All the whinning ... about RvR (my 2 cents)

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brommix

Guest
problem is that if albs go tank groups and dont have the realm ranks they get hammered by hib decent PBAOE groups, so if you want to run 1fg, its coming down to setup group versus hib or versus mid....
Its not about having a chance against mid FOTM groups, its about mids painting a picture saying that IF albs just got a grip we could handle those FOTM alot easier, but if we zerg we are lamers. To me that is a patronizing and untrue statement, because most of these mids speak their cause, from a view on top of a mountain of ignorance. 1fg versus 1fg albs will loose mezz war 3 out of 4 or 2out of 3 times just on the basis of random roaming, it HAS been established that if a mid group runs at mach 6 speed toward an alb group head on and the alb group are at a stand still, the mid mezzer lands an instant before the sorc manages to get his bolt range mezz in, therefore it recquires superior skills from the alb group, (extremely fast handling of the keyboard, or ambush using stealthers to call inc for example) to negate that advantage. Albs cannot disregard assisting in 1fg versus 1fg, decent mid groups sometimes just let their tanks split up and by sheer damage output overwhelm the alb group, albs will generally be at a disadvantage at both mezzing, healing and damage output. To me those are pretty big odds, our only real advantage are our RAs, THIS IS NOT A MEASURE WITH WHICH YOU CAN CLAIM EQUALITY!!!
For albions to get the full value of their realms strengths they will need to pretty much move in 2fgs or else the classes just dont pack enough options! Both mids and hibs can do the same in one group. But hibs only have the semioverpowered chanters at their use, and as long as casters are kinda gimped you dont feel it atm.
 
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ormagaa

Guest
Originally posted by brommix
it HAS been established that if a mid group runs at mach 6 speed toward an alb group head on and the alb group are at a stand still, the mid mezzer lands an instant before the sorc manages to get his bolt range mezz in

Using the instaaemezz as starter vs. a goo albgroup = dead midgroup.
seriously its you that should get a grip.

Top RPfarmers NP, JH, ask their pachealers if they use it ^^

!
 
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hotrat

Guest
But its even more fun in my oppinion to have large scale battles between the realm that last longer then 1 minute.
Usually a large scale fight is too laggie for my liking, also the fact that your actions don't really influence the outcome of the fight make them less appealing.
I want a fight where if I land a good mezz, and root well, and debuff well, get my pet on a good target etc we will win. Ones where I lose mezz, forget to debuff etc should be a lot more costly (either we use lots of RA's or we die).

Originally posted by ormagaa
Using the instaaemezz as starter vs. a goo albgroup = dead midgroup.
seriously its you that should get a grip.

Top RPfarmers NP, JH, ask their pachealers if they use it ^^

!
If the mid group is really good insta mezz will actually win the fight everytime (if albs SoS is down). It will last 10 seconds on pala, minstrel, both clerics and only a few seconds on sorc and tanks. Now in those few seconds firstly you will have interupted the sorc's first mezz, (sorc shouldnt purge they must save it for the incoming slam), all 4 mid tanks assit on the sorc and flatten it before they can qc ae mezz, preferablly one mid tank is a warrior so you can slam, or a savage with rear stun.

If the minstrel has purge + sos you can turn the fight around and all have mezz immunity, if cleric has purge + bof firing that and a insta on the sorc should keep them alive long enough to get a ae mezz off, however one purge from any of the 4 mid tanks and the sorc is gonna be interupted for the next 30 seconds without some help or the use of an RA.

Anyway insta mezz is gimp duration and won't win fights for most mid groups, but if you use it in the right situations (when chasing a group, or when a group suddenly appears close to your group) it can be very powerful.
 
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brommix

Guest
why ask them, when I can see its being used??. And to be honest there is no point going down this road, they WILL use it if need be, simple as that, usually open up with just an instant interrupt maybe even stun, and then stack castable mezz ontop while the sorcs is getting hammered by 3tanks. If you dont believe that happens, well lets agree to disagree then.
 
