Urgat
Part of the furniture
- Joined
- Dec 29, 2003
- Messages
- 665
I read through the assist thread with interest... and a comment in there reminded me of something i have thought for a long time now.
What would the effect be if the following happened...
All damage effects / Healing effects Reduced by 50% (this includes DPS from weapons etc)
Everything else remainded the same.
So... what you have is people with the same hit points, taking half as much damage, and healers healing half as much.
I cannot think of a reason this would not work to increase the overall length of fights, no longer would people die in seconds to the "train"
Fights would last longer, and give people more chance to react and affect the outcome.
Although ultimatly, wow sucked end game. The various large battles i was involved in were fun affairs, often lasting for a long time, going backwards and forwards etc etc... simply because of the damage/HP ratios that toons were capable of.
Thoughts?
What would the effect be if the following happened...
All damage effects / Healing effects Reduced by 50% (this includes DPS from weapons etc)
Everything else remainded the same.
So... what you have is people with the same hit points, taking half as much damage, and healers healing half as much.
I cannot think of a reason this would not work to increase the overall length of fights, no longer would people die in seconds to the "train"
Fights would last longer, and give people more chance to react and affect the outcome.
Although ultimatly, wow sucked end game. The various large battles i was involved in were fun affairs, often lasting for a long time, going backwards and forwards etc etc... simply because of the damage/HP ratios that toons were capable of.
Thoughts?