K
Kagato.
Guest
Here is the first Albion RvR Report for the month of August. Make note that the format is subject to change. The subject of this report is about the challenges and issues our realm faces in RvR. This report is not about specific classes in RvR nor should it be. Please keep the discussion constructive.
Albion RvR Report, August 2003
Overview:
Albion is experiencing more difficulty in forming competitive RvR groups compared to the other realms. While Albion performs on a more equivalent level in large-scale conflicts, the realm fares more poorly in 8 vs. 8 battles due to a number of factors. The result is a large amount of frustration felt by lower realm-ranked Albion teams, pick-up groups and casual players.
Concern: Availability of Key Support Abilities
A chief issue facing Albion RvR teams is the relative difficulty in grouping the necessary classes to provide key support abilities. Key support abilities include base and spec line buffs, primary healing, all six spell resist buffs, primary crowd control, level five group speed, group endurance regeneration and pulsing blade turn. To encompass all of these major abilities, an Albion group would require five separate classes (Cleric, Friar, Paladin, Minstrel, Sorcerer and Theurgist), while Midgard would need four (Healer, Skald, Shaman and Runemaster) and Hibernia would need three (Bard, Druid and Warden). Due to this higher requirement for specific classes combined with a higher number of class types available to the realm, Albion groups experience greater difficulty in forming well supported teams for RvR. More often, an Albion group must sacrifice one or more of these key support abilities and instead rely on secondary support abilities such as group ablatives, caster-level speed, secondary crowd control and secondary healing. Furthermore, compared to equivalently supported groups in the other realms, Albion teams that manage to group all of the primary aforementioned support abilities are more restricted in flexibility since more group slots are filled.
Concern: Class Desirability
Certain battle-turning abilities for Albion are only available within undesirable spell lines. These underplayed spell lines include major RvR abilities such as GTAE, PBT and bolt-ranged AE mez. The overall spell lines that offer these abilities are generally viewed as lacking in either utility or damage potential, especially when compared to similar lines in the other realms. The perception that these lines force the player to become a “one-trick pony” has resulted in less people speccing their characters to include these abilities or these abilities are only acquired at a lower spell level and potency. The lack of desirability in playing classes with over-specialized, but important group abilities contributes to the difficulty Albions face in competing against the other realms in RvR.
There are also other Albion classes that perform well in the area of PvE, but poorly in RvR for varying reasons. Such classes that have high populations, yet relatively low average Realm Points need to be investigated on an individual basis to determine why they are not as viable in the RvR setting. Appropriate adjustments can be made with the aid of the respective Class Team Leads.
Concern: Realm Abilities
Albion RvR groups currently rely on certain group active RA’s to compensate for weaknesses in support and suppression capability in the group, while other class-specific RA’s are viewed as not worth the points or broken. A common view in the Albion community is that a number of group RA’s have been used to balance Albion groups against the other realms. Lower realm-ranked and casual players perceive an inequity between the realms arising from the view that Albions need to acquire realm abilities to compete against the natural abilities in comparative classes from the other realms.
Concern: Frontier Layout and Keep Design
The Albion Frontier is arguably the most difficult to navigate out of the three realms. There are many high-level aggressive mobs that spawn or patrol along major pathways. Other aggressive mobs are very difficult to spot, tend to agro in multiples and are also situated near high traffic regions. Low visibility from hilly landscapes and dense forests of trees add to the difficulty in traversing the terrain. Lower-level and even more experienced Albions are less inclined to explore their frontier and help defend keeps at the risk of an XP death. The Albion Power Relic Keep is also the only Relic Keep that isn’t situated on a hill, making it less defensible. Out of all three Power Relic Keeps, Albion’s is also furthest away from the nearest Border Keep. Line of sight problems with defending Albion Frontier Keeps is another concern of the Albion community.
Specific Issues: Crowd Control
In group vs. group combat, the ability to cast area-effect mez, root or stun first still plays a decisive role in affecting the outcome of the conflict. A major concern arises in small-scale combat since Albion groups tend to lose the initiative in the use of crowd control. This is because of the availability of range 1500 instant-AE mez, root and/or stun in Hibernia and Midgard, but not Albion. The range 1875, three-second cast, AE mez provided to Albion is not as an effective tool for players trying to gain the initiative in casting crowd control. The other forms of crowd control available in Albion are even less effective in this regard. This disadvantage is more pronounced in skirmishes involving groups traveling at level 5+ speeds that can more easily run within 1500 range and utilize various forms of instant-AE CC first.
