Albion best setup 2nd capter !!!

D

Dom

Guest
Hello again, remember i posted something like this in summer, but now i have discovered another grp, based in my views over chain guard, defense vs fotm savages etc, effect over savages with dex/quick debuff and asd aoe etc. I write all members and with their spec, and explain the roll of any of them in the grp.I bet you will laugh against some spec , but nm.Before to start , i have to say this grp misses Disease aoe disease and nearsight .

This grp is based vs midgar in the defensive stuff and ofensive stuff vs hibernia.


Cleric smite/rejuve (35 smite / 41 rejuve )

Cleric enhan/rejuve ( 37 enhan / 39 rejuv )

Theurgist earth/ice ( 37 ice / 39 ice )

Sorceror body/mind ( 37 body / 39 mind )

Mistrel grp mistrel ( 50 instrument / 40+ slash / some points in stealth )

Paladin ( 46 chants / 42 shield / 44 weapon ( slash or trust , depend of what you chose for the mistrel , if mistrel goes slash, pala trust or vice versa )

Merc slash/shield ( 50 slash / 42 shield / 39 dw )

Merc thrust/shield ( 50 thrust / 42 shield / 39 dw )


well, funny spec , arent they ? :)

Will explain now , reason because i didnt add crush dmg is because in the most you will have to kill chamys, healers and mages and druids; and for this are needed slash and thrust dmg.

Reason of cleric with smite, is to interrupt and defensive stuff, and because the clerics have one offensive stuff in the starts of battles .

Reason to go for 37 enhan / 39 rej isntead of 36 enhan / 40 rej ; is because the energy ressist ressist are very important vs hibs magic grps.

Theur spec is for defense against savages , with single asd and bubble. Earth pets to interrupt Hib pb box.Root to help in the cc and the reason to go ice, is because the base dd cold spec is one the important points in this grp. lets later.

Sorcer isnt going to full mind spec , because he will have to do debuffs/stats ( defense stuff vs hard melee enemies ) and debuff magic cold stuff. Imo the yellow aoe mezz is total enough.

Mistrel goes for 50 instrument to have the last ablative and because in the next ver. he will get lvl 50 dd.

Nothing to explain in pally.

Merc : i am sure... you though 42 shield... hahahha, or something like this =).Well the reason is because i have tested dmg with Creative ( tomatera's bm with this spec, and she did really nice dmg ).So both mercs can change btw 2 hands dmg or shield / hand dmg to chain guard each others when some ememies comes to bother them, while there are ganking any healer, druid, mage, etc...

Before to explain the way of play. Have to say this grp will go sprinting/speed all the time.So this grp is needed of very good paladin and mana potions


Way of play vs Midgar : (will put the example only vs fotm grps )

Mezzing 1st : if your sorc is good, this will happen the most of the times cause of ur long range with mezz . Sorcer aoe mezz all , then one of the cleric stun pac healer . Pala stays to guard, then the sorcer use all his isntant debuff and debuffs cold the pac healer. Then mercs , cleric using smite dd, theur with dd base, mistel with dds/weapon etc , they will kill the pac healer in 1-2 secs. Now one of the cleric stuns the chamy and repeat again the same way to kill. At least the pac healer has to die.
The sorcer will contienue single rooting every savages/zerk etc if he has time, at least he will have time for 1-2 fotms.
The theur will spam pets over all the healers that still are alives and the mercs will gank them.
Lets leave the tanks to kill them at the last of the battle.

Getting mezzed : sometimes will happen , your sorcer can qc mezz them, because in the most of time, he wont get mezzed.our mercs will pass the mezz fast, to start chain guarding everythging.
If after doing all those things , you still have problems. you can SoS and bof to defense.Passed some mins of battle you can start again the Way of kill, with pets assist etc.

Way of play vs Hibernia : ( will play the example vs pbaoe grp , because melee hib grp is just the worse joke i have heard ).

Mezzing 1st : this wont happen a lot because of instant lul of bards.Anyways if you can do it. We will start single mezzing the bard and rooting the most of the all others targets.Reason to make this , It is to not get GPed since the start. because you can you lul them , and interrupt the, and when mezz is really needed. you will can use it ;).Mercs and Mistrel will go to gank mages 1st. Then the normal hib grp will do the pb box.This is the moment when you have to mezz aoe them .Then mercs slam one of the elds and they will kill him, while the sorcer debuffs cold another mage and Theur will kill it with dds, in few secs.Then if only one mage is alive and more important if he is ENCHANTER, just forget it. You must now go to kill the druids, with debuff assist, etc.
Another important point here is. Sor's pet to interrupt, and theur pets for the same.

