Armsman TOA template

Ceryseth

Fledgling Freddie
Joined
Mar 5, 2004
Messages
201
I know arms are gimps so no need to flame about it but i enjoy mine and was wondering this tempalte i made up this afternoon worth getting or should i redo?

Im trying to cap melee damage and style damage but it seems imposible unless u dual wield battler/malice.Resists are caped hits are ok but dex is low :/


Config Report

Stats

Str: 91 Int: 0 Hits: 280
Con: 78 Pie: 0 Power: 0
Dex: 30 Cha: 0
Qui: 30 Emp: 0

Resists

Body: 28 Energy: 27 Crush: 29 (3)
Cold: 31 (5) Matter: 13 Thrust: 20
Heat: 26 Spirit: 27 Slash: 28 (2)

Skills

11 Crush

11 Two Handed

9 Parry

Focus

Cap Increases

5 Dex

80 Hits

10 AF

15 Str

5 Qui

5 Con

Other Bonuses

4 Style Damage Bonus

4 Fatigue

14 Melee Speed Bonus

7 Melee Damage Bonus

8 AF Bonus

0 Power Percentage Bonus

Piece Listing

Chest
Name: GoV
Level: 51 Quality: 94
AF: Bonus:
Effect 1: 40 Hits
Effect 2: 18 Strength
Effect 3: 5 Strength Cap Increase
Effect 4: 15 Dexterity
Effect 5: 5 Dexterity Cap Increase
Effect 6: 4 Melee Damage Bonus
Effect 7: 4 Style Damage Bonus
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 32.00

Arms
Imbue Points: 36.5 of 32 (100 Qual) Overcharge: 58%
Gem 1: 19 Strength - 99 faceted Fiery Essence
Gem 2: 9 Cold Resist - 99 polished Icy Shielding
Gem 3: 7 Energy Resist - 99 imperfect Light Shielding
Gem 4: 9 Heat Resist - 99 polished Heated Shielding
Utility: 62.67

Head
Imbue Points: 35.5 of 32 (100 Qual) Overcharge: 78%
Gem 1: 5 Two Handed - 99 imperfect Heated War Sigil
Gem 2: 4 Crush - 99 flawed Fiery War Sigil
Gem 3: 5 Cold Resist - 99 flawed Icy Shielding
Gem 4: 5 Heat Resist - 99 flawed Heated Shielding
Utility: 65.00

Legs
Imbue Points: 36.5 of 32 (100 Qual) Overcharge: 58%
Gem 1: 4 Crush - 99 flawed Fiery War Sigil
Gem 2: 4 Two Handed - 99 flawed Heated War Sigil
Gem 3: 9 Slash Resist - 99 polished Watery Shielding
Gem 4: 44 Hits - 99 polished Blood Essence
Utility: 69.00

Hands
Name: Scalars
Level: 51 Quality: 94
AF: Bonus:
Effect 1: 40 Hits
Effect 2: 15 Constitution
Effect 3: 15 Quickness
Effect 4: 3 Melee Speed Bonus
Effect 5: 3 Melee Damage Bonus
Effect 6: 5 Constitution Cap Increase
Effect 7: 5 Quickness Cap Increase
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 30.00

Feet
Imbue Points: 35.5 of 32 (100 Qual) Overcharge: 78%
Gem 1: 2 Two Handed - 99 uncut Heated War Sigil
Gem 2: 5 Spirit Resist - 99 flawed Vapor Shielding
Gem 3: 5 Crush Resist - 99 flawed Fiery Shielding
Gem 4: 6 Parry - 99 polished Vapor Battle Jewel
Utility: 60.00

Right Hand
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Left Hand
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Two Handed
Name: Bruiser
Level: 51 Quality: 94
DPS: 16.5 Bonus:
Effect 1: 3 Crush
Effect 2: 15 Constitution
Effect 3: 15 Strength
Effect 4: 6 Energy Resist
Effect 5: 6 Spirit Resist
Effect 6: 4 Melee Speed Bonus
Effect 7: 4 Fatigue
Effect 8: 8 AF Bonus
Effect 9: 0 Power Percentage Bonus
Effect 10: Empty
Utility: 59.00

