It's not so much that support sucks, as that no one groups above like level 25. Which sucks. I went back to DAoC.Kokelimonkelmedisin said:yep its too repetative and the fact that supportclasses
are allmost (at least at higher levels) worthless makes this game suck arse.
I dunno, I kinda like TOA - but I always quite liked PvE anyway. Only annoyance is that artifact mobs are overcamped.Turamber said:I know it's bad Danny, but blimey ... back to DAoC? *looks horrified* Scandalous! I had a few 50's in the States but ToA pretty much killed my enjoyment of the game, then NF came along and really did kill it.
Enjoyed CoH as an artifact/ML free environment for a good few months, but there are some serious imbalances in the game that need addressing. One to keep an eye on and see how it develops in the future.
no one groups above like level 25
Abel said:Eh wtf are you smoking Danya ? It sure shows that many of you early quitters have a seriously broken game knowledge
Abel said:2. About the pet nerf : Fire Imps accuracy is going up with +25 % and a big increase in hit points. Phantom Army is now also much better at taking aggro and tanking. Fire Imps dmg nerf everyone saw coming, PA change is indeed unneeded.
Abel said:3. Furthermore, explain to me how it is "getting further broken" ? I think it improved a lot and will get a lot better again with issue # 2. There are tons of fixes and new stuff in this issue, only the PA changes and the Fulcrum Shift nerf are questionable.
Das_Hibbie said:raising minion hps and making mobs tougher people will want to group more than now, which is good for controllers. Clerics in daoc aren't actually superb at soloing either you know. Not all classes are perhaps made for soloing?
Turamber said:Comparing DAoC and CoH is apples and oranges, two different games.
The game manual says that in time controllers can be the most powerful archetype. Statesman has gone on record saying that all archetypes should be able to solo and nobody should be forced to group.
Blasters and scrappers are good solo and highly groupable because of their damage output. If you have one controller in a group then, in a perfect xp setup, that is all that you need. If you even need one ... a couple of fire blasters can wipe a spawn in the time a controller could hold and debuff them.
If all controllers are intended to do is control the mobs and not damage them why bother having different spec lines? Illusion has poor control skills and low group utility -- a single target hold, a PBAE hold and group invisibility. All the other controller lines have more going for them.
With these changes there is little reason for an illusion controller to be grouped over any of the other controller types and they just removed their ability to solo.
Crap changes, crap game.
`mongoose said:Blimey its quiet in ere
Reactivated myself recently. I am playing an elec/elec blaster. Soloing is NOT an option with this unless I take single boss mobs on. AOE is on the list of things to be nerfed so I will be watching with interest to see what happens.
I suspect that a great many 'worthless' classes will become fotm shortly with the release of city of villains. An end draining class will quickly become overpowered in PVP (I would imagine) as it renders opponents even more helpless than stun etc.
still its good fun and the last couple of releases have added tons to the game. It's still only a fun game tho - not sure how much longevity there will be until we see the appearance of cov.
M