Alchemy pricing standard (hib/prydwen)

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Aeternus

Guest
okay seems prices have been going up and down, some selling for no profit others going insanely high.

So to make some sort of set value pricing, the higher skill alchemist community has agreed on some kinda pricing standard. This table is very simple and proftiable for both customer and crafter, respect the fact we spend insane amounts of money from our own pockets to raise skills, while you use your money to improve your character!

Current pricing list for alchemy is:
2x for procs
3x for reactive procs
2x for charges
Potions, dyes, poison is free market and prices differ from alchemist to alchemist...

as far as testing has shown, quality of procs doesnt matter (no selling mp procs for huge prices....), this is why we need to have a set price to cover our losses.

This alchemy pricing standard should prevent anyone getting monopoly on market as well as people ripping others off.

You can find the pricing list as well as item list here: http://www.midnightsojourn.com/alcref.pdf
 
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old.Gromnir

Guest
Great!

This is also quite a help for us who is buying, this way we have something to go on insted of spamming /b for prices.
 
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Lomald Umilinn

Guest
I don't know what to tthink about these prices as a currenly Master Alchemist of Albion @ Excalibur. Here is my point of view in your prices. (took this topic as an alchemist topic).

It cost us A LOT OF TONZ OF GOLD to gain skill in alchemy ... first 500 points .. almost free of chrage .. maybe 50G or so ... then 500-600 about 200G .. then its just speeding up ... now i make items that cost me 25G to craft, and npc sells them for not even 30% ... usually gets 6G back from that 25G.

My point is that your list seems ok at the first sight of it. Insanely high prices = not good for reputation or realm in particular...insanely low prices = not good for crafters markets since then we can't possible ever get back our cash spent while your chars will be uber.

Reactive procs are (imo) one of the games best things, cost very much money to craft and takes hell amount of tonz of cash to be able to craft so 3X material cost (which is about 750G at highest) is fair enough imo.

imo I would try to go for 2.5X for procs since best proc in game (the one that cost the most) will still only cost about 150-200G which is not much concidering the gain from the persons that buys them.

And i agree that potions should be free to set price .. SINCE they are very cheap to craft (like 1-3G at most) ... BUT i would not go below 5G per potion .... why? Here is the fact:
you have to minutes, sometimes hours to craft the potion orders.
because yo must craft 2-3 gray potions first (which takes time) then mix them into the real potion(takes more time) and a 5minute craft for 1.5G just ain't worth it. I woul dlike to say that power potions,healing potions etc should be 4-5X material cost only becase they take so GOD damn insanely much time and patience to craft.

NOT worth it for only a few pennies profits imo.

thats my point of view of the alchemy so far.

//Master Alchemist and going fast up.
 
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old.Gromnir

Guest
A respectfull point of view.

I'v only ever crafted weapons, but I wanted to begin crafting again after the patch (cash level have been keeping me back though).

A exampel of what I would not mind:

a dye - a black dye 30g, now thats alot.

A crafter makes it at half price 15g, the crafter invest his time in it, he then gets a buyer that buys it at 15g. So the crafter is a zero gain, why not make the prices so that the crafer earn about 5 to 15g on every item he makes. Its only fair and it would help him gain more crafting skill and it would help him make a stock. I dont see anything wrong in making a profied from your crafting, after all you invest alot of time in it and people dosent just pay for the raw materials but also the time you spend on crafting the items.
 
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Aeternus

Guest
I got an order for 50 mana potions earlier, i used a 50%markup profit, the customer didnt seem to mind and hes most likely going to order more... id probably use higher markup for those potions that require 2xpotions as ingredients, cause they take ages to make!

to be honest, alchemy pricing is just horrible out of balance and its total chaos out there... and as for proc quality not making any difference, oh wow yey.... whats the point on having quality on them then? how frustrating it must feel to make a mp proc just to know its just as worthless as the other 1000 you made when skilling up :D
 
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Aeternus

Guest
Originally posted by old.Gromnir
A respectfull point of view.

