creation.

also, 6+10 % cold isnt the end of the world.

EDIT:

add on CL sists and you're @ 26% anyway.
 

Neffneff

Fledgling Freddie
Joined
Oct 22, 2004
Messages
2,064
i would be tempted to go with something more like the follwing template. ALTHOUGH tbh, i would go with the weapon setup any more at all. is bladeshadow really worth it these days with sist buffs etc? anyway.

Config Report

Stats

Str: 89 Int: 0 Hits: 356
Con: 83 Pie: 0 Power: 0
Dex: 90 Cha: 0
Qui: 58 Emp: 0

Resists

Body: 22 Energy: 10 Crush: 25
Cold: 11 Matter: 11 Thrust: 24 (3)
Heat: 25 Spirit: 30 (5) Slash: 27 (2)

Skills

11 Stealth
11 Critical Strike
11 Celtic Dual
11 Piercing

Cap Increases

13 Dex
5 Qui
176 Hits
13 Str
9 Con

Other Bonuses

2 Casting Speed Bonus
7 Melee Damage Bonus
42 AF Bonus
8 Melee Speed Bonus
4 Style Damage Bonus

Piece Listing

Chest
Name: Guard of Valor (NS)
Level: 51 Quality: 100
AF: Bonus:
Effect 1: 40 Hits
Effect 2: 18 Strength
Effect 3: 5 Strength Cap Increase
Effect 4: 15 Dexterity
Effect 5: 5 Dexterity Cap Increase
Effect 6: 4 Melee Damage Bonus
Effect 7: 4 Style Damage Bonus
Utility: 32.00

Arms
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 5 Stealth - 99 imperfect Airy Battle Jewel
Gem 2: 4 Piercing - 99 flawed Dusty War Spell Stone
Gem 3: 4 Critical Strike - 99 flawed Heated Battle Jewel
Gem 4: 2 Celtic Dual - 99 uncut Icy War Spell Stone
Utility: 75.00

Head
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 4 Celtic Dual - 99 flawed Icy War Spell Stone
Gem 2: 3 Critical Strike - 99 rough Heated Battle Jewel
Gem 3: 28 Constitution - 99 perfect Earthen Essence
Gem 4: 7 Slash Resist - 99 imperfect Watery Shielding
Utility: 67.67

Legs
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 4 Critical Strike - 99 flawed Heated Battle Jewel
Gem 2: 3 Piercing - 99 rough Dusty War Spell Stone
Gem 3: 25 Dexterity - 99 flawless Vapor Essence
Gem 4: 9 Slash Resist - 99 polished Watery Shielding
Utility: 69.67

Hands
Name: Maddening Scalars(Tank)
Level: 51 Quality: 94
AF: Bonus:
Effect 1: 40 Hits
Effect 2: 15 Constitution
Effect 3: 15 Quickness
Effect 4: 3 Melee Speed Bonus
Effect 5: 3 Melee Damage Bonus
Effect 6: 5 Constitution Cap Increase
Effect 7: 5 Quickness Cap Increase
Utility: 30.00

Feet
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 25 Dexterity - 99 flawless Vapor Essence
Gem 2: 19 Strength - 99 faceted Fiery Essence
Gem 3: 9 Heat Resist - 99 polished Heated Shielding
Gem 4: 7 Body Resist - 99 imperfect Dusty Shielding
Utility: 61.33

Right Hand
Imbue Points: 33.0 of 28 (99 Qual) Overcharge: 22%
Gem 1: 5 Celtic Dual - 99 imperfect Icy War Spell Stone
Gem 2: 10 Dexterity - 99 flawed Vapor Essence
Gem 3: 28 Quickness - 99 perfect Airy Essence
Gem 4: Empty -
Utility: 50.33

Left Hand
Name: bladeshadow
Level: 51 Quality: 94
DPS: Bonus:
Effect 1: 4 Piercing
Effect 2: 10 Spirit Resist
Effect 3: 36 Hits
Effect 4: 8 Strength Cap Increase
Effect 5: 8 Dexterity Cap Increase
Utility: 49.00

