all albs stop whinning about savages

Pudzy

Can't get enough of FH
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Baduska said:
well with no charge, its like pointless :p
you are clueless

we have less ws which our dps buff make up for making us hit a bit harder but hit less and take hp dmg

we swing less times per round 1.56 contra 1.83 of mercs/bms and 2.0 of zerker, that we got haste to make up for so we swing faster. quads are a rare thing, which is highly offset by a large number of single hits, what you needa look for is attacks per round.

we get better defence though, but in cost of hp again. and end shout all in all pretty balanced. i'd be fair not to give savages pf, but as a light tank that needs to be able to go in and hit, savage really needs charge. cause even if we did 1 shoot all, it wouldn't matter if we couldn't get into melee range

Yes I have to admit savages are totally and utterly absolutely screwed without charge what were they thinking with this change, Mythic need to get a clue tbh.
 

Ilum

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Baduska said:
well with no charge, its like pointless :p
you are clueless

we have less ws which our dps buff make up for making us hit a bit harder but hit less and take hp dmg

we swing less times per round 1.56 contra 1.83 of mercs/bms and 2.0 of zerker, that we got haste to make up for so we swing faster. quads are a rare thing, which is highly offset by a large number of single hits, what you needa look for is attacks per round.

we get better defence though, but in cost of hp again. and end shout all in all pretty balanced. i'd be fair not to give savages pf, but as a light tank that needs to be able to go in and hit, savage really needs charge. cause even if we did 1 shoot all, it wouldn't matter if we couldn't get into melee range

Yeah really, savage is on the verge of extinction. We must open our eyes now, and realize:

1) Every special class RA should be given freely to Savage as a compensation for being gimped.
2) Add /realmrank command for savagse so they can ding up to Realm Rank 5 at their trainer. They need this, as they are crap at low realm rank.
3) For further specializing in playing their Daoc class properly, they are to be referred to Nick's Avatar.
 

remi

Fledgling Freddie
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its all BS, savages must get charge :p

can live without PF, but det charge thing? no.
 

Carnalito

One of Freddy's beloved
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CstasY said:
Originally Posted by Random Yank Savage
So on average I hit for 200 damage unstyled. With whirling dervish Ill hit for 400 damage each hit(about). Then add in a quad, and you hit 1600 damage, with no crits.

Working as intended m8s!!1 :m00:


Huh :confused: :D :confused:
 

klavrynd

Fledgling Freddie
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Dec 22, 2003
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336
must agree that savage ws is just pityfull

1100 unbuffed with 50+ something hammer is zzz
 

Doink-666

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imo savages were never "really" overpowered :p just everytime someone came accross one was in a FG buffed, anyone ever get to actually duel one unbuffed <both> :m00:

....diff story then tbh
 

Loch

Fledgling Freddie
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Dec 23, 2003
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aye, mythic should balance things going off data from duels






































































hi :OD
 

Vladamir

FH is my second home
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Old.Ilum said:
Yeah really, savage is on the verge of extinction. We must open our eyes now, and realize:

1) Every special class RA should be given freely to Savage as a compensation for being gimped.
2) Add /realmrank command for savagse so they can ding up to Realm Rank 5 at their trainer. They need this, as they are crap at low realm rank.
3) For further specializing in playing their Daoc class properly, they are to be referred to Nick's Avatar.

You've made some classic posts in the past Ilum, thats one of your top ones for sure :worthy:
 

Baduska

Fledgling Freddie
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well compare charge to moc on a chanter

both a savage and a chantercan do huge damage.

the savage unlike the chanter needs to close to his target to do damage. were the chanter needs to be uninterupted to do damage. now the chanter has a tool to overcome if he's interupted MoC, and quickcast. now removing charge from a savage is like removing MoC from a chanter resulting in those classes not beeing able to do damage under lots of circumstances. As it is now zerkers and savages are already on par (the reason we run 1 of each) with zerkers beeing allowed to reach their target and do damage and savages not, the savage class will become abselutely obsolete
 

Eroa

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Doink-666 said:
imo savages were never "really" overpowered :p just everytime someone came accross one was in a FG buffed, anyone ever get to actually duel one unbuffed <both> :m00:

....diff story then tbh

and since when are people unbuffed?
 

Puppet

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Baduska said:
well compare charge to moc on a chanter

both a savage and a chantercan do huge damage.

the savage unlike the chanter needs to close to his target to do damage. were the chanter needs to be uninterupted to do damage. now the chanter has a tool to overcome if he's interupted MoC, and quickcast. now removing charge from a savage is like removing MoC from a chanter resulting in those classes not beeing able to do damage under lots of circumstances. As it is now zerkers and savages are already on par (the reason we run 1 of each) with zerkers beeing allowed to reach their target and do damage and savages not, the savage class will become abselutely obsolete

Dude. Nice story; now the practice:

Meet Mids; due to superior CC in the form of 12000 insta's and all forms of CC available to seer-classes (majority of Midgroup has 50% seers) only a total idiot will not get some CC on the enchanter. Chanter, compared to savage, has no determination and will spend a shitload of points to get MOC working once every 30 mins.

