all albs stop whinning about savages

Ormorof

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These warriors that can't hit over 700+ must be using baguettes or something (bet they can with str relics)

well maybe 700 with 2 hander on a caster or something, even warriors with 50+11 (+RR) will only hit for 500-600 on most if melee resists are capped and thats with str relics :p

People tend to forget, only reason mercs seem to of hit harder than zerks/bms on this server is str relics, check our damage lately and it's the same as their's was.

also i dont get what you mean by that, mercs do abit less than my zerk and same with BM but mid has +20% melee so i dont see what you mean by that :D
 

Remem

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Killerbee said:
Well, Albion has the worst healer class imo, I would change the whole smite line (with specs) for the base line of pac.

learn how to use it instead not sayin its great killer spec , but interruptin is nice too i heard :O
 

Sycho

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Ormorof said:
well maybe 700 with 2 hander on a caster or something, even warriors with 50+11 (+RR) will only hit for 500-600 on most if melee resists are capped and thats with str relics :p

also i dont get what you mean by that, mercs do abit less than my zerk and same with BM but mid has +20% melee so i dont see what you mean by that :D

Our damage will be same as zerk/bm if they didn't have str relics that's what i mean and 500-600 is what armsmen/heroes can do with str relics often too...there really isn't much difference, it usually comes down to equipment/stats/buffs/resists.You can not ever know unless you get a merc/bm/zerk all of same rr,exactly same resists,roughly the same stats then get them to test hits on each other which really can only be done on pendragon i guess.

Well my zerk has 30 more str than my merc so that could be the reason but still people sometimes act like the classes are non existant and now obsolete, really any tank can be good if the player puts effort into it.Though the str relics certainly do make a noticeable difference in damage.
 

Baduska

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i love that this patch make slots more classes viable, like hybrids etc. thats cool, svgs need charge though since they cant do anything while rooted, just like mercs bms and zerks, that do get charge. end of story simple
 

Sycho

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Baduska said:
i love that this patch make slots more classes viable, like hybrids etc. thats cool, svgs need charge though since they cant do anything while rooted, just like mercs bms and zerks, that do get charge. end of story simple

Yes they do BUT what snoz says is true, midgard will be very overpowered in frontiers as it is with the ra's they have available( 3xbof for a start is going to be fking hard to beat if you are an alb/hib unless of course you have a good caster group)

Maybe they can give them a lower lv version of charge but then again valewalkers/reavers have been suffering for ages without determination and i seen some of each class do very well so it is possible, if your healer's are good they can cure mezz anyway the only problem will be roots really.
 

Remem

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Puppet said:
Thats also true; but I dont think Mids where drawing the short end of the straw in that department.

Midgard has a good Healer-class. A decent shaman-class with one of the best spells in the game (PBAE insta-disease / casted AE ranged disease). They got the best tanks. They got good casters. Midgard seems to be only 'lacking' in the stealth-department compared to Hib/Alb.

Totally irrelevant saying that since u dont compare anything to other realms.
And disease aint such ownage anymore when grp cure disease ingame which any idiot can get at ml1.

Mid melee > hib caster
Alb melee > Mid melee when albs got all essential ra.s
hib caster > alb melee and so on.

Whats new?

Only did these comparisations cause took the most typical setup for each realm.

Refferin to a post Fadeh made a while back which quite summed it up.
 

Sycho

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It's quite sad that albion has only just discovered their best caster group yet mid hasn't really discovered their's yet and it will be very good when frontiers comes Oo
 

Killerbee

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Remem said:
learn how to use it instead not sayin its great killer spec , but interruptin is nice too i heard :O
Heard from who? Alb/Exc zergers? :p and the personal insults? wtf, did I say to you that learn to play with pac healer? :rolleyes:
 

Remem

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Sycho said:
It's quite sad that albion has only just discovered their best caster group yet mid hasn't really discovered their's yet and it will be very good when frontiers comes Oo

No bigger experience of alb castergrps since so few out and i played my wiz loooooooooong ago what setup for alb btw?

1 mind sorc
1 body
2 caba
1 mincer
2 cleric
1 pala

?
 