I'v only ever crafted weapons, but I wanted to begin crafting again after the patch (cash level have been keeping me back though).

A exampel of what I would not mind:

a dye - a black dye 30g, now thats alot.

A crafter makes it at half price 15g, the crafter invest his time in it, he then gets a buyer that buys it at 15g. So the crafter is a zero gain, why not make the prices so that the crafer earn about 5 to 15g on every item he makes. Its only fair and it would help him gain more crafting skill and it would help him make a stock. I dont see anything wrong in making a profied from your crafting, after all you invest alot of time in it and people dosent just pay for the raw materials but also the time you spend on crafting the items.

you know whats fun. dye materials comes in stacks of 5... so someone wants 1 pot of black enamel... you have to buy materials for 5 and if you cant sell the remaining 4... well your actually going on a loss for making dye to someone! You can forget about vaulting it since dyes dont stack due to them having individual quality.... what the hell does dye quality matter? does 95% black dye make your armor less black than 96%quality? :D
 
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old.Gromnir

Guest
LOL :rolleyes:

[Khromnir walks up to aeternus]

Say could you make me some qua 100% dye?
This qua 96% just isent me, look at it its faling on the cloak by now. And I tell if it isent qua 100% you'll just end up washing of the dye when you wash of that dierty albion blood from your armour.

/em stoppes talking like some american bimbo

Jesus myth realy firgured that on out dident they.

:rolleyes:
 
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Lomald Umilinn

Guest
We have agreed on the following on Albion / Excalibur.
Potions are for people who arre levling their skills up at moment, we "high level crafters" do *not* want to do them. Reasons?

Here are the reasons: takes waaaay too much time, cost a lot to craft, they don't stack .. our inventory gets fulll in no time, even if we charge 4X material cost it's not enough to compensate the insanely time it takes to craft all Strong Elixirs (which is really what everyone wants to order), and the last reason is .... concidering the time they take to craft (due to that we have to mix several gray potions in them) they are never going to be profitable. So we have agreed on letting the lower skilled alchemists have monopoly on them with a free set or price.

We have also agreed on the following prices for Albion / Excalibur and that IS the prices we are going to use, we think that they are just fair and if you who wan'ts the items don't think the same .. don't concider buying then .... spend 15P of your own money first and we'll see what you think afterwards.

Here are the prices we have agreed on (and the reasons behind it):
Potions/Elixirs: Free for levling up crafters with free price .. impossible to gain anything from these due to insanely crafting time it takes.

Procx: 2.5X material cost .. meaning level 50 procs will still not cost more then 150-200G which is fair concidering the huge amount of cash level 900-1000 takes (you loose more then 45G per item crafted if you resell to npc) and we think that 200G for a level 50 proc which took us 15-20P to get is **NOT** overcharge.

Reactive procx: 3X material cost. This is where we probably will make most of our money .... the reactive procs. This is what makes alchemy alchemy .. together with the weapon procs. We take 3X material cost becuase they stack in 5 (the components), everybody most likely wants armor imbuement with reactive procs. 3X material cost is just fair becuse we will get 4 items over which we will have a hard time selling.

Dyes: We will give these to the levling up crafters .... too much of a loss .. black dyes requires bloody 18 flasks of water, 18 alums and 1 dye ingredient .. means we buy 18 water, 18 alums and FIVE (thats rigt .. 5) black dye ingredients ... which mean sthat we will get 4 left if we can't sell more then 1. Insane crafting system ... we won't sell them unless they order a full set and Then that set price will be 20G for the best dyes instead of npc's 30G.

That's my point of view of alchemy since im 50 points from Legendary Grand Master now, i should know what im talking about. There's only 3 "high level" alchemists in albion and we have agreed with these terms and prices.

When potions are made easier to craft for us highlevel crafters we can discuss about taking orders on them.

/cheer to mids, /laugh at hibs.

//Grand Master Alchemist.
 
