Assasin's Creed

Basic_X

Fledgling Freddie
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Thinking of getting it for PC when its available next month (QQ dont got any consoles). anyone that have played it can give me a quick renew of the game? is it worth it ? (well i will probably buy it even if you say it dont :p).











PS: I'm Boored :(
 

Mey

Part of the furniture
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Apr 9, 2005
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Game, fairly good fun, very repeatative, (you can complete most fights with just one button after the first few levels). Storyline, could be better. Overall worth it but wouldn't be a game i'd play again for awhile.
 

old.Tohtori

FH is my second home
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Personal opinion, looks like fun(roomie plays it alot) and most likely is. Wouldn't say it's a waste of money, don't know about PC version. Might be better with just "dash of fun with xbox".

Non-personal:

Don't click, funny, but spoilers.

Seriously, spoilers.

Warned you.

 

Laddey

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Its wank, honest m8r! Get a 360 and come on COD4.

Isn't it already out by the way, for the PC?
 

Mikah75

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i liked it:)
theres a lot of freedom and like they wanted the AI is pretty clever, you have to be quite tactical when doing assasinations as goto be stealthy, with no stupid stealth button, the old fashioned way, every person is an obstacle or weapon just like your surroundings:) so if you run you'll be noticed more becoming risky so goto blend and not push people
its quite quick to complete though.. and a little repeatative what someone said
 

Sparx

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its great for the first 3 kills then you realise the whole game is going to be exactly the same. EXACTLY the same
 

Dukat

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I think it could be good in small doses, I'm probably going to get it, install it, play it twice and then go back to CSS like every other game I've ever played :)
 

old.Tohtori

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its great for the first 3 kills then you realise the whole game is going to be exactly the same. EXACTLY the same

Show me a game that isn't.

Do A.
Go to B.
Do A.
Go to...umm...C?
Do A.
Go to either D or E, your CHOICE! Free world!
"And when i get there?"
Do A.
 

Dukat

Resident Freddy
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Show me a game that isn't.

Do A.
Go to B.
Do A.
Go to...umm...C?
Do A.
Go to either D or E, your CHOICE! Free world!
"And when i get there?"
Do A.

AC seemed to be very limited in that the amount of encounters and variety of options, it seems to be several finishing moves, a couple of standard moves and a linear progression of weapons & limited number of tools.

CSS, on the other hand, maintains the limited number of variables involved, but adds variety in the form of the human factor, so that even if you play the same person using the same weapons on the same level over and over you can still end up with very varied rounds, unless the disparity of skill is extreme, you will normally end up having an interesting game, despite the limited number of variables involved.

I know alot of the time you're limited in what you can actually do ingame, but some games add the illusion of freedom & non-linearity alot better than others. Some games, such as DAoC and Second Life(if you can call this a game) really do have alot of free choice, there is a vast number of different things that can happen from any given point. CSS is different, because it doesnt have so much in the way of possibilities, but how you get there can make the game very varied and so the linearity isnt as obvious.

I think alot of games do suffer from repetitiveness as you say, but the true classics do have alot more variety than perhaps first meets the eye imo.
 

Sparx

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Show me a game that isn't.

Do A.
Go to B.
Do A.
Go to...umm...C?
Do A.
Go to either D or E, your CHOICE! Free world!
"And when i get there?"
Do A.

Difference is tho its the EXACT same 3 things 9 times ( i think its 9 i gave up after 5) right down to the wire. Its like they made one level and just repeated it exactly

Even all the guards that attack you, you kill of them in the same way, i tried everything to jazz it up, block with large sword, push them to the ground, switch to concealed weapon and stab them on the floor. But its just so samey.
 

old.Tohtori

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AC seemed to be *snip*earity isnt as obvious.

I think alot of games do suffer from repetitiveness as you say, but the true classics do have alot more variety than perhaps first meets the eye imo.

I know games have variables, but claiming a game is cr*p because it's repetitive, as was my point, is invalid.

Some classics remain, fallout, ufo, but even in those, it has to have repetitive actions. That's basically what games are about.

And if we're talking about it, MMOs, the most repetitive games in any genre.

I was not saying "games are repetitive cr*p*, i was saying that Sparxs comment wasn't really valid as every game is like that, IF you strip it to the core.

By the way, comparing assassins creed or any single player game to CSS or any MMO, isn't relly valid either as they have humans.

Difference is tho its the EXACT same 3 things 9 times ( i think its 9 i gave up after 5) right down to the wire. Its like they made one level and just repeated it exactly

Even all the guards that attack you, you kill of them in the same way, i tried everything to jazz it up, block with large sword, push them to the ground, switch to concealed weapon and stab them on the floor. But its just so samey.