Getting mezzed 1st : this will happen most of the times, if the bard is good.But ur sorcer probably will ressist the effects or he will pass mezz fast.If the hib grp charge you with pbaoe , the way to defend you , It is very easy

1) sos

2) one cleric purge and isntant pbaoe mezz :)

Another way is, sorcer purges, moc -> aoe mezz -> and he will start luling the unmezzed mages.To dont let them to cast, etc.

After this you will use the same way to kill.Mercs train assist, Mistrel interrupt,Theur/sorc duo debuff,Theur spams pets etc.


I hope, you like this post. Soz for the long thing you have read, But this will help you a bit.

I would like to listen ur opinions about it, etc. Imo this is by far the best albion grp possible.

PS : I bet you are thinking... why do you talk about albs grps when you are hib ? . I like albion a lot. But it is too late to`play it now...... or no ? :) :)
 
P

Puppetmistress

Guest
Biggest problem with this setup is that IF the sorc for one reason or another fails to debuff for cold (he dies, interrupted, he's mezzed, stunned) the ice-theurgist will do HORRIBLE damage on the Mids (with 60% + cold resists). This will happen alot because the sorcerer is almost always prime-target and being in cloth he gets killed very fast.

Mercs cannot easily switch between dualwield and shield-use, you need to drag it from quickbar. Not very convenient and I dont think its recommend doing that.

Earthpets from theurgist can be MOCed through and in next patch 1 quickcast PB will kill em all easily. Hell even 1 ranged nuke will probably kill em next patch.

1 PB-mezz wont stop Hib-group with 2x Grouppurge and then it lacks serious damage-output with this setup to do some fast killing.
 
W

-Wedge-

Guest
Yea, I think a Shield merc really would be good............

Or wait, perhaps you wont have time to switch between shield & dw... (you need to ninja-swap, since you cant switch between dw / shield as you'd do between shield / 2h)...

As for the rest, how is this different vs the current 'tank' groups ? :p

As for :

if your sorc is good, this will happen the most of the times cause of ur long range with mezz

You mean, a sorc that uses radar so he can always flank his enemies ? Cause I've tested it, in a head on collision, you will lose vs hibs due to amnesia, and vs mids if they use any of their insta-mezzes/stuns...

Other then that, uh, not much difference... :p

I mean, reason why all sorcs complain about savages is because their unmezable, so by the time you rooted 1 savage, you have at least 2 on you and your dead... (unless a paladin/shield 'merc' stays behind to guard)

Its funny, savage groups are actually easier (if bof is up) with the caster group that I run, then with the tank groups I've been in... Only problem with out sorc group is high rr hib-caster groups (below rr6 are rather easy too)...
 
H

hotrat

Guest
Interesting idea.

You will get through a lot of power potions running at speed 6 all the time, you can use end chant without using power but the paladin will get bored of that fast, like a bard twisting end and speed.

Also not opening with ae mezz vs hib caster groups is a fine idea in theory, but is very dangerous cus you gotta interupt the hib casters somehow or debuff boom boom dead.
 
L

Lumikki

Guest
The first set up atleast sounds a bit crooky :)

xx
 
M

mson

Guest
Originally posted by Dom
Way of play vs Hibernia : ( will play the example vs pbaoe grp , because melee hib grp is just the worse joke i have heard ).

come get some!
 
P

Pin

Guest
If you are running this setup vs hibs, the sorc shouldn't mezz at all to start with imo. Should start with Theurg root, and Sorc using Amnesia.

vs mids, the long-range AE mezz is still the best option, but if they are coming straight at you they will be in range for insta before mezz lands.
 
B

Belomar

Guest
Funny that you rolled Midgard on Prydwen, Domain, when you have all these ideas on how to roll Albion gank squads.
 
D

duact

Guest
hib melee grps aint bad at all. atm all hib melee grps own the alb ones atleast
 
E

Ekydus

Guest
So, no AF for the group? Paladins can twist you know.

44 weapon? Raise the weapon skill? Why? Paladins don't exactly need WS, just to block a lot. Thrust? Well 29 slash is all they're going to need really, that and backslash. But they're guard bots? Then why not go 50 shield for the last style and excellent blocking?
 
