Armour Factor and armour Absorb.

U

Urgat Rip-Eye

Guest
<----- A bit confused. (yeah yeah... not hard, i know)

I have always been under the impression that armour worked like this...


AF = Affects chance to be hit.

Abs = % Damage absobed by armour.


Yet, i keep seeing reference that AF buffs decrease the amount of damage done. (Spec AF buff, Mage AF buff etc etc)

If AF decreases damge, what is the point of having ABS ratings for armour?
 
F

Fafnir

Guest
Better lock this thread before is turns into the one we had on the general forum earlier this year :D
 
U

Urgat Rip-Eye

Guest
Shhhh!

Originally posted by Fafnir
Better lock this thread before is turns into the one we had on the general forum earlier this year :D


Fat dorf should givf answer imo. !
 
T

Talen

Guest
Quite simple tbh: AF on armors are used for determining their levels for example level 50 studded:

af listed when you click on the item: 100 af

effective af is = con*qua*qua*1.abs

so if the item is a 100% qua item just to make it easy then you will get 119 effective af for example.

Hope this helped you some ;P
 
U

Urgat Rip-Eye

Guest
effective af is = con*qua*qua*1.abs

Erm... so...

A piece of my Shaman's Epic chain armour vs A piece of a mages epic cloth armour...

Shaman

AF100*1*1*1*1.27 = AF 127

Mage

AF50*1*1*1*1.0 = AF 50

--------------

That right?

So the ABS figure is just used to add extra AF on different typs of armour...

Which explains why AF determins damage absorbed.


Thanks... i think.
 
B

Brelakor.

Guest
I dreamt that you had traded accounts last night Talen :<
With Emma i think :|
Was a evil dream.
 
K

Khazik

Guest
Always thought AF was used to determine if someone hit you or not, weaponskill vs AF = %chance to land a hit etc

So if you hit, the game then determines how well you hit, every hit is checked against your weaponskill and opponent AF, the better your score the more dmg you do, hence dmg variance between each hit. Least thats what I thought XD

and absorb was how much dmg was 'absorbed' oO
 
O

old.Jeriraa

Guest
Mage armor is different...

They have the base effective AF of 50 from cloth. That gives em a max overall AF of 250. Then they have their castable AF shield. With that they get to 500. They also have a 10% castable absorb.

That makes a final AF of 550 for epic armor. 555 for MP AF 51.

Edit: Corrected the numbers. :) Thx Liste.
 
L

liste

Guest
uhm, no.

with a full set of AF 51 and AF shield, i have 499 AF
 
S

scarffs

Guest
Same thing with the ra armour of faith which gives 50af for 60 seconds. How much damage does it absorb, prevent or something ?
 
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old.Jeriraa

Guest
Originally posted by liste
uhm, no.

with a full set of AF 51 and AF shield, i have 499 AF

Youre right... the base AF of casters is 250 and not 500. So 500 after AF shield. so a max of AF 550.

You having 499 is prolly because not being RR5 and wearing 99% armor.
 
V

vindicat0r

Guest
More af you have the less damage you take.


Clerics get Spec AF buff's. Cast if on ur charc and get somebody to beat u up. do the same without the buff.

Tanks can get higher amounts of AF than casters for obvious reason's.

Armsman Unique RA, Soldiers Barricade.

Its about 300+ to the groups AF. I think, very roughly, its like 15-25% to absorb. so with this and Bof up = God Mode ;)
 
O

old.Jeriraa

Guest
Originally posted by vindicat0r
Armsman Unique RA, Soldiers Barricade.

Its about 300+ to the groups AF. I think, very roughly, its like 15-25% to absorb. so with this and Bof up = God Mode ;)

If you have an AF ~600 thats more like a 50% damage reduction, no? Another overpowered Albion RA... Warriors have like what? A pbae taunt shout!!!
 
S

scarffs

Guest
Does anyone know the relation ( formula wise ) between af and damage taken ?
I mean, is it better to take ap1+armour of faith or save up for ap2 which is more expensive ?
 
S

Shike

Guest
Originally posted by old.Jeriraa
If you have an AF ~600 thats more like a 50% damage reduction, no? Another overpowered Albion RA... Warriors have like what? A pbae taunt shout!!!

pff I can reach 744 AF pisseasy on my drood :)
 
L

Lyrre

Guest
An infiltrator in the big USA made a test with his cleric buffbot. Cleric had MotA 4 which gave ~100(? not sure bout this number :) ) more in af. This resulted in ~14-18% more absorb. So the cleric spec-afbuff gives an infiltrator perma avoid pain 1½ :)

He also discovered that the lower af you have before you get the spec-afbuff the more you gain from having it.
Dont remember exactly the numbers but his infil got ~14-18% more absorb. And his cleric got ~10-14% extra absorb.
 
O

old.Jeriraa

Guest
Originally posted by scarffs
I mean, is it better to take ap1+armour of faith or save up for ap2 which is more expensive ?

AoF1 should be about the same as AP1.
 
V

valcyr

Guest
Ap is poo at lvl 1... At level 3 it stats doing miracles.

Looky here:
Say you got a shade with 10% abs on his armor, 26% resist sv all melee and enother 10% vs slash.

