Are stealthers watered down?

censi

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Do you think that stealth classes in DAOC are generally a lot weaker than non stealth classes?

I know a lot of people that play stealthers have a "do not touch list" of classes that they will not attack as there is pretty much no way for them to win. If you played a normal non stealter class like say a sorc or a chanter or a SM or BD would you have a do not touch list? Should it not be possible for every class to be able to kill each other in this game?

Just a discussion thread really. No right or wrong.
 

Glottis

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I think archers getting MoS will finally bring some classes that can track down assasins. Assasins have had only themselves as enemies for way to long.
More classes should be able to hunt down assasins, instead of assasins just being able to do as they please.
And BD's and Necro's are maybe the only class you cannot reliably gank. Of course, some decent rr tanks will also eat you alive, and even I managed to gank some sb's while solo on my non toa'd, non sc'd cabby, rog equipped rr2 cabby.
Yet the solution is simple, and widely practised... Group, so you can easily gank that BD or necro (3 or more assasins). There being a class that can realibly whipe your ass is not a bad thing, sorry to break that to the assasin community.
Regards, Glottis
 

Larc

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List of classes not to touch from a sb viewpoint:

Paladin
Mercenary
Reaver
Friar
Cabalist
Necromancer

Blademaster
Hero
Champion
Valewalker

Risky classes:

Armsman
Infiltrator
Minstrel
Scout
Sorcerer
Theurgist

Eldritch
Enchanter
Nightshade

Leaves Wizard, Animist and seer classes that are most desirable to attack. (Those are never solo though).

Also, if Minstrel or scout has zephyr avoid them because 9 sec stun + whatever how long zephyr is is overpowered on a solo class and can't be beat.
 

Raven

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the same could be said for any class, there is virtually no way i can win vs a buffed/toa'd caster now, their cast spd (usually faster than animation) is insane and making me consider stopping solo, not to mention brittle guards. i actually think stealthers have got it pretty easy, at least you dont have to engage every target, non stealthers dont have much choice
 

Loxleyhood

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Stealthers are all almost without exception weaker than non-stealthers. However, we do have the ability to attack first and launch surprise attacks as compensation.
 

AngelHeal

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Larc said:
List of classes not to touch from a sb viewpoint:

Paladin
Mercenary
Reaver
Friar
Cabalist
Necromancer

Blademaster
Hero
Champion
Valewalker

Risky classes:

Armsman
Infiltrator
Minstrel
Scout
Sorcerer
Theurgist

Eldritch
Enchanter
Nightshade

Leaves Wizard, Animist and seer classes that are most desirable to attack. (Those are never solo though).

Also, if Minstrel or scout has zephyr avoid them because 9 sec stun + whatever how long zephyr is is overpowered on a solo class and can't be beat.
LAAAAAARCIIIIIIEEEEE!!!!!!!!!!!!!!!
made my infil active again, now lets go exp together to lvl 60 in Dodens ^^

Infiltrator list of not to hit:

rr1tm5

High rr sb's and ns's
Berserker
Savage
SpiritMasters

rr5+
Berserker (in frenzy mode that is)

Risky list:
Hero
BM
SM
(ofc ns's and sb's)
Enchanters (with buffed pet, since he heals so freaking fast then)

and thing vs stealth zergs is: use that ae mezz pot :p they wont be able to ad then when all sticked to zerg leader
 

Spamb0t

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Loxleyhood said:
Stealthers are all almost without exception weaker than non-stealthers. However, we do have the ability to attack first and launch surprise attacks as compensation.
true that.
 

Shrye

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censi said:
Do you think that stealth classes in DAOC are generally a lot weaker than non stealth classes?

I know a lot of people that play stealthers have a "do not touch list" of classes that they will not attack as there is pretty much no way for them to win. If you played a normal non stealter class like say a sorc or a chanter or a SM or BD would you have a do not touch list? Should it not be possible for every class to be able to kill each other in this game?

Just a discussion thread really. No right or wrong.

Given that stealthers has... Stealth, and hence can pick when to fight (or not), it's a fair trade-off that they got a larger 'no-hit' list than others. On another note, Raven mentions Brittle Guards and I also feel that they help throwing the tide more into favour of casters (or rather, SM) than they really should (SM pet intercept takes precedense over brittle guard intercept, which again is favouring the caster). Tho on the other hand, I don't believe that the MU is completely impossibly, which Kagato showed the other day in Hadrians.

(and nerf reavers, without nearsight, there's no way they can lose vs casters :()
 

Matmardigan

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Larc said:
List of classes not to touch from a sb viewpoint:

Risky classes:

Armsman
Infiltrator
Minstrel
Scout
Sorcerer
Theurgist

Scouts???

u must be not got at playin an sb if scouts are risky classes 4 u.

we poor scouts r just :m00:

but maybe our time will come :flame:
 

Z^^

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censi said:
Do you think that stealth classes in DAOC are generally a lot weaker than non stealth classes?

