Assist and... fun?

K

K0nah

Guest
Originally posted by zoia
I agree with that. Not because it's effective, but because it's boring. :)

yes boring and joyless and de-skillz a game which requires little in the way of skill to begin with.
 
J

jua-

Guest
solo? what solo? you ll solo, you ll get ganged. The game is overplayed and pathetic
 
P

papasouzas

Guest
Re: Re: Assist and... fun?

Originally posted by Pandemic
as to arguing the above process needs elite skills u ever played against an alb fg b4 that aint bf?

I didnt have the joy to play AGAINST albs, but I believe that a well made mid group is pretty fearsome nowdays... (2 healer, 1 skald, 1 shaman, 4 Savage)

About skillz:
- In the Current RvR setup some Classes still REQUIRE finesse and skillz such as Sorcerer/Minstrel/Healer where CC is involved.
- 'Healing' is a joke, spread heals and instants are they only viable healing spells. Are there any healers using there single target 'uber' heals? (and is ridiculous that mythic wants Friars/Wardens/Shamans to be viable secondary healers in a true rvr situation...)
- About MA tank, he just have to recognise who-is-who in the opposite fg, and pick the right target - and DONT press 'nearest enemy' button like mad :p

AS iluvatur said:
"a good player shouldnt have to rely on another to pick his targets
take out /stick ( on enemies at least)
take out /face
take out /assist
get some skillz"

Totally agree with the above statement :)

The problem is that /ASSIST WORKS PERFECTLY!!
The 'Enemy' uses it
So we have to use it to... win

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Papasouzas EasyRider lvl50 'No-Determination Hybrid gimp'
Friar in RL - True Roleplayer :p
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D

Divinia

Guest
Originally posted by vintervargen
thats why you play hib folks, pbaoe >>>> assist in terms of funnay

i think the opposite, cus its way more of a challenge as a bard in melee groups vs melee groups than pbae gank gank xD
 
O

old.Thanatlos

Guest
Don't remove /assist, add 5-10 second timer for target to update to whoever types /assist so you can assist but it takes a lot of time to do so and people will be better off with targeting manually but still have a slow option to help someone else.

(and of course pve etc)
 
S

samildanachh

Guest
get rid of /assist.
itll add alot more skill to the game.
 
T

talivarevil

Guest
Been saying this for months but i was just called a fool and a noob and told i had no clue :(
 
C

censi

Guest
its not really a fault of DAOC.

Its more a characteristic that certain gamers, play to win over and above all else. If it wasnt assisting it would be some other dreadfull tactic. Mind you assisting is important but so is a lot of other things like CC and healing and RA use.

Mythic it seems arnt doing enough to keep up with the advancement of the game though.
 
O

old.Zoyster

Guest
Stt, Iorlas, guys.........what will we do without Assist ? ooooo the nightmare !:D
 
W

Whisperess

Guest
Originally posted by rure_
says the fotm-guy.
Excuse me?

Whisperess 51 Spiritmaster - Legendary Tailor - summon spec
Shanae Eirdottir 50 Healer - mend/aug ( before the influx of mend/aug healers arrived )
Aegi Torment 50 Shadowblade - critblade
Aenix 50 Savage - PvE char

Navenah Nukem 50 Enchanter - light spec

go go fotm!
 
S

schinkaar

Guest
ever crossed your mind that stick-assist isnt the best thing to do all the time?
 
G

Gahldir

Guest
Originally posted by papasouzas
ps1: Mythic should consider to REMOVE all AREA EFFECT CC Spells from RvR...
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Papasouzas EasyRider lvl50 'No-Determination Hybrid gimp'

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then it would come down to 1 thing:

zerg > all

and mages would prolly be more useless, cuz if there is no mezz duel to win you are doomed to be interupted ;)

and I think mid, which are the strongest realm, if you ask me, on even numbers, and somewhat right classes, will be even stronger ;)

however, I think nerf mezz a lill more, let root be as it is. and don't let det effect mezz.
 
P

Puppetmistress

Guest
Re: Re: Re: Assist and... fun?

Originally posted by papasouzas

- 'Healing' is a joke, spread heals and instants are they only viable healing spells. Are there any healers using there single target 'uber' heals? (and is ridiculous that mythic wants Friars/Wardens/Shamans to be viable secondary healers in a true rvr situation...)

Playing a druid at the moment I can tell you if you rely too heavily on spreadheal(s) and instants and NOT on single-target heals you will never be a (very) good healer.

As example: My druid can cast 4 (perhaps 5 if I get time to regenerate abit of mana) spreadheals on a full manabar. So 'spamming' that just wont cut it.

The biggest problem with healing nowadays is that if you wanna heal 'big' its not that bad to just press spreadheal. Check this out:

Spreadheal heals for 620 (in fg) a target for 95 power cost.
Greater Resuscitation heals for 555 for 86 power cost.

