R
rynnor
Guest
This is a quick snip from the Camelot Herald guide to Alchemy:
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
High level alchemists can also imbue items with attributes, similar to spellcrafters. (Note however that unlike spellcrafted jewel imbues, they do not take up jewel slots, but are added directly to the item itself.) The abilities that can be imbued include:
“Procs”, or damage spells that have a chance of firing off when the weapon is used. At higher levels, Haste, AF buffs, Damage over Time spells, and Damage Shields can also be imbued as procs.
Charged spells, which can be fired on command. Alchemists can also recharge charged items. Charged spells include direct damage, and at higher levels, haste, AF buffs, Damage over Time spells, Damage Shield spells, and very powerful direct damage charges.
Reactive spells, or spells placed on armor which act as “reverse procs”. These can include damage spells (on the attacker, not the armor wearer!), combat haste, AF buffs, Damage over Time spells, Damage Shield spells, and Ablative Aura.
“Particle Effects”. They don’t do anything except look cool, which, of course, is a requirement of any high-powered magic item. (Note: particle effects at this time have been scheduled for introduction with Phase II, along with jewelcraft.)
"Ablative Aura" is a new effect introduced with Alchemy (replacing Bladeturn, which would have been too powerful a reactive effect). This spell gives the player additional magical hit points. Everytime you are hit 1/2 the damage goes to the Aura and the player takes the other 1/2. This occurs till the Aura is broken. At that time the player will take full damage again.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
I knew Spellcrafting was gonna be powerfull but I never thought Alchemy would be like this!!!
This stuff is pretty sick really - its nice that there will be demand for player made items again but with the kind of powers you can load onto this stuff who will bother with drops???
Imagine a full suit of 6 pieces of armor all fully spellcrafted and every piece bearing this ablative aura and other reactive procs - yeugh
Everyone will have a proccing particle effect weapon - how laggy will that be in combat!!!
Even so - bagsy me spellcrafting - just looking for an alchemist partner
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
High level alchemists can also imbue items with attributes, similar to spellcrafters. (Note however that unlike spellcrafted jewel imbues, they do not take up jewel slots, but are added directly to the item itself.) The abilities that can be imbued include:
“Procs”, or damage spells that have a chance of firing off when the weapon is used. At higher levels, Haste, AF buffs, Damage over Time spells, and Damage Shields can also be imbued as procs.
Charged spells, which can be fired on command. Alchemists can also recharge charged items. Charged spells include direct damage, and at higher levels, haste, AF buffs, Damage over Time spells, Damage Shield spells, and very powerful direct damage charges.
Reactive spells, or spells placed on armor which act as “reverse procs”. These can include damage spells (on the attacker, not the armor wearer!), combat haste, AF buffs, Damage over Time spells, Damage Shield spells, and Ablative Aura.
“Particle Effects”. They don’t do anything except look cool, which, of course, is a requirement of any high-powered magic item. (Note: particle effects at this time have been scheduled for introduction with Phase II, along with jewelcraft.)
"Ablative Aura" is a new effect introduced with Alchemy (replacing Bladeturn, which would have been too powerful a reactive effect). This spell gives the player additional magical hit points. Everytime you are hit 1/2 the damage goes to the Aura and the player takes the other 1/2. This occurs till the Aura is broken. At that time the player will take full damage again.
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
I knew Spellcrafting was gonna be powerfull but I never thought Alchemy would be like this!!!
This stuff is pretty sick really - its nice that there will be demand for player made items again but with the kind of powers you can load onto this stuff who will bother with drops???
Imagine a full suit of 6 pieces of armor all fully spellcrafted and every piece bearing this ablative aura and other reactive procs - yeugh
Everyone will have a proccing particle effect weapon - how laggy will that be in combat!!!
Even so - bagsy me spellcrafting - just looking for an alchemist partner