Well, let's take Half-Life 2. You run forwards, you shoto a baddie with pistol, you run forward, you shoot another baddie with same pistol, you get bigger "pistol", you shoot another baddie with that pistol.

Assassins creed, in my mind, jazzes up basic "hack slash" combat, and doesn't try to sell the game with it. I guess it's all about what you concentrate your judgement on. Because if you start judging such games with the fighting engine alone, then you'll see that ALL repeat.
 

Dukat

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every game is like that, IF you strip it to the core.

And I wasnt really arguing Toh (perhaps slightly) - I was mainly trying to point out that most games, despite having the repetitiveness you describe, manage to disguise it from the user so that it isnt as painfully obvious, and so it doesnt become as boring as quickly.
 

old.Tohtori

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And I wasnt really arguing Toh (perhaps slightly) - I was mainly trying to point out that most games, despite having the repetitiveness you describe, manage to disguise it from the user so that it isnt as painfully obvious, and so it doesnt become as boring as quickly.

But then it becomes a matter of taste really. Do you find it annoying? Is the story the key element? Are you focused enough in the world to not notice? And so forth.
 

Dukat

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But then it becomes a matter of taste really. Do you find it annoying? Is the story the key element? Are you focused enough in the world to not notice? And so forth.

Perhaps a better example to match against AC would be Portal - you do roughly the same acts throughout the entire 'game', but its rarely boring (for most people, from what I hear) because the game disguises the fact that you're doing the same acts over and over by wrapping these acts around a level and environtment that pulls you in. With portal you're always going from A to B, you're always using the same tool to get there, the variety of obstacles encountered vary only slightly, but because of the structure of the game and how well its been made, it comes over as genuinely good fun, rather than repetitive, which AC is, and even the most ardent support of AC will admit this I would think.
 

Sparx

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I know games have variables, but claiming a game is cr*p because it's repetitive, as was my point, is invalid.

Some classics remain, fallout, ufo, but even in those, it has to have repetitive actions. That's basically what games are about.

And if we're talking about it, MMOs, the most repetitive games in any genre.

I was not saying "games are repetitive cr*p*, i was saying that Sparxs comment wasn't really valid as every game is like that, IF you strip it to the core.

By the way, comparing assassins creed or any single player game to CSS or any MMO, isn't relly valid either as they have humans.



Well, let's take Half-Life 2. You run forwards, you shoto a baddie with pistol, you run forward, you shoot another baddie with same pistol, you get bigger "pistol", you shoot another baddie with that pistol.

Assassins creed, in my mind, jazzes up basic "hack slash" combat, and doesn't try to sell the game with it. I guess it's all about what you concentrate your judgement on. Because if you start judging such games with the fighting engine alone, then you'll see that ALL repeat.


Yes but the area you fight in changes, multitude of weapons things change

In AC you are in the same 3 cities killing the same way with the same 3 weapons. Nothing changes not even the map
 

old.Tohtori

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Yes but the area you fight in changes, multitude of weapons things change

In AC you are in the same 3 cities killing the same way with the same 3 weapons. Nothing changes not even the map

I've seen "excellent" games with far less. For you, it's boring, but as i'm about to answer...

Perhaps a better example *snip*his I would think.

I refer to my previous statement; isn't that just up to the person? About their taste? Not a "game defining element"? As far as i've seen, it's just the combat style of the game.

There's the story etc?

EDIT: I know i'm explaining this all cr*p like, i have a faster way to my point but i just can't get there. My mind is a bit blurry at the moment, will try later.
 

Sparx

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Toh have you played it?

90% of the gaming community agree with me, every review i have read since it came out says exactly the same as me. Its one of the most repetitive games out last year on the 360, so over hyped and didnt deliver

Have you havent played it then you cant really comment
 

leviathane

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great gfx..repetition of mission is games downfall though, and the limited combat stuff.
 

old.Tohtori

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Toh have you played it?

90% of the gaming community agree with me, every review i have read since it came out says exactly the same as me. Its one of the most repetitive games out last year on the 360, so over hyped and didnt deliver

Have you havent played it then you cant really comment

No, i haven't more then tried the combat system, which i found to be an interesting variable to, say, Oblivion or some such hackyslashy.

I'll now try to explain what i was getting at, if i can:

I see assassins creed as an adventure game, with fighting in it, but fighting not as a "driving force". As such, i find that assassins creeds fighting system is BETTER then if it just had the same old point/slash(pun with /) system. The game, should be judged by the rest of it aswell, not just bash it because of a repetative combat system.

Any better?

Ofcourse, long extensive gaming of it, might change my mind, but as you said sparx, you didn't play it for long either before judging. Maybe i need to play more, aswell as you?

