Anyone tried mos5 on a nightshade

sweetleaf

Loyal Freddie
Joined
Jan 24, 2004
Messages
84
Just wondering if anyone tried this ability to the max level.

My thinking is as a nightshade unless I put up a siege weapon I feel very useless in keep def/zerg warfare.

Due to the number of very high rr scouts with mos 4-5 I cannot get near the softer targets without being spotted and insta killed by 5 scouts.



I know maybe mos5 a bit OTT, but any input would be appreciated
 

Hysterica

Fledgling Freddie
Joined
Dec 20, 2004
Messages
53
sweetleaf said:
Just wondering if anyone tried this ability to the max level.

My thinking is as a nightshade unless I put up a siege weapon I feel very useless in keep def/zerg warfare.

Due to the number of very high rr scouts with mos 4-5 I cannot get near the softer targets without being spotted and insta killed by 5 scouts.



I know maybe mos5 a bit OTT, but any input would be appreciated

Even a scout with mos3 with camu up will c you first then you with mos5. Dont wast the points after mos3 on a ns its crap :(
 

HitManDan

Fledgling Freddie
Joined
Jan 25, 2004
Messages
47
imo only gettin mos3 is crap, in my experiance with the free respecs we had for 2weeks with mos3 i was gettin shot at some range by rangers etc befor i could even see them, changed to mos4 and found it to be alot more effective, sure its a lot of points but since ive never been shot by a target that i cant see (not inc volly!)

For me the jump from mos3 to mos4 was so worth it, not to mention the spd boost u get from the higher lvls of mos (worth it on their own, the amount of time i spend running in stealth)

As for feeling useless at sieges?? being on the side with the baseline stun casters and shroooms it shud be no prob, i can easily climb up the walls, find a target (norm on the static trens) kill, then jump N' run!

As for towers....... ZZZzzzzzzz unless poison spike is up :cheers:

Note: wont help again the 5+ scouts but at least u see them in time to be able to /sit so you can release faster :mad:
 

Gesta

Loyal Freddie
Joined
Jan 23, 2004
Messages
170
I have tried 3 4 and 5

5 was excellent but I just couldnt justify all the points (only being 5l5) I would certainly go for mos5 if i was a higher rr.

Currently I've settled for 4 and got viper 2 in addition, viper 3 rox imo but again I couldnt justify it.
 

Nemue

Fledgling Freddie
Joined
Jan 21, 2004
Messages
215
i've tried MoS5 on my shade, and well, it has some + and some -

+
to combat archers with MoS4 or 5 u will need high MoS urself, either to know where they are so u can avoid them before they see u, as u will see them first if their camo is down. Also if/when you want to engage archers with high MoS u will want maximum possible stealthspeed so u get into meleerange before they notice u, or before they can react to seeing u. So basically 2 advantages with MoS5, u see archers first and can decide if u want to avoid them or engage them, and stealthspeed so u get into meleerange before archer can open with a bowshot or before he can react to seeing u (as u will have 3secs before the archer can see that u have entered his stealthbubble)

-
Costs 1/3 of the total amount realmskillpoints u can get on ur character, points that could be better spent elsewhere on abilities that will up ur survivability once u are in melee.

Camo will totally negate 34 realmskillpoints and render the ability completly useless, altho, archers doesnt have camo up a whole lot so the point can be argued.

Unlike Archers, u wont be able to see other assassins with your MoS, infact, classes with MoS that lack Detect hidden, has better stealthdetect than classes that has MoS and detect hidden, pretty screwed up logic but thats how it is.


all in all, 34 realmskillpoints is quite alot to spend to be able to counter the ability of 2 classes, but it has a few distinct advantages. the stealthspeed with MoS5 is godsent.
 

Culanan

One of Freddy's beloved
Joined
Jan 20, 2004
Messages
277
HitManDan said:
As for feeling useless at sieges?? being on the side with the baseline stun casters and shroooms it shud be no prob, i can easily climb up the walls, find a target (norm on the static trens) kill, then jump N' run!
QUOTE]

Cast range on shrooms is 1000, they have a range on 1000, in order to cast shrooms that close to a keep your in range of EVERYTHING, plus shrooms are a handy target for aoe-just-about-anything, they work very well in some situations and very badly in others, they aren't an I-win button by any means.

Same applies to baseline stun, unless you're very well backed up then umpteen scouts are going to pincushion you :p
 

Jaem-

Can't get enough of FH
Joined
Jan 20, 2004
Messages
2,498
Hysterica said:
Even a scout with mos3 with camu up will c you first then you with mos5. Dont wast the points after mos3 on a ns its crap :(

Camo is rarely up :cool:

MoS would have been nice as an active ability, on a 15 min timer for like 10-20sec or something.
 

YoungElf

Fledgling Freddie
Joined
Jun 19, 2004
Messages
46
Tried MoS5, going to say it's not worth it after mos4 as you still get shot by mos5 archers without seeing em. Maybe couse of camo always when that hapened, but I really wouldn't go over mos4 with assa until atleast rr8+.

Atleast that seemed to work out for me as a best, but sure if you want to try PA all those archers around... guess you can go ahead and try :p

But still sure, MoS4 as minimum to survive after vanishing
 

Ging

Part of the furniture
Joined
Jan 23, 2004
Messages
2,801
Nemue said:
i've tried MoS5 on my shade, and well, it has some + and some -

+
to combat archers with MoS4 or 5 u will need high MoS urself, either to know where they are so u can avoid them before they see u, as u will see them first if their camo is down. Also if/when you want to engage archers with high MoS u will want maximum possible stealthspeed so u get into meleerange before they notice u, or before they can react to seeing u. So basically 2 advantages with MoS5, u see archers first and can decide if u want to avoid them or engage them, and stealthspeed so u get into meleerange before archer can open with a bowshot or before he can react to seeing u (as u will have 3secs before the archer can see that u have entered his stealthbubble)

-
Costs 1/3 of the total amount realmskillpoints u can get on ur character, points that could be better spent elsewhere on abilities that will up ur survivability once u are in melee.

Camo will totally negate 34 realmskillpoints and render the ability completly useless, altho, archers doesnt have camo up a whole lot so the point can be argued.

Unlike Archers, u wont be able to see other assassins with your MoS, infact, classes with MoS that lack Detect hidden, has better stealthdetect than classes that has MoS and detect hidden, pretty screwed up logic but thats how it is.


all in all, 34 realmskillpoints is quite alot to spend to be able to counter the ability of 2 classes, but it has a few distinct advantages. the stealthspeed with MoS5 is godsent.

i did the same thing with cheap respecs on inf - totally agree with above - imo MoS3 is a good balance for assasins.
 

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