Thats 46%...
In this case AP1 would take of abit less than 20% damage.
With AP3 on the other hand, you would absorb 76% and it would cut of nearly 60% damage.

Just imagine a Paladin with, IP, FH, AP3 with AF buff (and fully buffed ofc), self AF buff and AF chant in MP armor. Owch?
And to make this INTERESTING, give him a 2H SLOW weap, put him in a fight with a 6sec pbt warden in a SEALED of area. I'm telling you, the fight would NEVER EVER end. By the time they get damaged enough they already got IP back up :p
 
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old.Jeriraa

Guest
Originally posted by valcyr
Ap is poo at lvl 1... At level 3 it stats doing miracles.

Looky here:
Say you got a shade with 10% abs on his armor, 26% resist sv all melee and enother 10% vs slash.

Thats 46%...
In this case AP1 would take of abit less than 20% damage.
With AP3 on the other hand, you would absorb 76% and it would cut of nearly 60% damage.

You lost me there...

1st: Absorb has nothing to do with melee resist. Why do you seem to add them up?

2nd: Avoid Pain is a 10% increase to all melee resists per level. You are talking about 20%?

3rd: Since Armor of Faith roughly increases your AF by 10% per level it should reduce the damage you take by the same percentage.
 
L

living

Guest
Originally posted by valcyr
Ap is poo at lvl 1... At level 3 it stats doing miracles.

Looky here:
Say you got a shade with 10% abs on his armor, 26% resist sv all melee and enother 10% vs slash.

Thats 46%...
In this case AP1 would take of abit less than 20% damage.
With AP3 on the other hand, you would absorb 76% and it would cut of nearly 60% damage.

Just imagine a Paladin with, IP, FH, AP3 with AF buff (and fully buffed ofc), self AF buff and AF chant in MP armor. Owch?
And to make this INTERESTING, give him a 2H SLOW weap, put him in a fight with a 6sec pbt warden in a SEALED of area. I'm telling you, the fight would NEVER EVER end. By the time they get damaged enough they already got IP back up :p

Nah the warden will loose when he runs out of mana :) or the paladin goes down be4 the warden cuz of no shield, dont know really but my bet is on the pala


I'd much rather see 2 rr10 palas both specced 29sword 50shield 48(or 46)chants rest parry... now that would be a long fight with ip and potions :)

But just to ruin ur idea, the pala self af shield dont stack with cleric :)
 
T

Talen

Guest
Originally posted by Brelakor.
I dreamt that you had traded accounts last night Talen :<
With Emma i think :|
Was a evil dream.


:OOOOO

Ewul dream indeed. Although I will see this as a prophetic warning!
 
T

Talen

Guest
Originally posted by Urgat Rip-Eye
Erm... so...

A piece of my Shaman's Epic chain armour vs A piece of a mages epic cloth armour...

Shaman

AF100*1*1*1*1.27 = AF 127

Mage

AF50*1*1*1*1.0 = AF 50

--------------

That right?

So the ABS figure is just used to add extra AF on different typs of armour...

Which explains why AF determins damage absorbed.


Thanks... i think.

Yup ABS has no real input on the game except being a modifier for the effective af algorithm.

A simple way for people to get this proved is by using a AF70 dropped armor piece on a level 50 with level 50 SCed armor except for that armorpart.

If you stand and let yourself get hit by a mob you will notice that once in a while you will get hit for obscene damage compared to otherwise: (That's when you are hit in that lowbie armor part).
 
S

scarffs

Guest
Talen, thats correct and I think everyone as tried that ( I know i have ), but how does your total armour factor come into it then ?
Because if one follows the reasoning that each part is checked individually for af and thus damage ( and this is proven by what you stated ) then why have af buffs/aof/af chants ? They come in somewhere for sure, but how ?

Ah and Ap adds to absorb, not melee resists.
 
T

Talen

Guest
ok example:

If a AF buff adds 72 af to your total af then it adds +12af to EVERY armor part in your set.

ABS buffs is one thing I'm not too certain about, one theory is that they might just add 1.10 to the total af equation, dunno really about them :eek:
 
L

Laston

Guest
my guess is... more af= less hits :) thats just me tho...
 
V

valcyr

Guest
Originally posted by old.Jeriraa
You lost me there...

1st: Absorb has nothing to do with melee resist. Why do you seem to add them up?

2nd: Avoid Pain is a 10% increase to all melee resists per level. You are talking about 20%?

3rd: Since Armor of Faith roughly increases your AF by 10% per level it should reduce the damage you take by the same percentage.

1. I thought melee resits did the exact same thing as absorb. With 10 absorb, you take of 10% og the damage taken. With 10 melee resist, you take of 10% damage taken. With 10 of each, you take of 20%. Isn't that correct?

2. When you already take of nearly 50% (with 10% abs, 10 vs slash and 26 resist) damage (considering what Im saying above is correct, witch I think it is), every 10% of AP added to that absorb, will shave off 20% damage. With me now?

3. Yes, but it dont work as well as absorbing the damage. As you get closer to 100% absorb, each 1% will take of more damage. IE: (just to make it clear what I mean) If you have 96% absorb, and gain one extra, this will shave of 25% damage if what you where taking be fore getting that 1%.


PS. IF I should happen to be wrong about the abs and melee resists stacking, all im saying here is just a pile of trash.
 

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