Specific Issues: Secondary Support Healing
In practical RvR, it is relatively difficult to switch between casting heals and engaging in melee combat as opposed to healing and suppression, yet Albion’s only secondary support healer is also a dedicated melee class. This results in many Albion players feeling frustrated due to a lack of support healing in their RvR group. The other realms each have atleast one class that can cast secondary healing and is designed for additional support and/or suppression roles.
Specific Issues: Defensive Abilities
Many of the PvE tools available to Albion tank classes for defending vulnerable group mates either aren’t coded to be utilized or are much less effective in RvR. Though this affects all realms, Albion particularly suffers the most from this situation since the realm has the highest number of “soft target” classes. Major support and suppression abilities such as primary crowd control and PBT are also assigned to Albion cloth-caster classes, but available to heavier armored classes in the other realms.
Specific Issues: RvR Class Recognition
Certain classes that play vital roles in Albion RvR groups can be easily identified by enemy players. Unique items such as instruments and armor types are the cause of this issue. This makes it less challenging for players in the other realms to target specific support functions in an Albion group and more frustrating for Albion support players. As a result of visual design, Midgard classes do not experience this issue to the same degree.
Specific Issues: Dual Speccing
Many Albions believe the need for dual speccing the Polearm or Two-Handed style lines to be unfair considering dual speccing is not a requirement for the heavy weapon users of the other realms. Having to spend more specialization points to achieve a comparable level of damage variance is seen as a handicap to those classes that are required to dual spec.
Other Issues:
- Extreme caster damage variance from high resist levels against spells and negative resists from debuffing
- Casters not getting an auto-target when their Bladeturn is hit by an arrow
- Line of sight targeting not taken from the head of the character
- Overwriting resurrection spells
- Prevalent use of buff bots
- Radar and other forms of cheats
- More noticeable incentives for taking and holding keeps
- Using loot bags in relic rooms to hinder relic targeting especially for those on SI client
- Using F7 and grab to easily pick up relics from the edge of the relic room due to the relics being situated close to the entry ramp
- Realm points for heals and crowd control
- Melee class usefulness in keep and relic sieges
- Albion lacking the Celerity buffs spell line
- Existence of “Flavor of the Month” classes in the other realms
Albion RvR Report, August 2003
Overview:
Albion is experiencing more difficulty in forming competitive RvR groups compared to the other realms. While Albion performs on a more equivalent level in large-scale conflicts, the realm fares more poorly in 8 vs. 8 battles due to a number of factors. The result is a large amount of frustration felt by lower realm-ranked Albion teams, pick-up groups and casual players.
Concern: Availability of Key Support Abilities
A chief issue facing Albion RvR teams is the relative difficulty in grouping the necessary classes to provide key support abilities. Key support abilities include base and spec line buffs, primary healing, all six spell resist buffs, primary crowd control, level five group speed, group endurance regeneration and pulsing blade turn. To encompass all of these major abilities, an Albion group would require five separate classes (Cleric, Friar, Paladin, Minstrel, Sorcerer and Theurgist), while Midgard would need four (Healer, Skald, Shaman and Runemaster) and Hibernia would need three (Bard, Druid and Warden). Due to this higher requirement for specific classes combined with a higher number of class types available to the realm, Albion groups experience greater difficulty in forming well supported teams for RvR. More often, an Albion group must sacrifice one or more of these key support abilities and instead rely on secondary support abilities such as group ablatives, caster-level speed, secondary crowd control and secondary healing. Furthermore, compared to equivalently supported groups in the other realms, Albion teams that manage to group all of the primary aforementioned support abilities are more restricted in flexibility since more group slots are filled.
Concern: Class Desirability
Certain battle-turning abilities for Albion are only available within undesirable spell lines. These underplayed spell lines include major RvR abilities such as GTAE, PBT and bolt-ranged AE mez. The overall spell lines that offer these abilities are generally viewed as lacking in either utility or damage potential, especially when compared to similar lines in the other realms. The perception that these lines force the player to become a “one-trick pony” has resulted in less people speccing their characters to include these abilities or these abilities are only acquired at a lower spell level and potency. The lack of desirability in playing classes with over-specialized, but important group abilities contributes to the difficulty Albions face in competing against the other realms in RvR.