I know a lot of people that play stealthers have a "do not touch list" of classes that they will not attack as there is pretty much no way for them to win. If you played a normal non stealter class like say a sorc or a chanter or a SM or BD would you have a do not touch list? Should it not be possible for every class to be able to kill each other in this game?

Just a discussion thread really. No right or wrong.
Well its like this a healer/cleric/druid have a lesser chance to kill one on one, but honestly thats not what the game is about, tho i've killed a level 4x champ as healer and a level 50 enchanter as healer :) and sbs as cleric, and a well played whatever can basicly win vs whoever if they use a combination of ras/potions/tactics. But i guess as cleric you cant win vs zerkers or warriors.
 

Larc

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Matmardigan said:
Scouts???

u must be not got at playin an sb if scouts are risky classes 4 u.

we poor scouts r just :m00:

but maybe our time will come :flame:

If scout has zephyr it's a dead sb. And scout always has slam so if purge is down it will be a risky fight (slam crit shot etc).

If purge is up and scout don't have zephyr the scout is :m00:
 

Matmardigan

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whineeeeeeeeeeeeeeeeeee im a :m00:

no slam no zypher

ps:

got=good

little mistype in the first post :)
 

Arawn

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First of all....if u cant solo in emain...dont bother play a stealther.

Second of all duo might be fun...Try keep it as a duo then . Trio or more is just zzzzzz


As for "do not touch"

Either you win or loose , Why not take a chance?
 
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i attack all classes with my ranger, besides bonedancers and necromancers,


but when i hit a tankclass for 400 damage, and he loses 10% hp, i just restealth and leave him alone,

but when it comes to assasins, its way easier imo, assasin is sort of an easymode to me, i played it myself, :twak:
 

Talivar

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Assasins are not weaker than tanks 1 on 1 IMO.I do think tho as both gain higher RR tanks gain the edge:)
 
C

Cyclodiaz0rz

Guest
I hit almost all stuff :(

But things i dont hit:
Alb:

rr5+ merc in toa shit ;x
rr8+ paladin or armsman (just takes to long to gank)
all rank buffed retard necromancers
rr7+ sorc

Mid:
rr7+ warrior
rr5+ bd
Buffed sm retard intercept pets :p

All other stuff goes down ;)
 

Tholaawg

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assasins can take down tanks 1on1 unless tank has IP in most cases. this is because assassins r always buffed & solo tanks usually aren't
 

Aussie

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nothing i can't beat, but this is just sick :d
pet.JPG
 

Meduza

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Those infils not having rr7+ nightshades on their "list" dont rly knwo what they r talking about.

M.
*

(always wanted to do that ;))
 

Ilienwyn

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I don't have problem trying anything when solo. Although shamans are impossible to catch up with their end spell (glad not many around) and bds can be tough too. And ofc, I would never attack an animist in a mushroom field and finally champions can be tough if high rr (1vs1), that speed debuff makes it quite hard :)
 

tierk

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There is no class that is off limits to me when i used to go rvr pre toa, not been in frontiers much with my ranger recently but i be back soon and defo wont be fussy about who i am gonna fill with arrows. They all go down one way or another, eventually.
 

Tiarta

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i go for everything with my merc, but stuff that is hard is heroes champs and bd's (especially bd's) and ofc sm's and all casters that moc's :p


opps forgot kiteing shammies too :p
 

liloe

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Well I guess what many people here pointed out is true. A stealther will be able to pick his fight in most cases, thus allowing him to have a longer no-touch list. Then again it depends on a lot of things like spec/RR/equipment and if you're good, you can take down almost everything as stealther I guess, but then again that goes for other classes, too. When I solo as bard (which I haven't done in so much time cause of crap equipment :( ) I have to run or engage in every fight I see. Sure it's easier than for classes who have no way of escape, but every class with instant interrupts is the pure horror for me and so are archers (as lull doesn't interrupt them).

So generally I don't think stealthers are watered down, they simply have a different playstyle, which is supported by their ability to stealth.
 

-Palan-

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as said befor, we realy have the advantage of deciding what to attack and what to leave alone.

personaly i usualy shoot everything that walks around solo, but theres a few classes that i rly try and avoid, as in :

mercs
reavers
bd's
necros
savages

if i see any of the above solo i'll try and check what rr they are befor i pull em. atleast when i haven't met em befor, bd's and necros i don't even bother with anymore, just too hard and risky when solo.

i actualy love paladins and some of the other shield classes, but palas are realy nice fights with all their insta heal thingies, love those long fights, aslong as no one adds then ;)
 

Loxleyhood

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The only thing I wont jump and subsequently annihilate are Bonedancers.
 

censi

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Tierk I find it hard to believe you can take out buffed necros.
 

lpep

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buffed necros r just insane.. seen 3-4 sbs pa low rr nercos on a couple of occasions.. the just come back laughing at ya......2 handed sb is looking at 100-150 with pa on buffed necro... avoid where possible.....
 

AngelHeal

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aye, not to mention it's hard to pa an abonomation, and with high dex their life drain is soo frecking nice (and oifc the insta debuff)

And then their quickcast with (when buffed) 3 a 4 hits they can do
life, life,life,power boom sb dead :D
 

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