Neck
Name: Paidrean Necky
Level: 51 Quality:
Bonus:
Effect 1: 10 Body Resist
Effect 2: 10 Spirit Resist
Effect 3: 10 Crush Resist
Effect 4: 10 Thrust Resist
Utility: 80.00

Cloak
Name: Shades of Mist (strealth)
Level: 51 Quality:
Bonus:
Effect 1: 3 Stealth
Effect 2: 15 Strength
Effect 3: 15 Quickness
Effect 4: 10 AF Bonus
Effect 5: 5 Melee Speed Bonus
Utility: 35.00

Jewel
Name: eerie darkness lightning stone1.81
Level: 51 Quality:
Bonus:
Effect 1: 5 Heat Resist
Effect 2: 5 Matter Resist
Effect 3: 4 Crush Resist
Effect 4: 5 Cold Resist
Effect 5: 5 Body Resist
Effect 6: 4 Slash Resist
Effect 7: 5 Energy Resist
Effect 8: 5 Spirit Resist
Effect 9: 4 Thrust Resist
Utility: 84.00

Belt
Name: Azura Belt
Level: 51 Quality:
Bonus:
Effect 1: 22 Strength
Effect 2: 22 Constitution
Effect 3: 60 Hits
Effect 4: 4 Constitution Cap Increase
Effect 5: 48 Hits Cap Increase
Utility: 44.33

Right Ring
Name: Ring of Dances (1.81)
Level: 51 Quality:
Bonus:
Effect 1: 3 Stealth
Effect 2: 15 Strength
Effect 3: 15 Dexterity
Effect 4: 5 Crush Resist
Effect 5: 5 Slash Resist
Effect 6: 10 AF Bonus
Utility: 55.00

Left Ring
Name: Grimeil's Ring of the Grotesque
Level: 51 Quality:
Bonus:
Effect 1: 6 Cold Resist
Effect 2: 5 Heat Resist
Effect 3: 5 Energy Resist
Effect 4: 40 Hits
Effect 5: 12 AF Bonus
Effect 6: 40 Hits Cap Increase
Utility: 42.00

Right Wrist
Name: Bracer of Heavenly Bodies
Level: 51 Quality:
Bonus:
Effect 1: 18 Constitution
Effect 2: 7 Thrust Resist
Effect 3: 80 Hits
Effect 4: 2 Casting Speed Bonus
Effect 5: 48 Hits Cap Increase
Utility: 46.00

Left Wrist
Name: Zahur Bracer
Level: 51 Quality:
Bonus:
Effect 1: 60 Hits
Effect 2: 6 Heat Resist
Effect 3: 6 Matter Resist
Effect 4: 6 Crush Resist
Effect 5: 40 Hits Cap Increase
Effect 6: 10 AF Bonus
Utility: 51.00

EDIT: forgot to put in the +10 AF for the LW, so that is actually a +50 AF template.
 

Mckennitt

Loyal Freddie
Joined
Aug 28, 2004
Messages
876
Punishment said: That gives Elf 244 Qui buffed fyi

Also whats with 4$ melee damage/style damage ?

Rresists could be better ... +11 env ?o0

And finally dex aint capped

Marks for trying tho

1. Got 15 points in quick as starting
2. Obviously u cant cap toa bonuses using lgm weaps therefore as i state in my original post its personal choice.
Resist could be better? Please state which ones and also do attemp to make one :) Dont tell me u dont like the +11 env. Omg another mr.swaper.lover. Well if u dont like that replace it with whatever u want - simple as that :)
Dex is 99, 2 points from 101. Go figure.


Vavires said: lovely cold sists i hopy nuke ya!

Apart from the rule that u cant cap everything id say aswell that i dont givf a crap about cold/energy :p


Nefnef said: too much emphasis on str and dex. not enough hits.

I pretty much see the downside of low hits but i couldnt in no way get more without gimping my output dps. I can live with a few less hit points i think. But since u are the only reasonable in your replies here followed by posting already and attemp /salute.