There are also other Albion classes that perform well in the area of PvE, but poorly in RvR for varying reasons. Such classes that have high populations, yet relatively low average Realm Points need to be investigated on an individual basis to determine why they are not as viable in the RvR setting. Appropriate adjustments can be made with the aid of the respective Class Team Leads.
Concern: Realm Abilities
Albion RvR groups currently rely on certain group active RA’s to compensate for weaknesses in support and suppression capability in the group, while other class-specific RA’s are viewed as not worth the points or broken. A common view in the Albion community is that a number of group RA’s have been used to balance Albion groups against the other realms. Lower realm-ranked and casual players perceive an inequity between the realms arising from the view that Albions need to acquire realm abilities to compete against the natural abilities in comparative classes from the other realms.
Concern: Frontier Layout and Keep Design
The Albion Frontier is arguably the most difficult to navigate out of the three realms. There are many high-level aggressive mobs that spawn or patrol along major pathways. Other aggressive mobs are very difficult to spot, tend to agro in multiples and are also situated near high traffic regions. Low visibility from hilly landscapes and dense forests of trees add to the difficulty in traversing the terrain. Lower-level and even more experienced Albions are less inclined to explore their frontier and help defend keeps at the risk of an XP death. The Albion Power Relic Keep is also the only Relic Keep that isn’t situated on a hill, making it less defensible. Out of all three Power Relic Keeps, Albion’s is also furthest away from the nearest Border Keep. Line of sight problems with defending Albion Frontier Keeps is another concern of the Albion community.
Specific Issues: Crowd Control
In group vs. group combat, the ability to cast area-effect mez, root or stun first still plays a decisive role in affecting the outcome of the conflict. A major concern arises in small-scale combat since Albion groups tend to lose the initiative in the use of crowd control. This is because of the availability of range 1500 instant-AE mez, root and/or stun in Hibernia and Midgard, but not Albion. The range 1875, three-second cast, AE mez provided to Albion is not as an effective tool for players trying to gain the initiative in casting crowd control. The other forms of crowd control available in Albion are even less effective in this regard. This disadvantage is more pronounced in skirmishes involving groups traveling at level 5+ speeds that can more easily run within 1500 range and utilize various forms of instant-AE CC first.
Specific Issues: Secondary Support Healing
In practical RvR, it is relatively difficult to switch between casting heals and engaging in melee combat as opposed to healing and suppression, yet Albion’s only secondary support healer is also a dedicated melee class. This results in many Albion players feeling frustrated due to a lack of support healing in their RvR group. The other realms each have atleast one class that can cast secondary healing and is designed for additional support and/or suppression roles.
Specific Issues: Defensive Abilities
Many of the PvE tools available to Albion tank classes for defending vulnerable group mates either aren’t coded to be utilized or are much less effective in RvR. Though this affects all realms, Albion particularly suffers the most from this situation since the realm has the highest number of “soft target” classes. Major support and suppression abilities such as primary crowd control and PBT are also assigned to Albion cloth-caster classes, but available to heavier armored classes in the other realms.
Specific Issues: RvR Class Recognition
Certain classes that play vital roles in Albion RvR groups can be easily identified by enemy players. Unique items such as instruments and armor types are the cause of this issue. This makes it less challenging for players in the other realms to target specific support functions in an Albion group and more frustrating for Albion support players. As a result of visual design, Midgard classes do not experience this issue to the same degree.
Specific Issues: Dual Speccing
Many Albions believe the need for dual speccing the Polearm or Two-Handed style lines to be unfair considering dual speccing is not a requirement for the heavy weapon users of the other realms. Having to spend more specialization points to achieve a comparable level of damage variance is seen as a handicap to those classes that are required to dual spec.
Other Issues:
- Extreme caster damage variance from high resist levels against spells and negative resists from debuffing
- Casters not getting an auto-target when their Bladeturn is hit by an arrow
- Line of sight targeting not taken from the head of the character
- Overwriting resurrection spells
- Prevalent use of buff bots
- Radar and other forms of cheats
- More noticeable incentives for taking and holding keeps
- Using loot bags in relic rooms to hinder relic targeting especially for those on SI client
- Using F7 and grab to easily pick up relics from the edge of the relic room due to the relics being situated close to the entry ramp
- Realm points for heals and crowd control
- Melee class usefulness in keep and relic sieges
- Albion lacking the Celerity buffs spell line
- Existence of “Flavor of the Month” classes in the other realms