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Davross
Guest
We have started doing some work on a slightly different idea for a BF1942 league with BarrysWorld but before we go too far down the rules approach I want to check with you guys whether you would be interesting in a slightly non-standard approach to a league.
First off I'd like to say the whole concept for this league came from Baal - I admit no ownership. All I am involved with is making sure that his idea can be made to work in a competitive environment!
Right so what is this idea - well most of the leagues and ladder that I have seen springing up seem to use the approach taken from MoH - a map is picked and then both teams take their turn playing it as either axis or allies with a time limit set of say 20 minutes per side.
The approach we are looking at as a possible alternative is something more akin to Risk (the board game) meets FPS ladder, that is that each team is allocated to a side (axis or allies) for the duration of the leage and then randomly allocated a map which they control.
Loss of a league match would pass control of the map over to the aggressor and visa versa, allowing territory gain or loss from week to week from each side.
This obviously means that a team could potentially not control any map and in this case they would be added to the reinforcements list. What are reinforcements I hear you say? Well we think that every match should be played 16 vs 16, but recognise that organising 16 players in a clan is a bit of a bitch. As such we would like to propose that a clan team is 8 players but that each match consisted of 2 clan teams (brigades) per side - ie. 4 teams. If you currently didnt pospess a territory, you would be randomly assigned to assist another team in the defense or attack of their map.
I also mentioned lives. Lives represent the attrition on your brigade as you fight wars. Loosing territories costs you lives as you are depleted of resources and ultimately unable to continue. When a clan looses all of its lives it is game over and they are out of the league.
Match reports will come from "the front" at the end of each week and at the end of the league, either axis or allies will be the outright winner with one clan still having lives left and being declared the overall victor.
OK, there is a lot more to the idea than what's written up here, but before we go into depth of the rules (and write and work on a few of them) are people interested in this "conflict" approach or do they want something more traditional?
Let me know please.
Davross
First off I'd like to say the whole concept for this league came from Baal - I admit no ownership. All I am involved with is making sure that his idea can be made to work in a competitive environment!
Right so what is this idea - well most of the leagues and ladder that I have seen springing up seem to use the approach taken from MoH - a map is picked and then both teams take their turn playing it as either axis or allies with a time limit set of say 20 minutes per side.
The approach we are looking at as a possible alternative is something more akin to Risk (the board game) meets FPS ladder, that is that each team is allocated to a side (axis or allies) for the duration of the leage and then randomly allocated a map which they control.
Loss of a league match would pass control of the map over to the aggressor and visa versa, allowing territory gain or loss from week to week from each side.
This obviously means that a team could potentially not control any map and in this case they would be added to the reinforcements list. What are reinforcements I hear you say? Well we think that every match should be played 16 vs 16, but recognise that organising 16 players in a clan is a bit of a bitch. As such we would like to propose that a clan team is 8 players but that each match consisted of 2 clan teams (brigades) per side - ie. 4 teams. If you currently didnt pospess a territory, you would be randomly assigned to assist another team in the defense or attack of their map.
I also mentioned lives. Lives represent the attrition on your brigade as you fight wars. Loosing territories costs you lives as you are depleted of resources and ultimately unable to continue. When a clan looses all of its lives it is game over and they are out of the league.
Match reports will come from "the front" at the end of each week and at the end of the league, either axis or allies will be the outright winner with one clan still having lives left and being declared the overall victor.
OK, there is a lot more to the idea than what's written up here, but before we go into depth of the rules (and write and work on a few of them) are people interested in this "conflict" approach or do they want something more traditional?
Let me know please.
Davross