Kaun said: i laugh at NS of gimp theyr cold..... iv met quite a few SBs and infs useing cold on shades now :p

ill try and over do ur temp :p

Taking into account a few odd people used that type of dmg and using it as base on building templates is something i dont agree. So far ive met none stealth class with cold weapons so u can pretty much see our views are different. But as i said go go and make a better one. Its a challenge post not a chit&chat one ;p

For the cold lovers u can dumb the +11 env and put cold and be happy ladies :)

Regards
Mck
 

Windwalka1

Fledgling Freddie
Joined
Sep 24, 2006
Messages
196
template is nice for what u want

but personally i wudnt wear it since im a lover of maximising dps

if i was pierce id have to be 101str 101dex 10/10/10 toa etc

and am not a fan of the +envenom either but well thats personal choice since it ups ur DoT dmg a lil :D always nice unless they remedy ur ass

nice resists but well i dont see the advantage of pierce nowadays it used to be leetz for the lgm dmg, now less so :< hence im blades and well

https://forums.freddyshouse.com/showthread.php?t=208354 <--- mine...go criticise it ! rah i still want to improve it for some reason :< oh and i can easily put malice offhand champ mainhand and just switch a gem in the legs and keep an identical template :p

but for pierce tis quite a noice template

i would try, raise con, raise hits, raise toa bonuses, but if ur happy with it, it will serve u mighty well

/regards
 

Mckennitt

Loyal Freddie
Joined
Aug 28, 2004
Messages
876
Im not gonna be another 1234567890 stealther with malice kekekeke .
Something different is always nice.
If only i could get those things u saying would be nice but i cant :)
 

Neffneff

Fledgling Freddie
Joined
Oct 22, 2004
Messages
2,064
your obsession with 101 str/dex is misplaced, another 12 attack stat wont do you THAT much good, yes it raises dps a lil, but not that much, somewhere around these forums should be a post describing what the % increase to dps was, ill go see if i can find it.
 

Mckennitt

Loyal Freddie
Joined
Aug 28, 2004
Messages
876
I know bud but my issue is that ( its not about obsession or somit ) already sacrificed 6% toa bonuses on my output dps and that hurt me even more. Thats why i want to cap/almost cap at least my primary dps dmg stats in order to diminish/lower the loss of the dps from the toa ones. Assuming that i lower even more str and dex to get more hits. The dmg loss will be big compared to the benefit of hit points I will givf an example of my view and tell me what u think.

Dps calculation ( Roughly )
Assuming i hit unstyled and got 0 style dmg bonus or any dmg boost ra:
Dps output: (50% dex + 50% str) + melee dmg bonus
Will do 3 examples:

1. Str + dex + melee dmg capped
Taking into account only the bonuses in items as more numbers will make it way to complex to explain.
(50.5+50.5)+10% = 111.1

2. Str+dex capped but melee dmg +4%
(50.5+50.5)+4% = 105.04

3. Missing 10 points from str and dex to cap plus +4% melee dmg
(45.5+45.5)+4% = 94.64

Calculating the actual numbers gives even higher difference but i think u can see it even with those numbers. At least in my eyes it is a noticable difference.

Discuss
 

Neffneff

Fledgling Freddie
Joined
Oct 22, 2004
Messages
2,064
neffneff said:
Here's a any LW pierce temp, hope it helps you out a bit. just remember that stat overcaps arn't really worth the SC points. its something like 0.2% increased dmg for every 1 attack stat, maybe less. so 10 extra dex AND str stats = about 2%. fit in what you can, but dont gimp yourself doing it.

i found a few posts by myself (only way i could find anything on it) from the begginning of this year, at that time the concensus seemed to be that this was about right. i.e.

1 str+1 dex = ABOUT 0.2% dmg

the argument becomes more complicated with blades as we have such low starting str stats, but with pierce with just minor stat increases we alrdy have a higher attack stat than blades does with aug str 3.

anyway, that SHOULD mean that using my template with 13 str/dex overcaps you are missing 13 * 0.2 = 2.6% dmg compared to a temp with 26/26.

and you will notice that mine has scalars for another 3% ToA dmg.
 