As you can see the heal/power-ratio is close to the same where spreadheal doesnt require targetting and can heal the entire group for a much larger amount.

However ST heals are necessary to keep up, basically using the minor heals for best heal/power-ratio. Can be very nice to use if a a heavy target is under fire.

Basic problem with main healers is that they cannot keep up with the damage-output due to the very high power-costs of the heals and the endurance-regen on the tanks allowing for 'perma-styling high damage styles'.

Mythic SHOULD just understand that allowing perma-styling and the proper working of assist increased the amount of damage so much in RvR the heals need to be re-adjusted. And power costs of heals should be lowered.

And yes, /assist is boring.
 
V

vintervargen

Guest
Originally posted by schinkaar
ever crossed your mind that stick-assist isnt the best thing to do all the time?

yeah, when you are a savage and can solo a fg Oo
 
D

Driwen

Guest
Re: Re: Re: Re: Assist and... fun?

Originally posted by Puppetmistress
Playing a druid at the moment I can tell you if you rely too heavily on spreadheal(s) and instants and NOT on single-target heals you will never be a (very) good healer.

As example: My druid can cast 4 (perhaps 5 if I get time to regenerate abit of mana) spreadheals on a full manabar. So 'spamming' that just wont cut it.

The biggest problem with healing nowadays is that if you wanna heal 'big' its not that bad to just press spreadheal. Check this out:

Spreadheal heals for 620 (in fg) a target for 95 power cost.
Greater Resuscitation heals for 555 for 86 power cost.

As you can see the heal/power-ratio is close to the same where spreadheal doesnt require targetting and can heal the entire group for a much larger amount.

spreadheals is very nice if everyone in your group is getting hit, so you need to heal 6 people for 200 each. Now with assist people will mostly hit only 1 person, so single targetting him or spreadhealing will mostly have the same effect. As it will give him probably 90% of the spreadheal, now single target is better on power. So it gives your group more healing power, which might decide the battle.
However if you remove assist, healing will probably be easier as more people will get hit and for less. So spreadhealing might not be nicer, which requires less work in selecting the proper person and seeing who actually gets hits (person on 30% but not getting hit, might not need a heal badly as the person on 70% with 4 tanks on him).
 
N

NP_Finster

Guest
Keep everything as is and introduce collision detection. Would lag around as hell, but try sticking 3 trolls on an inconnu with collision detection enabled. Enable detection only in rvr zones to prevent unpleasant blocking by realm mates.

Mass assist is a function of the games engine.
 
P

Powahhh

Guest
Originally posted by gunner440
if u find it dull ur playing the wrong class.. find something which suits u more :eek:

what gunnerr said:p
if you do not want to assist try support :p
and being ma is very funny and braindamaging :p it is not easy to have 4 ppls to your back and a whole grp to wipe :p
 
E

Ekydus

Guest
Does that mean ATM if I don't use my /assist macro that I'm uber l33t skillz0r3d? (Good excuse etc)
:p
 
V

vintervargen

Guest
Re: Re: Re: Re: Re: Assist and... fun?

Originally posted by driwen
spreadheals is very nice if everyone in your group is getting hit, so you need to heal 6 people for 200 each. Now with assist people will mostly hit only 1 person, so single targetting him or spreadhealing will mostly have the same effect. As it will give him probably 90% of the spreadheal, now single target is better on power. So it gives your group more healing power, which might decide the battle.
However if you remove assist, healing will probably be easier as more people will get hit and for less. So spreadhealing might not be nicer, which requires less work in selecting the proper person and seeing who actually gets hits (person on 30% but not getting hit, might not need a heal badly as the person on 70% with 4 tanks on him).

thing is spread heal takes like 20-25% of yer power
 
D

Driwen

Guest
Re: Re: Re: Re: Re: Re: Assist and... fun?

Originally posted by vintervargen
thing is spread heal takes like 20-25% of yer power

it isnt much use if you have mana left and your groupmate is did?:) Besides you cant single target heal 6 people and if you use great heals, you will be using about the same power and need to target everyone. Which is when spread heal is handy.
Now for assisting tanks i would probably rather go for single target heals so you can spare power slightly and you know who gets healed. As spread heal will heal everyone in group and sometimes someone with 30% hp left doesnt need any healing yet.
 
I

infernalwrath

Guest
Re: Re: Re: Assist and... fun?

Originally posted by papasouzas
- 'Healing' is a joke, spread heals and instants are they only viable healing spells. Are there any healers using there single target 'uber' heals? (and is ridiculous that mythic wants Friars/Wardens/Shamans to be viable secondary healers in a true rvr situation...)
i use single target heals :eek:... i must be gimp :(
 
M

mehuge

Guest
Re: Re: Assist and... fun?

Originally posted by Gahldir
then it would come down to 1 thing:

zerg > all
zerg < bigger zerg ;)
 

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