The savage on the other hand has perma-end, Determination, majority of time fighting targets which are slowed due to overpowered crap insta disease on a freaking 8 sec recast-timer.

Chanter is perma-interrupted, savage is CC'ed for a utter 12 miliseconds; sprints off to target and beats the living shit out of it in 3 hits.

You are doing fine at the moment without the modified charge introduced in Frontiers. Instead of just waiting how it will go you already whining about it.

Didnt hear you care about balance when savages where WAY overpowered. Now all of a sudden I hear you whine.

Got one thing to say: QQ
 

Osri

Fledgling Freddie
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Dec 29, 2003
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376
Well.

Assist nuuking debuffing hibs drop my leather partychars fast...like in 2sec. Seen it nuff when met good hib nuking grps but then again interruption is teh key.

Also seen how albs assist train have dropped some of our leatherchars in 2 sec before guarder could make there. Funneh hit opponent for 60 pts and grp abla absorbs 60 pts.

And savvys dont quad/triple like every 3rd round average anymore and ppl still want wipe em off from earth but guess its just some ppl need revenge.

Nerf relics and TOA :drink: !
 

Sobek

Fledgling Freddie
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Feb 7, 2004
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503
Savages, cry more, your a hybrid, not a light tank, or heavy tank, you shouldnt even have det in the first place, give Reavers, & Valewalkers det and it would be roughly the same, so only fair with this review that they remove savages from light tank table, and into Hybrid.
 

Corran

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Doink-666 said:
imo savages were never "really" overpowered :p just everytime someone came accross one was in a FG buffed, anyone ever get to actually duel one unbuffed <both> :m00:

....diff story then tbh

Odins.

Met savage. Me unbuffed, savage fully buffed. DT him get him to 1% he IP's. Then he gets down to 80% dt runs out i almost die so IP and finish him off.

Odins, same savage.
He fully buffed, i partially buffed by a lvl 42 passing cleric. DT down. so straight forward fight. I just about beat him in very close fight.

Emain. Looks to be solo savage at mmg.
I let him come to me, DT him, 3hunters pop up and start putting arrows in me. Savage dies, he was unbuffed, sb pop's just as it dies and pa's the daylight out of me. Savage managed to hit me once for very little damage while under DT.

Hadrians. fully buffed sb jumps me, im unbuffed. DT and IP savage comes along and lets us finish fight. just as sb about to die savage gets involved. Hits his chants and begins to run at me. Take out sb just before savage arrives, select the new enemy, hit charge and run away. FA2 to 80% health wait for savage self buffs to drop, use endurance stone turn back and attack him (pre quad and chant nerf) Kill him very easily, both unbuffed, him being only rr2-3 iirc.


Basically. even as an alb. alone savages are nothing. even buffed 1vs1 certain classes have got an advantage against them which mean the savage dies easily. The problem comes in groups. Fully buffed they become very tough. End regen means they style at no health lost etc.
However you cant have everything you want. there should only be 1 light tank a realm. giving realms an extra det + pf + charge tank is unfair as it given mids the advantage of greater selection.

Frontiers is open to alot of change. There will be many changes. SoS 3 for instance will take a heavy nerf during testing. Instead of whining here contact mythic and EXPLAIN not whine about issues and see how it goes from there.
 

old.windforce

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Puppet said:
Dude. Nice story; now the practice:

some blabla

Got one thing to say: QQ


SOOOOOOOOOOOOOOOOOOOOOOo true



Corran said:
Odins.

Met savage. Me unbuffed, savage fully buffed. DT him get him to 1% he IP's. Then he gets down to 80% dt runs out i almost die so IP and finish him off.

Odins, same savage.
He fully buffed, i partially buffed by a lvl 42 passing cleric. DT down. so straight forward fight. I just about beat him in very close fight.

Emain. Looks to be solo savage at mmg.
I let him come to me, DT him, 3hunters pop up and start putting arrows in me. Savage dies, he was unbuffed, sb pop's just as it dies and pa's the daylight out of me. Savage managed to hit me once for very little damage while under DT.

Hadrians. fully buffed sb jumps me, im unbuffed. DT and IP savage comes along and lets us finish fight. just as sb about to die savage gets involved. Hits his chants and begins to run at me. Take out sb just before savage arrives, select the new enemy, hit charge and run away. FA2 to 80% health wait for savage self buffs to drop, use endurance stone turn back and attack him (pre quad and chant nerf) Kill him very easily, both unbuffed, him being only rr2-3 iirc.


Basically. even as an alb. alone savages are nothing. even buffed 1vs1 certain classes have got an advantage against them which mean the savage dies easily. The problem comes in groups. Fully buffed they become very tough. End regen means they style at no health lost etc.
However you cant have everything you want. there should only be 1 light tank a realm. giving realms an extra det + pf + charge tank is unfair as it given mids the advantage of greater selection.