Mckennitt

Loyal Freddie
Joined
Aug 28, 2004
Messages
876
Basically the only better thing u got in yours are hits and melee dmg iirc. Rest are worse than mine. Bleh NS template bollox!! my head !!!
 

Windwalka1

Fledgling Freddie
Joined
Sep 24, 2006
Messages
196
decided to compare ours, i know its two different ball games but well i like both temps, i wasnt askin u to convert to blades, was just sayin :p
ive editted my temp also a little bit changing the stats abit cos i had RoD wrong, i thought it still only gave +12 str n dex xD

self explanatory, Bold = Better


Mckennit------Windwalka
STR:100/101 --[-FONT="Impact"]Strength: 101/101[/FONT]
CON:77/75 ----Constitution: 95/90
DEX:99/100------- Dexterity: 30/80
QUI:43/75------ Quickness: 42/80 <--- both give 250
Hits:244/272---- Hits: 364/364
AF:46/50------ Armour Factor: 30/50

Resistances
Body: 25---- Body: 27/26
Cold: 6---- Cold: 5/26
Heat: 24----Heat: 26/26
Energy: 7----Energy: 20/26+5
Matter: 21---- Matter: 11/26
Spirit: 19+5---- Spirit: 23/26
Crush: 26---- Crush: 26/26+5
Slash: 26+2---- Slash: 27/26
Thrust: 22+3---- Thrust: 30/26

Skills
Envenom: 11---- Envenom 0
Stealth: 11---- Stealth: 11
Critical Strike: 11---- Critical Strike: 11
Piercing: 11---- Blades: 11
Celtic Dual: 11---- Celtic Dual: 11

Bonuses

Style Damage: 4---- Style Damage: 13/10
Melee Damage: 4---- Melee Damage: 11/10
Combat Speed: 10---- Combat Speed: 10/10
Fatigue: 4-------- Fatigue: 9/25

now i understand that blades temps r easier, and i like urs alot, will give it a go to try n make it better tho :)

wasnt sayin u shud go blades tho

and yeah neff thats what makes the diff in temps the 2.6%

hit for 100 main and 100 off...thats 5 extra dmg a swing

10 swings... 50 extra dmg

when a fight is that close that can swing it ;)

and i havnt skimped on any resists really bar cold which doesnt count xD
 

Neffneff

Fledgling Freddie
Joined
Oct 22, 2004
Messages
2,064
Windwalka1 said:
10 swings... 50 extra dmg

or 150 more HPs, higher PA cap, and slightly better sists (imo) :p

EDIT: but even so, my template had 3% ToA dmg, which makes up fort the 2.6% less from attack stats, and yet my template has its own advantages. /EDIT

im not stoopid when it comes to templates, and to be quite honest i wouldnt even consider being pierce atm, and if i did, i sure wouldnt use them weapons, and my template would be better because of it.
 

Mckennitt

Loyal Freddie
Joined
Aug 28, 2004
Messages
876
ok:fluffle:

Neff said: EDIT: but even so, my template had 3% ToA dmg, which makes up fort the 2.6% less from attack stats, and yet my template has its own advantages. /EDIT

Therefore u end up in the same situation as me ;p 3% more toa dmg but 12 less on stat bonuses or like me 3% less toa dmg but capped stat bonuses ;p

The only difference is about hits really.
 

Neffneff

Fledgling Freddie
Joined
Oct 22, 2004
Messages
2,064
i apologise if i sound angst, the wife went out leaving me with kids to baby sit, cant smoke indoors, and havnt had a fag in 6 hours.......
 

Neffneff

Fledgling Freddie
Joined
Oct 22, 2004
Messages
2,064
Mckennitt said:
The only difference is about hits really.

aye,

what i was basically trying to convey was that there are many different ways to come up with a good template that will do the same job as another good template, but,

increasing str/dex above what you get naturally as by-products, tends to be less efficient imbue point/utility wise than just putting on something like scalars, or golm.

and hence i got more HPs than you.

make sense?
 