With regards to "not being able to comment" comment, with simply sitting by a friends side and asking questions, watching, and such, i disagree. And i KNOW how stupid/annoying/whatnot this may sound as; but i've worked with games for 7-8 years, in high ranked gamehouses in filand, and have played since yei high, so i think i can see a game and say if i like it, without playing it. Not saying anyone else can't, just saying it's quite possible.

If playing that card annoys someone, fine, but it's how i see games. Fast, judge, notice if i like/dislike and as a game quality assurance guy, i basically HAVE to know how to do it. But also will change my mind if i get the chance to extensively play the game.

About 90% of gaming community hating it?(or did you say hating the repetition?), it's a well known fact that most popular game rankings work with pribes, first hand experience, even with some major being "un-buyable", and 90% of gaming commnity is QUITE an overstatement. Sure, it may get a bad rep, but half the globe hate WOw and it's still a beast of an MMO in it's genre.
 

Poon

One of Freddy's beloved
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Its like the hitman games but less variety better gfx and less fun
 

Golena

Fledgling Freddie
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About 90% of gaming community hating it?(or did you say hating the repetition?)

Lets just start off by saying I loved the game.. but i'd fall into the 90% that would agree it's repetative.

Since you haven't played it then i'll try to explain why..

The fighting system is great, and the for the first hour you'll love it. The problem is that the way you kill the first guard you run into will also work equally well (as in the exact same button presses) as the last guard you kill.

In each level there's 9 view points to scale, and the problem is that once you've scaled the first one, the other 89 (or some number close to that) viewpoints you scale are basically exactly the same. They all have slightly different architecture, and sometimes it can take you a minute to work out how to get up a few of them, but 7 out of 9 in each zone will be identical, so require no thought at all, and the other 2 will take at most 30 secs to work out what's different.

The story is good, and the "end of level bosses" do bring you in with the story, the problem is that amounts to about 5% of the time you actually spend on the level. The other 95% of the time will be spent running up the same view points, and killing guards using your custom "spam button X like this" style, not actually advancing the story.

You compare it to games like halflife where you simply shoot baddy X on level 1 then shoot baddy X on level 10, so that's the same. The difference I guess is that shooting baddy X on level 1 is much easier than shooting baddy X on level 10, so you need as you play to adapt to the increased difficulty. You'll find a style that will blast you through to level 2 but won't work on level 3 so you go need to learn and improve, unless your a natural god at it and just walk through.
The problem with AC is that when you kill the first bad guy, the next 800 of them you face bring very little new, and there's very little improving you need to do in order to get past them. And since 95% of the game will be spent not actually involved in the plot, but in finding your way round very similar looking streets then it tends to not draw you in quite enough.

If I was going to guess at what happened they spent along time developing the first few levels, that actually are varied with good stories, then hit the release date so just copied and pasted the last bit 9 times and went "ship it!".

I still don't regret playing it as it's a very very good game. It just needed some variation once you were past the tutorial levels to keep you interested. It would be like halflife giving you all the guns at the end of level 1 then making you run level 2 9 times with one monster using a different graphic each time. Great fun the first 2 times round, then a bit "been here done that" the next 7.
 

Sparx

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spot on golena

i didnt just pick it up and sack it off btw i played it for hours, i tried to steer away from the story to try the open ended stuff, like saving people being mugged but after saving the first 10, the other 200 you need to save just gets long, its the same guards killing them the same way.

The guards dont advance as you level, sure more of them come but the blocking system is so good you could easily take on 100 at a time and just watch for the guard who twitches then turn and face him. The guards always attack one at a time, so unless your a complete flid then you can work out who is going to attack you next very easy. And it stays like that all the way through
 

old.Tohtori

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Alrighty, much better then just a "fighting is repetitive so iz bad game" as it sounded like.

Have to see for myself though, in a long haul, i don't particularly like the setting, but it still seems like a good game to me, which is why i think i'll like it. Will judge later with more serious stick in hand.
 

leviathane

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once you play it for like 3-5 hrs Toh you'll realise and think why the fck did i buy this.
 

Succi

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Just watching my housemate play it for an hour or so was enough to make me decide its :


1. very pretty
2. not fun
3. overall a dissapointment
 

Golena

Fledgling Freddie
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once you play it for like 3-5 hrs Toh you'll realise and think why the fck did i buy this.

It depends how much money your willing to spend. If your broke and want to buy a game that will last several days with lots of replayability it's a bad choice. If you're not short on money then the short time you do spend playing it will be lots of fun while it lasts.
 

megadave

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All i'll say is find someone to borrow it off, once you're finished with it theres very little chance you'll ever pick it up again.
 

old.Tohtori

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Played this yesterday for a "long while", and have to say, i still like it.

Maybe t's the fighting, maybe it's the whole thing, but i can just zone out and run around for hours.

But, personal taste and can see why it would be deemed as a "repeating game".
 

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