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Shike

Guest
loooool

Reactive Ablative Arcanium Armor Tincture costs 254g 10s 60c to make. There are 6 armorparts to put this reactive procc on, which equals out to:

(6*254.1060)3=~4.6platina for a full set of armor. GOOD LUCK selling that.

Mythic have stated that alchemists and spellcrafters are supposed to be funded by guilds. The prices now are totally outrageous imo. 4.6platinas for a full set of armor is a joke.

I plan to do alchemy later on and I had the normal 20-25% pricing markup on things in mind since I dont wanna craft to make cash, I rather do it as an service to my realm (the real cash lies in trinketing imo). You complain about the price to skill up, well <cough> to skill up to max in fletching costs about the same as Alchemy. I dont see fletchers charging 300% on their stuff from materialcosts?
 
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Aeternus

Guest
well im certainly not charging 3x for the last reactives... might not even charge 3x for any reactives. but im sure taking 2x for anything while im skilling up... no one has had a problem with it so far, some even pay 10x just to help out (thanks!).

Im not in it for profit, just to craft and make stuff for realmies.
Hib/pryd is kinda low on people as well, its hard for guilds to fund or even hunt for money... not having df acess for easy gold like the other realms who probably have people making 2p a day.
 
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Shike

Guest
a small tip to you that consider the stacks of items a problem is to only sell those potions in the same stacks as you have to buy them. Then if the buyer find someone who sell them in singles, well, what to say, grats to that customer. I prefer to buy potions in a bunch, since they are quite good and bying 1 to keep is kinda... silly, considering I have to go to TNN to buy the stuff. Might aswell buy 10 of each I use at once and vault some.
 
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Aeternus

Guest
some buy em in 100s and store at alts. only problem for a crafter is you need to pretty much make em and sell em right away.. i mean where do you store 100 potions?
 
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Shike

Guest
aeternus, all crafters have that same problem....

I meant when people order something from you for instanse.
 
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Aeternus

Guest
i was checking what people charge for reactives on the us servers.. seem they have same problem, anything from 300gold to 600gold...
 
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old.Nikolas

Guest
Does anyone know how much it costs to reach 1000 on average? I am only at 730 and i am down to 15 plat :(
 
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Shike

Guest
ppl in US have made it to 1000 with 14p and more. I guess you will make it to 1000 with the 15p you have left.

Go from 0 to max costs about 30p or so I think in SC. Alchemy works like fletching, low costs to 600 and then raises astronomically. I made 700 to 800 fletching and it costed about 3.5p which is quite a lot for that low skill-lvl.

I read a possible explanation:

Archers can easily skill to 590 on arrows to provide themselves with arrows cheaper than bying them from merchants. Assassins can now do the same with alchemy.
 
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Aeternus

Guest
reached 900 and it now costs about 1p for 10-15 points, depending on my luck... although the price table just gets worse and worse so 1p is really good for 10-15skill points, heard the last 10 points to 1000 will cost around 5p! ugh...

Takes about 50-100gold to get to 500skill in alchemy, where you can make all the regular poisons. This crafting skill is defintly made for nigthshades to lower their costs, like fletching for arrow users. Most of the potions also require low skill, tanks might wanna spend the 500gold or so to get to do potions for themselves.
 
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old.Nikolas

Guest
I got to 800 last night at a total cost of about 2 plat from 0 skill. I have made sales of about 500 gold profit, so about 1.5 plat down at the moment :)

I have noticed from my planned skill route that certain procs are used later for the 1st set of reactive procs:

839 - Volatile Fire Asterite Weapon Tincture - used @ 969 skill for a reactive proc

844 - Volatile Cold Asterite Weapon Tincture - used @ 974 skill for a reactive proc

849 - Volatile Energy Asterite Weapon Tincture - used @ 979 skill for a reactive proc

854 - Volatile Spirit Asterite Weapon Tincture - used @ 984 skill for a reactive proc

I will quite happily make these items in bulk for a more experienced Alchemist at 10% loss if any require them :)
 
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Aeternus

Guest
hey nicolas that sounds splendid, im currently making those reactive procs, would be a time saver to buy em off you.
 

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