Mckennitt

Loyal Freddie
Joined
Aug 28, 2004
Messages
876
I think its exact the opposite as imbue/utility wise every arti except eeries i think its worse than any crafted item.Ability wise yes. i do lose the 3% dmg and the proc but already tested it and im happy to go without it unless a template god pops and posts something better including scalars aswell!!! But obviously we cant get anything.

But as i said - to the rest - come and post your ideas!!!!
 

Punishment

Resident Freddy
Joined
Jan 23, 2005
Messages
8,604
Pierce templates are headwreaking and i understand that ... just some constrictive criticism McK <3

As for Cold resists ... they arent an issue for a shade unless u plan on doing a jig infront of a cold nuke caster as hib leather is 15% strong against cold afaik ;)

Energy however should be 20% or so if possible as valkeries with sun weapons hurt :(
 

DeadOnArrival

Loyal Freddie
Joined
Jul 29, 2004
Messages
499
Guys i have spent years and hundreds of plats trying to find the right template for my nightshade and pehaps agreeing on some tolerances for skills and stastistics could perhaps resolve a lot of debates.

For example i had the most fun ever when i had a similar template to the one Mck has posted now. It didnt have + 10 to toa damage bonuses, it didnt have any more than say +200 hits and some of the resists were absolutely attrocious but it had al the items that i had hunted for passionately such as my Stinger and Mp Heat LW/Cold Weap. I had SOM and ROD which were fantastic and in there own right won many battles for me. My emphasis in rvr was to make the best use of the equipment i had available to me. I was roaming around realm rank 5-8 with my toa template.

Recently though, there is so much emphasis on trying to maximize a template so it is as good as it can be ...and with that there may be some sacrifices. For me i maxed a template out nearly, a pierce one...which i can post if you wish but i lost Shades of Mist and as a general rule whenever i fought another assassin and his/her som procced i would generally lose the fight unless i got some evade chains off.

So my advice to you guys is to tolerate a few sacrifices to get a template that you can mechanically handle whilst playing. one that has a good backbone of items that can win you fights.

TOLERATE 5% LOSS on MAXIMUM ATTRIBUTES

Example

Backbone Items to any Nightshade Template imo

Shades of Mist
Ring of Dances
Guard of Valour
Paidrean necklace

Cap increases to aim for
Strength 96/101
Dex 96/101
Con 86/101

Hits 240/400

Toa Bonus
Melee Combat Speed 8/10
Melee Damage 8/10
Style Damage 8/10

To increse your damage output and get an effective 101 str/dex simply spend 2 Realm Skill Points on Augmented Dexterity and Strength if you wish. I personally take Aug Str and Dex to +2 which with Toa bonus and Stats gives you aournd 1430-1475 ish weapon skill. This is assuming that your primary weapon choice skill does not exceed 51.

If your nightshade has a weapon skill in the region of this youve got the Str/Dex Toa Str/Dex bit right. Its not worth making any sacrifices of the backbone items in a template to amend this.

Resists we all know about and with the items available can all cap or cap thereabouts the melee/magic and Dots. Once again. Balance the important resists you see fit....losing 1% to a Primary Melee Resist wont be a show stopper. Get your other resists except Cold to 20% up over if you can. Tolerate it a little if you cannot do this. Do not lose sleep over it or sacrifice a Backbone item. If you got realm Skill Points Spare try getting AoM 2 for a passive resist increase.

Hit Points:- Personally i love having High Hit Points and it is always worth buying into Toughness Realm Skill Ability to spruce yours up. From a template point of view if your hitting around 2200 mark with say Toughness 2 Realm Ability your about there. 2200-2350 is about the benchmark. Once again theres a 5% tolerance here. If your in this region of hit Points your there or thereabouts with the amount of hits you should be aiming for. Aiming for +200 to 300 is fine from a template point of view.

Conclusion:- What i am trying to promote is its better to go out RVR with a template you know aint perfect but is managable mechanically and will win you your lions share of fights rather than go into the frontier knowing you have an uber template and makes you under pressure because you know its impossible for you to lose if you land your toys.