Ranged
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Neck
Name: Ancient Copper Necklace
Level: 51 Quality:
Bonus:
Effect 1: 10 Crush Resist
Effect 2: 10 Thrust Resist
Effect 3: 10 Body Resist
Effect 4: 10 Spirit Resist
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 80.00

Cloak
Name: SoM
Level: 51 Quality:
Bonus:
Effect 1: 3 Parry
Effect 2: 15 Strength
Effect 3: 15 Quickness
Effect 4: 10 AF Cap Increase
Effect 5: 5 Melee Speed Bonus
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 35.00

Jewel
Name: harpy thingy
Level: 51 Quality:
Bonus:
Effect 1: 44 Hits
Effect 2: 6 Heat Resist
Effect 3: 6 Cold Resist
Effect 4: 6 Body Resist
Effect 5: 6 Energy Resist
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 59.00

Belt
Name: belt of thunder
Level: 51 Quality:
Bonus:
Effect 1: 15 Dexterity
Effect 2: 80 Hits Cap Increase
Effect 3: 40 Hits
Effect 4: 6 Body Resist
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 32.00

Right Ring
Name: ml5
Level: 51 Quality:
Bonus:
Effect 1: 24 Strength
Effect 2: 24 Constitution
Effect 3: 32 Hits
Effect 4: 7 Matter Resist
Effect 5: 8 Energy Resist
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 70.00

Left Ring
Name: Ring of the heavens
Level: 51 Quality:
Bonus:
Effect 1: 24 Constitution
Effect 2: 40 Hits
Effect 3: 6 Spirit Resist
Effect 4: 10 Strength Cap Increase
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 38.00

Right Wrist
Name: ebon
Level: 51 Quality:
Bonus:
Effect 1: 6 Body Resist
Effect 2: 6 Heat Resist
Effect 3: 6 Cold Resist
Effect 4: 6 Slash Resist
Effect 5: 6 Matter Resist
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 60.00

Left Wrist
Name: cyclone
Level: 51 Quality:
Bonus:
Effect 1: 11 Crush Resist
Effect 2: 11 Slash Resist
Effect 3: 10 Thrust Resist
Effect 4: 2 Melee Speed Bonus
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 64.00
 

Kagato

Fledgling Freddie
Joined
Dec 22, 2003
Messages
3,777
Im guessing your 50 two-hand 50 crush from your template?

Not bad but you could do with squeezing a bit more out of your imbue points you can generally get away with 37.5/32. Dex with your spec will only effect your chance to parry so its kinda important being your only defense though not as vital as your strength and con, also I have always assumed Dex affects your chance to critical hit, though some have told me different i've yet to see documentation to the contrary ( Pin !). Melee speed is capped at 10% theres no need to go 14 so you could try changing the Cyclone Bracer for something else, I use Zahurs and Ebon personally.

Belt of the Brut is another good option but again that gives you the unneeded melee speed back again.

Crush above 50 gives you virtually no return, its nice to have but by no means essential, unless your getting it from +all melee bonus I would not bother SC'ing it in, you could leave it at base 50 spec and cap parry and dex instead, it will benefit you much more then +11 crush will.
 

Ceryseth

Fledgling Freddie
Joined
Mar 5, 2004
Messages
201
Its hyrbrid spec atm and i do think dex affects your chacne to critical because my cabalist has now gotten to 363 dex and seems to crit loads more but still might be just luck.
I know my melee speed is very overcapped but im trying to get my melee/style dmg caped which im finding imposible.
About the crush issue i guess i could take some points down if what u say about going over 50 giving no bonus, thsoe remaing imbue points i will probably put into dexterity or into parry.
 

eggy

Fledgling Freddie
Joined
Feb 3, 2004
Messages
5,283
Ceryseth said:
i do think dex affects your chacne to critical because my cabalist has now gotten to 363 dex and seems to crit loads more but still might be just luck.

What has a cabalist got to do with an armsman? And no dex doesn't affect chance to crit even on a cabalist.
 

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