Golena
Fledgling Freddie
- Joined
- Feb 11, 2004
- Messages
- 3,292
There's many reasons why this simply wouldn't work..
1) Range. People that depend on it archers+casters would simply sease to be useful. If a caster takes twice as long to kill the tank the tank is twice as likely to get in melee range. Unless your going to make everyone run at half the speed as well this is a HUGE game changing balance.
2) Numbers. People keep arguing here about if they should zerg or not zerg. That's completely irrelevant to the point. I don't care if you run with 2, 8, 30 or 300. The point is numbers shouldn't be the overriding factor. I don't want to run out with 16 people, run into 24 people and sit down because "they have more people so will win". I'm quite happy for the 24 people to beat me, but i'd like the chance that if the 16 play much better then they can win. The slower you make fights, the more you give the larger numbers an advantage.
3) Power. If healers are healing for half the amount, all your doing is reducing the amount of power they have available. That's not prolonging fights, healers will just run oop without having healed as much. So you make heal spells cost half the power to cast. Casters are now going to go oop before killing anything, so reduce their power casts by half as well.
Is what your wanting a game that just runs at 50% of the speed it does at the moment because your reactions can't keep up?
If you think fights are just CC boom release, then that suggests your playing in fairly poor groups. There have been times when I was low RR and playing in pugs that I also had similar thoughts. Learn to split on inc so you don't all get CC'ed in one go, learn to demezz people quickly, learn to kite properly and fights can last quite a while.
Yeah certain characters can kill people very very quickly. The problem is that the way DAoC is designed, if they don't kill you very very quickly that you'll react to them and they will never kill you. We will go back to a time when casters never leave PvE because they will never kill anything.
All your doing is making it so bringing more numbers = win.
I've no problem with people bringing more numbers to allow them to win, that's not the issue. Just don't make it so once you've got the numbers you don't need any skill at all to win, because that's really not fun for either side unless you like gloating about beating someone that had no chance to fight back.
1) Range. People that depend on it archers+casters would simply sease to be useful. If a caster takes twice as long to kill the tank the tank is twice as likely to get in melee range. Unless your going to make everyone run at half the speed as well this is a HUGE game changing balance.
2) Numbers. People keep arguing here about if they should zerg or not zerg. That's completely irrelevant to the point. I don't care if you run with 2, 8, 30 or 300. The point is numbers shouldn't be the overriding factor. I don't want to run out with 16 people, run into 24 people and sit down because "they have more people so will win". I'm quite happy for the 24 people to beat me, but i'd like the chance that if the 16 play much better then they can win. The slower you make fights, the more you give the larger numbers an advantage.
3) Power. If healers are healing for half the amount, all your doing is reducing the amount of power they have available. That's not prolonging fights, healers will just run oop without having healed as much. So you make heal spells cost half the power to cast. Casters are now going to go oop before killing anything, so reduce their power casts by half as well.
Is what your wanting a game that just runs at 50% of the speed it does at the moment because your reactions can't keep up?
If you think fights are just CC boom release, then that suggests your playing in fairly poor groups. There have been times when I was low RR and playing in pugs that I also had similar thoughts. Learn to split on inc so you don't all get CC'ed in one go, learn to demezz people quickly, learn to kite properly and fights can last quite a while.
Yeah certain characters can kill people very very quickly. The problem is that the way DAoC is designed, if they don't kill you very very quickly that you'll react to them and they will never kill you. We will go back to a time when casters never leave PvE because they will never kill anything.
All your doing is making it so bringing more numbers = win.
I've no problem with people bringing more numbers to allow them to win, that's not the issue. Just don't make it so once you've got the numbers you don't need any skill at all to win, because that's really not fun for either side unless you like gloating about beating someone that had no chance to fight back.