Albion best setup 2nd capter !!!

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Puppetmistress

Guest
Originally posted by Pin
Yes, the offhand adds a lot more, but dropping to 39DW doesn't mean you lose 30% of your damage. It means you lose 30% of your damage 5% of the time, or 1.5% total.

Actually, it's more like 2.5% total as you lose some effective haste, and sometimes swings aren't styled - but anyway, you don't lose anything like 30%.


Well yes you dont loose 30% if you're dualwielding. But why spec 42 shield if you wanna dualwield :)

Im talking abuot the damage a merc does once he equips the shield :p
Due to current game-mechanics this is only for the people who like pain and then you make choice either DW or S/S. With S/S you will loose 30% dmg if not more.

The loss when using DW is ofcourse alot smaller. Alot of people will 'face' light-tanks because they think back-positional is good (and procs PF often) and then Dual Shadows might be good.

When I think about it I always /face tanks when playing druid and I am being guarded (or not yet).. Perfect for DS actually :D

I just dont see the use for speccing like this because of the issues when switching from S/S to DW but that's just me /shrug
 
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Puppetmistress

Guest
Originally posted by Sharp Thing
ok please tell me exactly how the sorcer has to press his debuff to make it debuff 62% instead of 38 and let the theur do decent dmg, i beg you, tell me how!

400 dmg what Dom says is with this debuff.

Full debuff means theurg would do closer to 550-570 regions (like a chanter does after heat-debuff stun nuke nuke nuke dead)

400 dmg / 1.5 sec is very nice. Im just questioning if the sorc even has enough time to debuff because he will always be prime target no. 1 (compared to void-eldritch / mana-chanter who has the bard before them in /assist train).
 
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old.Zanaa

Guest
A)I think main reason current alb tank grps are not doing as good as they should is lack of interrupt ability, it is often stopping enemies from healing rather than healing that wins fights atm.

b)I had an idea for a versatile alb mage grp, never played alb so cant call myself expert, but this grp has various debuffers debuffing DD&pbae for each other + lots of nasty stat debuffs (value of dex/qui debuff for example, is underrrated), high interrupt capacity(3pets etc) and maybe most importantly lots of cc/cure mez classes. When you get the jump, enemy will be in deep shit. Only flaw is no shieldtank, but albs always run in zerg anyway :) It would be really evil in the zerg!

cleric
cleric
mincer
sorc 47body/26mind
sorc 44mind/31body
icewiz
icewiz
spirit cabalist
 
I

Ialkarn

Guest
Originally posted by old.Zanaa

cleric
cleric
mincer
sorc 47body/26mind
sorc 44mind/31body
icewiz
icewiz
spirit cabalist

Dead group

2 pbaoers aren't enought,you need 3
 
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old.Zanaa

Guest
Originally posted by Ialkarn
Dead group

2 pbaoers aren't enought,you need 3

its a myth, only true if there are no other heavy damage dealing in group, and the pb here is secondary to dd's + its debuffed(cold/cold)
 
A

Arnor

Guest
Originally posted by Puppetmistress
Levithian rocks due to the proc doing pretty insane damage. Also dont forget its a level 50 positional compared to the Merc using his any-amy :)

I hit with my friar a wiz in a duel for 707 on boon (this was with a crit btw) and that is with 243 quickness :p

wanna guess why Im lvling a reaver? :p
 
F

Freppe^^

Guest
Albs best setup is like 4 infils, 2 minstrels n 2 scouts + 8 buffers at apk !
 
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Puppetmistress

Guest
Originally posted by Arnor
wanna guess why Im lvling a reaver? :p

You wanna be overpowered again like your big hairy troll-bear?

Nah joking mate, reaver seems like a fun class to play, like most hybrids (to me).

Im playing a.... champion (!) on Hib/Pryd when Im bored with RvR with my druid there.