Frontiers is open to alot of change. There will be many changes. SoS 3 for instance will take a heavy nerf during testing. Instead of whining here contact mythic and EXPLAIN not whine about issues and see how it goes from there.

Don't forget to tell you are slash specced and savage prolly too (savage vun, you resistant). I think at time albs had 3 strength relics too

The problem is not that solo savages are unbeateble by there light tank equivelant of counter realms. It's when they can shout a lot and when they are hitting soft targets. Their damageoutput still is lot bigger then what other realms can come up with, combined with 4 seers in a group they are overpowered
 

Fadeh

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Corranhorn: You must have met some crappy savages tbh.

When i duelled Osriig:

With DT i kill him and have like 80% hp left.
Without DT he kills me and has like 70% hp left.

But who cares about duels anyway. Its damageoutput thats important for a light tank. And i think all knows who does the most damage of the classes.
 

Osri

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Fadeh said:
Corranhorn: You must have met some crappy savages tbh.

When i duelled Osriig:

With DT i kill him and have like 80% hp left.
Without DT he kills me and has like 70% hp left.

But who cares about duels anyway. Its damageoutput thats important for a light tank. And i think all knows who does the most damage of the classes.

That was long time ago and I was 2h hammer then.

As now...hth and usually get kicked shit out of meh when dueling warriors/zerker's depends bit too mythics random evade/parry/block generator though.
 

Ilum

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Baduska said:
well compare charge to moc on a chanter

both a savage and a chantercan do huge damage.

the savage unlike the chanter needs to close to his target to do damage. were the chanter needs to be uninterupted to do damage. now the chanter has a tool to overcome if he's interupted MoC, and quickcast. now removing charge from a savage is like removing MoC from a chanter resulting in those classes not beeing able to do damage under lots of circumstances. As it is now zerkers and savages are already on par (the reason we run 1 of each) with zerkers beeing allowed to reach their target and do damage and savages not, the savage class will become abselutely obsolete

:eek7:
 

constanze

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Puppet said:
Didnt hear you care about balance when savages where WAY overpowered. Now all of a sudden I hear you whine.

hahaha so right !
just imagine a 3 reaver assist train with det 5
i really wanna see those whines then....
 

Remem

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Savage is still after nerf a very nice class , but gotta look at entire realm to speak realm balance no point discuss 1 class only. Since realmbalance is what matters after all.
 

Puppet

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Remem said:
Savage is still after nerf a very nice class , but gotta look at entire realm to speak realm balance no point discuss 1 class only. Since realmbalance is what matters after all.

Thats also true; but I dont think Mids where drawing the short end of the straw in that department.

Midgard has a good Healer-class. A decent shaman-class with one of the best spells in the game (PBAE insta-disease / casted AE ranged disease). They got the best tanks. They got good casters. Midgard seems to be only 'lacking' in the stealth-department compared to Hib/Alb.
 

nuky

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Puppet said:
Thats also true; but I dont think Mids where drawing the short end of the straw in that department.

Midgard has a good Healer-class. A decent shaman-class with one of the best spells in the game (PBAE insta-disease / casted AE ranged disease). They got the best tanks. They got good casters. Midgard seems to be only 'lacking' in the stealth-department compared to Hib/Alb.

Albion has a good cleric class. the best CC in the game (no arguement) with the best mez in the game (bolt range, on a base caster race). they got the best defence (9% abs on their equivilant tanks, spec af blah blah). they got one of the best casters in the game (theurg). their 'light tank' is only surpassed by one other in the game (savage). they undoubltablely have the best stealth in the game. the only thing they are lacking is disease in a group, and well they can drop their perma interuping, un-CC'able pets and take that if they want. albion doesnt seem to be 'lacking' in anything.

Hibernia has a good druid class (grey con pets, hold speed, perma interupt). heals and pets comin out their ass. casted aoe disease on eldritch. the best casters in the game, without a doubt. second best stealth classes in the game. (u know the rest)

these wee paragraph's summing everything up in a few words work for every realm i am afraid. saying mid has the best tanks, when zerkers (talking norse / dorf here) are out damaged by infils, and thanes well, being thanes, is just stupid. yes, they have good casters, pity the other realms are better. mid support is the only good thing its got goin for em, and even then hib support is pretty much just as good

but of course everyone has a savage :eek7:

(i'm drunk, and its my party so i'll cry if i want to)
 

Chimaira

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old.windforce said:
SOOOOOOOOOOOOOOOOOOOOOOo true





Don't forget to tell you are slash specced and savage prolly too (savage vun, you resistant). I think at time albs had 3 strength relics too

The problem is not that solo savages are unbeateble by there light tank equivelant of counter realms. It's when they can shout a lot and when they are hitting soft targets. Their damageoutput still is lot bigger then what other realms can come up with, combined with 4 seers in a group they are overpowered

All alb armor are slash neutral nothing resistant.
afaik most savages goes thrust cause it got the better targets.
neutral hib pwnz cleric merc etc.

:m00:
 

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