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Ilur_oom

Guest
Originally posted by Legeria


1. Guys can we stop the whinning for once plz?

2. This whole zerg crap is so stoopid. Lets just say that this was a real life conflict. Would armies of different countries fight indivdualy and not team up cuz its not fair for the enemy? Hell no ... The main problem about this is that peeps are RP horny instead of playing massive multiplayer and having fun with one another. Sure its cool to go with 1fg and while out 2 fg and then die and run back. But its even more fun in my oppinion to have large scale battles between the realm that last longer then 1 minute.

3. And as im playing my ranger Mamabear alot I can say that sometimes I also get frustrated getting owned by 2 fg while im playing solo or with a small group of friends. But supporting large battle groups is alot of fun too... to bad that you get called a leecher of RP if ya try to help fellow realm players...


1- Can you stop it ?

2- First this is not a real life conflict, it's a game (games are intended for people to have fun playing them). My fun in this game is running in 1Fg and trying to have as much fg vs fg fights. why is that? Simple... In a Fg vs FG fight skillz on the players have a major role and ofc it's funnier... another thing had alot of fg fights that lasted way longer than 1 min mate... If were the RPS the main issue... zerg vs zerg or fg vs fg would produce more or less the same amount of rps... but in one u use numbers and a big mess in the other u use skill and (FOTM !! :p)... so fg vs fg is funnier imho...

3- Not called a RP leecher... is more as u are owning a enemy fg and all of a sudden when you were wining a friend fg jumps and finnish the last ones or something taking the "merit" from the ones who started fighting... imo remove rp system remove rankings remove everything competition related, than the ones in frontier will be the ones who play for fun and prolly u wont have 150+ ppl in emain on peaks

That's all folks, enjoy the game for it's fun not for some silly mad competition...

PS: another good thing... without rp system there are no Deter tanks (my whine !! :p)
 
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ormagaa

Guest
Originally posted by hotrat
If the mid group is really good insta mezz will actually win the fight everytime (if albs SoS is down). It will last 10 seconds on pala, minstrel, both clerics and only a few seconds on sorc and tanks. Now in those few seconds firstly you will have interupted the sorc's first mezz, (sorc shouldnt purge they must save it for the incoming slam), all 4 mid tanks assit on the sorc and flatten it before they can qc ae mezz, preferablly one mid tank is a warrior so you can slam, or a savage with rear stun.

Anyway insta mezz is gimp duration and won't win fights for most mid groups, but if you use it in the right situations it can be very powerful.

All healer instaaemezz these days are radius 150, you dont get many people beneath that area, just in som extreme situations.
10 seconds that'll be on the centertarget, dropping down, but you're right Hotrats, 10 seconds is a very long time in an rvrscenario.
It is a very good tool, used as insta interrupt, tho fekking up mezztimer, id rather wait a bit and try get castmezz off.
Burn my instaAE mostly on adds.
 
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ormagaa

Guest
Originally posted by brommix
why ask them, when I can see its being used??. And to be honest there is no point going down this road, they WILL use it if need be, simple as that, usually open up with just an instant interrupt maybe even stun, and then stack castable mezz ontop while the sorcs is getting hammered by 3tanks. If you dont believe that happens, well lets agree to disagree then.

Ummm thought we were talking about instaaemezz as a winner in fgfights. Guess you found the way pachealers play there, isnta interrupt, och singlestun aestun, then castmezz.

And ofcourse they will use it if they need to,
and you really should ask the pachealers if they do use it as often as they can... cus they dont.
 
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hotrat

Guest
Thing is a pac healer can just look at the alb group to see if the sorc is already casting the mezz. If they see a purple GAY star animation they know sorc has begun and unless the pac healer has almost completed his own mezz he will lose first mezz.
However if he hasn't even started to cast, no problem just target the sorc or someone near it and press insta ae stun/mezz, if you managed to target the sorc use a ST version. Easy and effective to decide when and where to use it, sorc has no such option :(

Recently I have made new tactics that brings a slower first mezz in general (from me) but stops me getting mezzed 95% of the time :)
 
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Pin

Guest
Originally posted by hotrat
Recently I have made new tactics that brings a slower first mezz in general (from me) but stops me getting mezzed 95% of the time :)

You stopped driving ;)
 

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