I play with big LW hammer speed 5.3, absolutely blows in PvE, cant get a single reactionary off (well sometimes o_O) but its fun and it looks funny too :))))

I all know they say hybrids are gimped but in the end... who cares, if you're having fun thats all what matters :)
 
K

kjel

Guest
Originally posted by old.Leel
Hib tank group works, we're doing it on hib pryd atm. Beating savage groups even. Can't beat Everlast or to a lesser extent Dogma though. But the others we have met go down. The main problem with fotm savage groups is three healers. We use ae diseasee and ae str/con debuff from mana eld and nature druid roots, it works like a charm, and mana eld got snare dd as well. Bm's got prevent flight and snow shower that is rear style that snares. Our group actually worked best that day when my mana eld was the only caster in the group. Then we also had reg/nurture druid, reg/nature druid and warden and bard and 1 hybrid hero and 2 bm's. Oh, and bm's got that nice side positional stun as well, ice storm, and they got a third in that chain at 50 celtic dual as well that rocks.

That's a nice melee group you guys have, get a high rr and more RA's and it'll be pretty scary.
 
I

Ialkarn

Guest
quote:
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Originally posted by Ialkarn
Dead group

2 pbaoers aren't enought,you need 3
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Originally posted by old.Zanaa
its a myth, only true if there are no other heavy damage dealing in group, and the pb here is secondary to dd's + its debuffed(cold/cold)

It's not a mith,it's how things works:

pbaoe give multiple damage,you can't compare it to dd,also you have factors like iterrupts,if your sorc die you can manage to iterrupt 2 casters in a cage and assist back on your ma,whit 3 it become a serious problem.

And more than that:
2 pbaoers does an ammount of damage it can be controlled by the healers of the group 3 makes this possible only a for a short period of time,4 makes it impossible.


Originally posted by old.Zanaa
cleric
cleric
mincer
sorc 47body/26mind
sorc 44mind/31body
icewiz
icewiz
spirit cabalist

Thats a mith.

This setup outside the zerg would win a battle every 30 mins when bof moc and purge are up.

2 sorcs and 1 cabi? 2 of them are too much.

and no tanks? what when the group get mezzed whit purge down? you can write "/release" in advance.
 
T

Trubble

Guest
Best albion group:

base group:

2 clerics
1 mincer
1 theurg - best cc in game

tank add on:
1 sorc
1 pally
2 det. tanks

caster add on:
2 ice wizzies
1 ae-dot&disease cabby or sorc
1 pally or reaver

strategy:
1. sorc does initial cc and draws aggro, sorc stays alive with help from clerics so theurg can do followup cc.
2. people with instas use it for interrupts.
3. mincer use demez/sos to counter enemy cc and help keep sorc alive.
4. rest of group goes for max damage and killing power.

Why worry so much about sorc? while enemy prime target is alive, rest of group is free to act. should another char than the sorc be prime target, same strategy goes, and sorc does cc and takes over the role of the guy who is prime target as good as he can.

Only skill this game requires is evaluating when its optimal to use your chars abilities.
 
A

Arnor

Guest
Originally posted by Puppetmistress
You wanna be overpowered again like your big hairy troll-bear?

Nah joking mate, reaver seems like a fun class to play, like most hybrids (to me).

Im playing a.... champion (!) on Hib/Pryd when Im bored with RvR with my druid there.

I play with big LW hammer speed 5.3, absolutely blows in PvE, cant get a single reactionary off (well sometimes o_O) but its fun and it looks funny too :))))

I all know they say hybrids are gimped but in the end... who cares, if you're having fun thats all what matters :)


amen!


im making reaver primarily because they are anti-paladin, wanted one since they announced that reaver was comming, was pissed as hell that mid didnt get it ^^

that and i've met whyp too many times not to want to join the darkside ;)
 
P

parzi

Guest
usual setup we play on dartmoor/alb is 2 clerics , mins sorc wind/earth theurg 50shield pala, 2 thrust mercs. works fine, even vs high rr fotm grps if ras up :p
 

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