Crookshanks
Fledgling Freddie
- Joined
- Sep 2, 2004
- Messages
- 257
I've been trying to put a template together for a s/s armsman, concentrating on maxing out dexterity, and hits (so therefore also Con). I've had a bit of trouble finding overcap dex bonus equipment though - a lot of the dex items are unsuitable for an armsman (dex overcap items seem to tend to be oriented towards casters with acuity bonus on, or stealthers with archery/stealth bonuses on).
Here's what I've got so far:
Now I can change the legendary sword for a crafted one, enabling me to max out the quickness (at a marginal penalty to strength) but I quite like legendary weapons as generarlly they seem to hit above their weight and they look good (the Falchion's at any rate).
Crush is a bit down, which I can live with, and slash is overcapped by a couple of percent. Its down 2 points in parry which is unfortunate, but the main problems are with the heat, cold, energy and matter resists which could all do with a substantial boost (it also uses GoV which is going to be somewhat of a challenge to obtain to say the least, and I don't know how hard the Demon Bone Belt is to get).
My question: In todays rvr, just how badly can I expect to be affected by these 4 resists? Thanks as always for your help in advance
Here's what I've got so far:
Code:
Stats
Str: 81 Int: 0 Hits: 384
Con: 98 Pie: 0 Power: 0
Dex: 100 Cha: 0
Qui: 63 Emp: 0
Resists
Body: 23 Energy: 17 Crush: 22 (2)
Cold: 17 Matter: 13 Thrust: 26 (3)
Heat: 13 (5) Spirit: 25 (5) Slash: 28
Skills
11 Shield
11 Slash
9 Parry
Focus
Cap Increases
25 Dex
184 Hits
5 Str
24 Con
Other Bonuses
6 Melee Damage Bonus
8 AF Bonus
4 Style Damage Bonus
Piece Listing
Chest
Name: Guard of Valor
Level: 50 Quality: 100
AF: Bonus:
Effect 1: 40 Hits
Effect 2: 18 Strength
Effect 3: 5 Strength Cap Increase
Effect 4: 15 Dexterity
Effect 5: 5 Dexterity Cap Increase
Effect 6: 4 Melee Damage Bonus
Effect 7: 4 Style Damage Bonus
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 32.00
Arms
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 19 Dexterity - 99 faceted Vapor Essence
Gem 2: 22 Constitution - 99 precious Earthen Essence
Gem 3: 4 Shield - 99 flawed Fiery Battle Jewel
Gem 4: 9 Slash Resist - 99 polished Watery Shielding
Utility: 65.33
Head
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 22 Strength - 99 precious Fiery Essence
Gem 2: 22 Quickness - 99 precious Airy Essence
Gem 3: 52 Hits - 99 faceted Blood Essence
Gem 4: 9 Cold Resist - 99 polished Icy Shielding
Utility: 60.33
Legs
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 19 Quickness - 99 faceted Airy Essence
Gem 2: 22 Constitution - 99 precious Earthen Essence
Gem 3: 4 Slash - 99 flawed Watery War Sigil
Gem 4: 9 Slash Resist - 99 polished Watery Shielding
Utility: 65.33
Hands
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 16 Dexterity - 99 polished Vapor Essence
Gem 2: 13 Strength - 99 imperfect Fiery Essence
Gem 3: 4 Slash - 99 flawed Watery War Sigil
Gem 4: 11 Energy Resist - 99 faceted Light Shielding
Utility: 61.33
Feet
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 19 Dexterity - 99 faceted Vapor Essence
Gem 2: 60 Hits - 99 precious Blood Essence
Gem 3: 4 Shield - 99 flawed Fiery Battle Jewel
Gem 4: 9 Thrust Resist - 99 polished Airy Shielding
Utility: 65.67
Right Hand
Name: Legendary Benthic Falchion
Level: 51 Quality: 100
DPS: 16.5 Bonus: 35
Effect 1: 28 Strength
Effect 2: 8 Heat Resist
Effect 3: 8 Cold Resist
Effect 4: 2 Melee Damage Bonus
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 50.67
Left Hand
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 22 Quickness - 99 precious Airy Essence
Gem 2: 5 Parry - 99 imperfect Vapor Battle Jewel
Gem 3: 3 Shield - 99 rough Fiery Battle Jewel
Gem 4: 3 Slash - 99 rough Watery War Sigil
Utility: 69.67
Two Handed
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00
Ranged
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00
Neck
Name: Ancient Copper Necklace
Level: 50 Quality: 100
Bonus: 35
Effect 1: 10 Crush Resist
Effect 2: 10 Thrust Resist
Effect 3: 10 Body Resist
Effect 4: 10 Spirit Resist
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 80.00
Cloak
Name: Mantle of Desert Shadow
Level: 50 Quality: 97
Bonus: 35
Effect 1: 15 Constitution
Effect 2: 40 Hits
Effect 3: 6 Dexterity Cap Increase
Effect 4: 6 Constitution Cap Increase
Effect 5: 40 Hits Cap Increase
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 20.00
Jewel
Name: Mau Totem of the Warrior
Level: 50 Quality: 100
Bonus: 35
Effect 1: 5 Matter Resist
Effect 2: 5 Body Resist
Effect 3: 32 Hits
Effect 4: 5 Dexterity Cap Increase
Effect 5: 5 Constitution Cap Increase
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 28.00
Belt
Name: Demon Bone Belt
Level: 50 Quality: 100
Bonus:
Effect 1: 40 Hits
Effect 2: 6 Energy Resist
Effect 3: 6 Spirit Resist
Effect 4: 8 Body Resist
Effect 5: 8 Matter Resist
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 66.00
Right Ring
Name: Ring of the Seven Storms
Level: 50 Quality: 100
Bonus: 35
Effect 1: 4 Parry
Effect 2: 40 Hits
Effect 3: 6 Crush Resist
Effect 4: 15 Constitution
Effect 5: 13 Dexterity
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 60.67
Left Ring
Name: Ring of Moirai
Level: 50 Quality: 100
Bonus: 35
Effect 1: 4 Spirit Resist
Effect 2: 40 Hits
Effect 3: 24 Constitution
Effect 4: 64 Hits Cap Increase
Effect 5: 8 Constitution Cap Increase
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 34.00
Right Wrist
Name: Snatcher's Tale
Level: 50 Quality: 100
Bonus:
Effect 1: 40 Hits Cap Increase
Effect 2: 5 Constitution Cap Increase
Effect 3: 5 Dexterity Cap Increase
Effect 4: 4 Crush Resist
Effect 5: 4 Slash Resist
Effect 6: 4 Thrust Resist
Effect 7: 8 AF Bonus
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 24.00
Left Wrist
Name: Ceremonial Bracer (Dexterity)
Level: 50 Quality: 100
Bonus:
Effect 1: 18 Dexterity
Effect 2: 40 Hits
Effect 3: 5 Dexterity Cap Increase
Effect 4: 40 Hits Cap Increase
Effect 5: 6 Slash Resist
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 34.00
Crush is a bit down, which I can live with, and slash is overcapped by a couple of percent. Its down 2 points in parry which is unfortunate, but the main problems are with the heat, cold, energy and matter resists which could all do with a substantial boost (it also uses GoV which is going to be somewhat of a challenge to obtain to say the least, and I don't know how hard the Demon Bone Belt is to get).
My question: In todays rvr, just how badly can I expect to be affected by these 4 resists? Thanks as always for your help in advance