Huntingtons
Resident Freddy
- Joined
- Jan 19, 2004
- Messages
- 10,770
then they should put em on the same kind of timer? Oo
Bubble said:Rami-
I think you've been a bit to bias in your conclusions
I've played Albion and Midgard on the US servers and Albion Hibernia on the EU servers.
Alot of your post seems to be an infil rant, your 'fix' was to take away any special point to being an inf (IE- Turn dragonfang into Diamondback) (take away the Inf special RA with no replacement?) Playing a Nightshade for 4 Realm Ranks kind of opened my eyes to the situation. At RR1 my rps came from Adding at RR2/3 i duoed with other stealthers. At RR4 (AP2 etc) i could kill a RR7 inf with little effort using a Diamondback (Garrote/AH backup) combo, i outdamage infs in every way when i had AP up (oh also 75 AF charges too ) funny more shadowblades killed me than infs (Rambo whine inc)
Oh i was buffed to the teeth
ok... so all "tanks" that got a none-style icon available for their quickbar are actually casters?Huntingtons said:i just cant understand why savages are pure tanks with spells? a taunt is deffo a spell :< haste is a spell? and so forth, it just doesnt make sence... im not gonna join in this already lame and pointless discussion so i'd leave it here...
bashir said:ok... so all "tanks" that got a none-style icon available for their quickbar are actually casters?
BS and you know it. Only Warriors/Armsmen/Blademasters are tanks if you look at your claim.
So don't whine about that. Pally got Taunt too. Friar too... want more?
bashir said:ok... so all "tanks" that got a none-style icon available for their quickbar are actually casters?
BS and you know it. Only Warriors/Armsmen/Blademasters are tanks if you look at your claim.
So don't whine about that. Pally got Taunt too. Friar too... want more?
Zaffa said:point is savage can get pure tank RA's such as DET, and they got a taunt shout
other classes with taunt shout, such as pally and friar dont have access to those RA's
and pally is just as much pure tank as a savage is tbfh
That's y on 1st instance Mincers shouldn't have stealth ^^Eroa said:why dont skald and bards get stealth ?
(you know this can be drawn out forever so stop making those silly comparisons)
It's called RA's. Nightshades at RR5+ are already doing very very well. Give them +20 str and +20 con to boost ( for 15-20 less dex ), and there's your answer. Or even worse, +40 con with Shar's. Basically you would have a Shadowblade with great RA's.Gahn said:Most of u says that opening Shade class to Celts / Shars would make Shades overpowered ...
Let's discuss a bit this sentence:
Briton Starting stats
All 60
Raising stats
Dex, Qui, Stre
Celt Starting stats
All 60
Raising stats
Dex, Qui, Stre
Strange eh? They are EXACTLY the same, tho Infils got still 2.5 spec points, Shades 2.2, so in what way Celts Shades would be overpowered against Briton Infils?
I can change my idea IF some1 gives me good reasons and not the utter bs about defending an undefendable positon about it.
Rami said:Ok, first of all, let's take a look at the population of Prydwen:
Active Characters:
Albion: 4,758 (39%)
Hibernia: 3,217 (27%)
Midgard: 4,149 (34%)
Total: 12,124
This is pretty much how it looks on all servers. Here are the same stats for Excalibur:
Active Characters
Albion: 7,025 (43%)
Hibernia: 3,961 (24%)
Midgard: 5,358 (33%)
This is pretty much how it looks on all servers.
Why?
* Albion has 14 playable classes, Hibernia has 13 and Midgard has 12.
* Albion has two "unique" classes, Friar and Minstrel.
* Albion has the infiltrator, the uber killingmachine that makes you kill alot! Perfect for all the younger players (Sorry, has to be said, it's a fact) since they mostly want instant-action.
*Albion has platearmor. This armor is better and looks better than other armors. This draws the attention of alot of players since this armor is unique for Albion only. Sure, Hibernia has scale... we'll take that up soon.
-snip-
bashir said:ok... so all "tanks" that got a none-style icon available for their quickbar are actually casters?
BS and you know it. Only Warriors/Armsmen/Blademasters are tanks if you look at your claim.
So don't whine about that. Pally got Taunt too. Friar too... want more?
The bluecon pet stops both the running away and the critshot.klavrynd said:The thing is that the bluecon pet and the gimped spear do not weigh up against the superior bow damage scouts have + slam which basically gives them a free critshot (or run away for that matter)
Gizor said:Eventhough many of you people say that Merc. & Zerkers are pretty equal damage wise, you got to consider the fact that Merc. got Dirty Tricks and Zerkers got "Bear-mode"/Berserk, <- which suck compared to DT, imo.
Dirty Tricks: This ability is Native to the Mercenary. These hired hands will do anything to win a fight - including this dirty trick of throwing dirt into the enemy's eyes. For 30 seconds, the Mercenary has a chance of throwing dirt into the enemy's eyes whenever he swings. If hit, the enemy will miss 25% more often, and fumble 50% more often for 10 seconds. This ability can be used once per 7 minues.
Savage that has been DT'd = level 4 Viking
Berserker that has been DT'd = level 2 Seer ;o
Berserk: This ability is native to the Berserker, and allows him to do more damage than would normally be possible by throwing himself into a berserker rage, transforming into a Vendo (BearPerson) during combat. Berserk makes every hit for a certain time a critical hit, but can only be used once every 7 minutes.
^^and the Berserker gets some sort of "defence penalty" or something, while he goes into this "RAGE". (SO HIT THE BEAR!!!!)
Gizor said:Eventhough many of you people say that Merc. & Zerkers are pretty equal damage wise, you got to consider the fact that Merc. got Dirty Tricks and Zerkers got "Bear-mode"/Berserk, <- which suck compared to DT, imo.
Dirty Tricks: This ability is Native to the Mercenary. These hired hands will do anything to win a fight - including this dirty trick of throwing dirt into the enemy's eyes. For 30 seconds, the Mercenary has a chance of throwing dirt into the enemy's eyes whenever he swings. If hit, the enemy will miss 25% more often, and fumble 50% more often for 10 seconds. This ability can be used once per 7 minues.
Savage that has been DT'd = level 4 Viking
Berserker that has been DT'd = level 2 Seer ;o
Berserk: This ability is native to the Berserker, and allows him to do more damage than would normally be possible by throwing himself into a berserker rage, transforming into a Vendo (BearPerson) during combat. Berserk makes every hit for a certain time a critical hit, but can only be used once every 7 minutes.
^^and the Berserker gets some sort of "defence penalty" or something, while he goes into this "RAGE". (SO HIT THE BEAR!!!!)
Garok said:What good is increased fumbles against takeing out support classes (light tanks main role) compaired to Crit Hiting every hit.
Also DT is resisted on anything over and Orange con so pretty useless in Fg PvE (ie DF.. ML's etc).
Vladamir said:Although then again if a minstrel was unavailable its better to take a 4th det tank along and run at sorc (with end chant sprinting) speed .