Aloca UI

Aloca

Fledgling Freddie
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Dec 23, 2003
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As i might come back to Daoc i want to know what should be fixed and i see what i can do about it.
 

Raven

The Tories are dead, fuck Reform!
FH Subscriber
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Dec 27, 2003
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45,616
not sure how you had left it but you will need to add group member location dots in the /map window. Not sure about how NF ready yours is but there are plenty of things from that.
 

Aloca

Fledgling Freddie
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Dec 23, 2003
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Raven said:
not sure how you had left it but you will need to add group member location dots in the /map window. Not sure about how NF ready yours is but there are plenty of things from that.

I know there is people still using my UI. Last update was NF.
 

Aloca

Fledgling Freddie
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Dec 23, 2003
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tho i need : Atlantis\ui\uimain.xml · Atlantis\ui\atlantis (entire directory) · Atlantis\ui\fonts (entire directory, not to be confused with Altantis\fonts)

Can someone give a host for it for me?
 

Litmus

Resident Freddy
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Dec 30, 2003
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1,577
the whole UI will need re-doing for next patch for the hover info, like in wow etc... and 3 QBs
 

Baldrian

Fledgling Freddie
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Sep 24, 2004
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723
Give me a size on the pack, I should be able to host the file.
 

Knolan

Fledgling Freddie
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Jul 21, 2004
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707
i had the feeling the Ui was a bit to big, i heard somewhere that a compicated (and big) UI creates more PC lag.

and simple testing by myself seemed to prove that, i think your UI is the biggest 1 i've seen.

i must say i love the UI (just aint using it atm, cuz i want teh yellow dots on me maps)
 

Coldbeard

Part of the furniture
Joined
Jun 14, 2004
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5,183
Raven said:
not sure how you had left it but you will need to add group member location dots in the /map window. Not sure about how NF ready yours is but there are plenty of things from that.

Aye, the /map has to be fixed. Think there's some new styles that lack icon too ( Shield Swipe etc ).

Very good UI I may add, love it :)
 

Kagato

Fledgling Freddie
Joined
Dec 22, 2003
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3,777
If I remember rightly, a few things that might be better:

Your maps were not very easy on the eye compared to most

The chat font size was to tiny

My personal preferances for a good UI, some of which yours had:

'minamalist' I don't like fancy graphical boarders etc, I like the UI to be plain, simple and informative and preferably transparent or at least virtually see through, to see as much of the game as possible.

I like the 'one window' approach to important information, stats, bub's, rps, health, money, exp, location, title etc all in one good sized window I can stick in the corner and fade out, rather then 2 or 3 different sized windows looking messy.

I think soon we'll be getting those multiple quickbar options, you might be better waiting to make your UI ready for those instead?

BTW welcome back if your coming back, please come show the current shades how to fight properly.
 

Aloca

Fledgling Freddie
Joined
Dec 23, 2003
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1,584
Kagato said:
If I remember rightly, a few things that might be better:

Your maps were not very easy on the eye compared to most

The chat font size was to tiny

My personal preferances for a good UI, some of which yours had:

'minamalist' I don't like fancy graphical boarders etc, I like the UI to be plain, simple and informative and preferably transparent or at least virtually see through, to see as much of the game as possible.

I like the 'one window' approach to important information, stats, bub's, rps, health, money, exp, location, title etc all in one good sized window I can stick in the corner and fade out, rather then 2 or 3 different sized windows looking messy.

I think soon we'll be getting those multiple quickbar options, you might be better waiting to make your UI ready for those instead?

BTW welcome back if your coming back, please come show the current shades how to fight properly.

There where a option for chat font :)
and the maps is going to be changed to the offical one anyway
 

Aloca

Fledgling Freddie
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Dec 23, 2003
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1,584
As none sent me the files i needed im dling daoc now. 8% done :/
 

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