zeusmdk
Fledgling Freddie
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MYTHIC ENTERTAINMENT ANNOUNCES DARK AGE OF CAMELOT: CATACOMBS
Instanced Content Makes its Debut in New Retail Expansion
FAIRFAX, VA – APRIL 14, 2004 – Mythic Entertainment, developer and publisher of the award-winning massively multiplayer online role-playing game Dark Age of Camelot, today announced Dark Age of Camelot: Catacombs ™, a retail expansion that introduces new challenges based on underground environments. The expansion will upgrade player character art throughout Dark Age of Camelot , add fresh content and challenges to the game, and introduce new player classes. Mythic plans to make Catacombs available in December 2004.
“Catacombs deepens the world of Dark Age of Camelot by adding new content beneath Albion, Hibernia, and Midgard,” said Matt Firor, Vice President of Development and Executive Producer at Mythic Entertainment. “Instanced dungeons support a more casual gaming style by giving players exclusive play sessions for groups of all levels and abilities.”
Catacombs ’ system of “player versus monster” instanced dungeons will allow more casual players of Dark Age of Camelot to quickly find and adventure in exciting and challenging areas geared to their level. By eliminating the need to search (and sometimes wait) for monster encounters, in Catacombs , players generate private adventuring areas for their groups on their schedule.
New technical features for Catacombs include:
Major art upgrade to Dark Age of Camelot player character models utilizing the EMotion FX 2 graphics engine that provides more detailed facial features, hairstyles, and skin tones as well as enhanced armor, clothing options and character animations.
Instanced content will allow player groups to adventure in “private” dungeons.
New content for Catacombs includes:
Players can explore a new underground city for each Realm based on the backstory of one of the Realm’s underground player races. Each city leads to new dungeons, catacombs, enemies, loot and adventures.
One new playable class for each Realm.
Content will be provided for all character levels.
the bits in bold puzzel me
how pirvate dungeons and on a schedule.?
not puzzel but will it do what it is supposed to do remove bb
read some where that is a cross between a rever, tank and cleric! not sure how this will stopp bb but if it did it would mean every one would beplaying one class
Instanced Content Makes its Debut in New Retail Expansion
FAIRFAX, VA – APRIL 14, 2004 – Mythic Entertainment, developer and publisher of the award-winning massively multiplayer online role-playing game Dark Age of Camelot, today announced Dark Age of Camelot: Catacombs ™, a retail expansion that introduces new challenges based on underground environments. The expansion will upgrade player character art throughout Dark Age of Camelot , add fresh content and challenges to the game, and introduce new player classes. Mythic plans to make Catacombs available in December 2004.
“Catacombs deepens the world of Dark Age of Camelot by adding new content beneath Albion, Hibernia, and Midgard,” said Matt Firor, Vice President of Development and Executive Producer at Mythic Entertainment. “Instanced dungeons support a more casual gaming style by giving players exclusive play sessions for groups of all levels and abilities.”
Catacombs ’ system of “player versus monster” instanced dungeons will allow more casual players of Dark Age of Camelot to quickly find and adventure in exciting and challenging areas geared to their level. By eliminating the need to search (and sometimes wait) for monster encounters, in Catacombs , players generate private adventuring areas for their groups on their schedule.
New technical features for Catacombs include:
Major art upgrade to Dark Age of Camelot player character models utilizing the EMotion FX 2 graphics engine that provides more detailed facial features, hairstyles, and skin tones as well as enhanced armor, clothing options and character animations.
Instanced content will allow player groups to adventure in “private” dungeons.
New content for Catacombs includes:
Players can explore a new underground city for each Realm based on the backstory of one of the Realm’s underground player races. Each city leads to new dungeons, catacombs, enemies, loot and adventures.
One new playable class for each Realm.
Content will be provided for all character levels.
the bits in bold puzzel me
how pirvate dungeons and on a schedule.?
not puzzel but will it do what it is supposed to do remove bb
read some where that is a cross between a rever, tank and cleric! not sure how this will stopp bb but if it did it would mean every one would beplaying one class