Ask yourself if it is worth spending another 30-50 plat to increase hits by 80 and weap skill damage by 3%. I have been there and didnt enjoy the time and effort used after about my 5th/6th template.

At the end of the Day a heartbeat can decide an Assassin fight. ALL FIGHTS ARE RANDOM...that is why they introduced procs. Landing a PA-CD is a Fight winner but dont rely on it or cry if you lose after landing it because of your template.

Learn to TOLERATE and youl be a happy assassin.

You can always rolla Cow when LOTM comes out :)

hope this helps and i will post a few comfortable templates soon enough my young padawans
 

Punishment

Resident Freddy
Joined
Jan 23, 2005
Messages
8,604
U make alot of valid points Caestar m8 ... But alot of your facts are all wrong ;)

2200hp with toughness 2 and a 240hp 86/101 con template ? ... More like 2000 and thats with cl5 .

As for paidreans being a benchmark i dont see how tbh ... not since toa came out anyway :D

But beyond that i can see where u are coming from ... a template that does everything fairly well is better than a template that does 1 or 2 things Very well and everything else suffers as a result ...

That being said ... imo with Pierce nerfs 4% damage/style and 95/101 str/dex i cant see damage being even near a 10/10/10 101 str blades template (And this doesnt even takes procs into account)... but hey if u want to be an individual and spec pierce fair play :worthy:
 

Mckennitt

Loyal Freddie
Joined
Aug 28, 2004
Messages
876
Ill have my levi ring shortly u irish boi then u can duel my gimp pierce NS and teach you about drinking tea.

:touch:
 

Windwalka1

Fledgling Freddie
Joined
Sep 24, 2006
Messages
196
im drinking tea now... tea rocks... tetleys ftw...then twinings everday... earl grey= as boring as the colour...

but caestar = leet....caestar = blades.... caestar = my Teacher...he owes me :p!
 

Punishment

Resident Freddy
Joined
Jan 23, 2005
Messages
8,604
Mckennitt said:
Ill have my levi ring shortly u irish boi then u can duel my gimp pierce NS and teach you about drinking tea.

:touch:

Swotting up on my Aptitude test for the Police :(

Now go to your corner greekboi !
 

bigchief

Fledgling Freddie
Joined
Dec 22, 2003
Messages
1,642
Mckennitt said:
2. Obviously u cant cap toa bonuses using lgm weaps therefore as i state in my original post its personal choice

Of course you can if you just use a leg weapon mainhand.

Even dualwielding them like you are (something I want to discuss in a second!), you can still run with 9%melee 6%style dmg with the choice of scalars and golm too. Personally whether i'm thrust or slash its got to be 9%+ in each and then still cap the stats. Dps on an assassin is everything.

Ok so spirit lw mainhand, blade shadow off. An old combination I ran a couple of years back.
Pros: If you debuff the mainhand, the offhance is also debuffed.
Cons: No worthwhile proc on the offhand at all. No charge on the offhand at all.

If you want dual lw's, stick a real lw in the offhand to increase the chance to proc a debuff. If you want a solid weapon use an arti or champ weapon with decents procs and a good charge you can blow to save yourself (malice is an example of a fking amazing offhand weapon - champ weapons really good too).

I don't think your choice of weapons will cut it these days.
 

DeadOnArrival

Loyal Freddie
Joined
Jul 29, 2004
Messages
499
but caestar = leet....caestar = blades.... caestar = my Teacher...he owes me :p![/QUOTE]

Cheers Walker now get your ass back online with your gimpshade and watch me find that BCW Dragon dude and fall over horribbly to him.
 

Windwalka1

Fledgling Freddie
Joined
Sep 24, 2006
Messages
196
Master if you die i shal avenge you!

this translated in to game speak... if big chief kills u ill gank him after xD

...joking ill add midfight ofc! duh!

lol i jest

p.s. coming back asap just as soon as i get my comp...been waiting a while now >.<
 

Users who are viewing this thread

Top Bottom