Sycho

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Remem said:
No bigger experience of alb castergrps since so few out and i played my wiz loooooooooong ago what setup for alb btw?

1 mind sorc
1 body
2 caba
1 mincer
2 cleric
1 pala

?

Yep ilum has being running that group or along those lines with his cabalist and it does very good, cabalists are so underated and such an amazing caster if played in these groups i am sure enemies will agree their debuff nukes hurt, i remember on excal a rr8 cabalist nuking me 500s a time at 1s or so without power relics :eek6:
 

Jeriraa

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To you guys quoting me just to post a pic and up their postcount: Grow up!

To Sharma: No, I am NOT comparing Savages to Necros... that was the whole point of my post! There is nothing you can compare Savages to. Hence you can't ballance them. I mean ballance them regarding to what??? They are unique, like Necro's, Bonedancers, Valewalkers, Reavers, Animists...

You can ballance a Zerker because he has counterparts in both realms.
You can balance an Armsman or a Scout and even an Infi because he has a counterpart in the other realms but you just cant balance a Savage.

Anyone asking for Savages to be balanced is kidding himself.

Yes, they were defenitly overpowered and if you check past statements of mine regarding Savages you will find me admitt this before the 1st Savage nerf was even on the horizon.
Now they have been toned down. They are now a working class with weaknesses and strengths but I guess some of you will only be happy when the class is utterly destroyed or even removed from the game.
To those I can only say one thing: I've beaten a spellcrafted RR5 Savage with a RR4 healer in Malmo-drops and even cheaper jewlery after the nerf. I didnt even have to use both of my instant heals. And yes, I got quadhitted twice.
You guys probably want Savages to throw tiny, fluffy, little cottonballs on you, eh?
 

Remem

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Jeriraa said:
To you guys quoting me just to post a pic and up their postcount: Grow up!

To Sharma: No, I am NOT comparing Savages to Necros... that was the whole point of my post! There is nothing you can compare Savages to. Hence you can't ballance them. I mean ballance them regarding to what??? They are unique, like Necro's, Bonedancers, Valewalkers, Reavers, Animists...

You can ballance a Zerker because he has counterparts in both realms.
You can balance an Armsman or a Scout and even an Infi because he has a counterpart in the other realms but you just cant balance a Savage.

Anyone asking for Savages to be balanced is kidding himself.

Yes, they were defenitly overpowered and if you check past statements of mine regarding Savages you will find me admitt this before the 1st Savage nerf was even on the horizon.
Now they have been toned down. They are now a working class with weaknesses and strengths but I guess some of you will only be happy when the class is utterly destroyed or even removed from the game.
To those I can only say one thing: I've beaten a spellcrafted RR5 Savage with a RR4 healer in Malmo-drops and even cheaper jewlery after the nerf. I didnt even have to use both of my instant heals. And yes, I got quadhitted twice.
You guys probably want Savages to throw tiny, fluffy, little cottonballs on you, eh?

The savage was afk?
 

Baduska

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Sycho said:
It's quite sad that albion has only just discovered their best caster group yet mid hasn't really discovered their's yet and it will be very good when frontiers comes Oo

there'll be many very uber caster setup for mid groups, no doubt about that to bad toa restricts you to one char, or at least me i cba getting another char through toa.

hib caster groups are very uber as well, with both hero and warden beeing able to be bodyguards
 

Jeriraa

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Remem said:
The savage was afk?
No? :D But back then I was still 44 aug. And I admit, it was a close fight... cause the quadhit right at the end got me down to like zero hp's. Don't think I'd have insta-healed in time. :)
Anyways, doesnt change the fact that Savages aint the non-stoppable killing machines on godmode anymore. (Thou the Zerker in our group gets more rezzes than the Savage during the odd RvR night - reason for that might however be that the Zerker is a Troll.)
 

Corran

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Remem said:
No bigger experience of alb castergrps since so few out and i played my wiz loooooooooong ago what setup for alb btw?

1 mind sorc
1 body
2 caba
1 mincer
2 cleric
1 pala

?

run that sometimes.. thou normaly it is

1mind sorc
2 split spec sorc (40body, 36mind)
1 cabby
1 mincer
1 pally
2 cleric

Is nice as so much utility in it as well.

sorc can nuke for 300-600 with debuff
4*demezz
1 mezzer & 2 backups
4 pets (makes me feel like a hibby)
body guard (god that is overpowered, think i upset some sb's when tried to pa me in a large fight at apk and then died quickly :) )
2 decent roots, 1 backup root
3 Det casters (40%)
group Det chant (on mind sorc)

is fun to play, lots can go wrong thou, especially if mezz doesnt get off. Thou when it goes well it goes very well.. for instance, mezzed all enemy group and killed them all BEFORE mezz ran out, without anyone taking a single hit :)

but then, if we get mezzed we dead just as fast :(
 

Remem

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Corran said:
run that sometimes.. thou normaly it is

1mind sorc
2 split spec sorc (40body, 36mind)
1 cabby
1 mincer
1 pally
2 cleric

Is nice as so much utility in it as well.

sorc can nuke for 300-600 with debuff
4*demezz
1 mezzer & 2 backups
4 pets (makes me feel like a hibby)
body guard (god that is overpowered, think i upset some sb's when tried to pa me in a large fight at apk and then died quickly :) )
2 decent roots, 1 backup root
3 Det casters (40%)
group Det chant (on mind sorc)

is fun to play, lots can go wrong thou, especially if mezz doesnt get off. Thou when it goes well it goes very well.. for instance, mezzed all enemy group and killed them all BEFORE mezz ran out, without anyone taking a single hit :)

but then, if we get mezzed we dead just as fast :(

Yup can imagine its great fun , me myself never run caster grps on mid or well did 1st time a few days ago but like castergrps more in general altho stickin to healer atm cus fun class :) and guild run tankgrps so.

Cant be very hard win mezz tho if good sorc :x or well depends on terrain but in most places of emain the bolt range mezz with nice castspeed suits very well
 

Zapsi

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With mid getting sos bof u name it why would we need 3 healers :p

Place for a damage dealer more.
 

Lethul

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Remem said:
No bigger experience of alb castergrps since so few out and i played my wiz loooooooooong ago what setup for alb btw?

1 mind sorc
1 body
2 caba
1 mincer
2 cleric
1 pala

?

id like to try this to :)

1 sorc (spec so he got e decent cold debuff or something)
2 ice wizz
1 armsman/paladin ML8
1 armsman ML8
2 cleric
1 minstrel/theurgist

that could be funneh with bodyguard :)
 

Remem

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Lethul said:
id like to try this to :)

1 sorc (spec so he got e decent cold debuff or something)
2 ice wizz
1 armsman/paladin ML8
1 armsman ML8
2 cleric
1 minstrel/theurgist

that could be funneh with bodyguard :)

Yep seems nice replace mincer with theurg since otherwise u ll lack interrupts cus theurg got way more interrupt utility then a mincer. and also the 10 sec pbt is nice for caster grps.

Sos not very handy for a pb grp anyhow
 

Ilum

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Jeriraa said:
To you guys quoting me just to post a pic and up their postcount: Grow up!

To Sharma: No, I am NOT comparing Savages to Necros... that was the whole point of my post! There is nothing you can compare Savages to. Hence you can't ballance them. I mean ballance them regarding to what??? They are unique, like Necro's, Bonedancers, Valewalkers, Reavers, Animists...

You can ballance a Zerker because he has counterparts in both realms.
You can balance an Armsman or a Scout and even an Infi because he has a counterpart in the other realms but you just cant balance a Savage.

Anyone asking for Savages to be balanced is kidding himself.

Just because a class doesnt have a counterpart in the other realms doesnt mean you cant balance it. It is still possible to determine whether or not it is too strong compared to the other classes in the game. This was done, and it was deemed so. Hence it got nerfed. Thats called balancing.
 

Pudzy

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Baduska said:
i love that this patch make slots more classes viable, like hybrids etc. thats cool, svgs need charge though since they cant do anything while rooted, just like mercs bms and zerks, that do get charge. end of story simple

Are you trying to diminish any respect some random geek has built up for you over the past few months?
 

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