B

belth

Guest
Originally posted by duact
hib melee grps aint bad at all. atm all hib melee grps own the alb ones atleast

BoF, Savage, ?

Fill in the ?
 
J

Jergiot

Guest
merc merc reaver mins cleric cleric pally sorc>this grp setup.

or replace reaver with theurg, rather have reaver against hibs, theurg against mids.

edit: and whats wrong with hib melee grps?
 
S

Sharp Thing

Guest
the sorc will only have a 30% cold delve debuff (38% debuff in effect) so vs good grps with 50+cold the theur will still do bad dmg. also i hope you know asd doesnt interupt anymore? another thing one very good style that mercs have is dual shadows, front positional. i know that when facing certain tanks i rather face them then run away, losing this style would result in allot less dmg at some times, also the lvl 44style is a followup to flank, side positional, wich also does very good dmg. and its very easy to get off side chains. i do not see what this grp has over any standard tank grp. except for one gimped cleric and a fairly good interupter (theur)
 
X

Xeanor

Guest
put in sorc and 50 shield pala, you won't lose to melee grps if the rest does decent damage, but the sorc has to be good ofc

your grp setup won't work as a merc with 42 shield is useless could better put in a hybrid thrust polearmsman
 
D

Dom

Guest
1) puppetmistress :

a) Horrible dmg ? having 39 ice +11 from sc in ur spec ? do you think he will do HORRIBLE dmg ?and adding his rr +skill, he will do around 300 dmg with casting 1.5 secs or low. This is really good dmg... in no overpower class.At least this is the dmg i do with my eld, and i dont think this dmg is crap....

b) They can swicth very fast and good using their qb. they will lose only 5% of their dmg. believe me.

c)Agree on pets stuff, but they will interrupt at least.

d) it do, pb-mezz stops the pbaoe jump. and this is enough to give time to the others member in the grp, to react.

2) Wedge :

a) problem is very few people know to lead the grp.

b) The reason to use another mage with root and asd, and double spec in the sorc to with both debuffs, dex/quick, str/con,single dex , It's to make savages useless. Ofc you need a really good sorc and theur to do this work.

3)mson

a) vs good albs using cc stuff and chains guards + good use of bof, melee grp is useless. Vs grp of mid with nice pac healer and good chamy,melee grp is useless cause of desease.

Reason because the albs melee grps are good. It 's because their high defensive stuff.and reason because mid grps are good is for their high dmg and versatile of heal and cc.

4) loxleyhood

a) a lot of ice ?lvl 39 root , yellow icon. Needed to help to cc. And high ice is needed to keep nice stabilice of dmg with dd base.

5) Belomar

a) if my friend irl... play in mid pryd, and i want to play with them. which is the problem with this ? anyways . i dont like midgar.

6)Ekydus

a) like you say more weapon to have more weapon skill.like i said... he can go slash, then the mistrel will go for thrust... this `nm really.No need to get 50 shield in one grp with 3 shielder users.

7) Jergiot

a) ein ? remplace theur for reaver ? then you are saying the same set up like me. Why do you say then merc merc reaver cleric cleric mistrel sorc pally > this setup---- t.t jergiot ;)

B) about hib melee grps, i have explained it before.

8) Sharp

a) gimp cleric , no good dmg , asd goes to be used for the thing is supposed to be. no to interrupt---- anyways i prefer to dont asnwer. since the point you dont know about you are talking, gimp cleric---nice joke...
 
X

Xeanor

Guest
Domain.... both shield and Left Hand weapon go in the same slot... you have to switch them by picking it up in the inventory and putting it into the Left Hand slot :/
 
T

telaron

Guest
Just out of curiosity, have anyone ever seen a thrust specced paladin?
 
J

Jergiot

Guest
Originally posted by Dom

7) Jergiot
a) ein ? remplace theur for reaver ? then you are saying the same set up like me. Why do you say then merc merc reaver cleric cleric mistrel sorc pally > this setup---- t.t jergiot ;)
B) about hib melee grps, i have explained it before.


i was talking about the specc -_-
speccing so low dw makes u miss out on the best styles a merc got.

and hib melee grp, well lets say they do this setup:

bard, druid, druid, hero, bm, bm, bm, bm.

only thing they lacking compared to albs is ras, but they have much better firepower, and ras are not up all the time, speciallt on excal wich is zergy. against mids they lack healingpower, but firepower should be the same or even more.
 
X

xrn

Guest
About the problem with switching weapons on mercs, i think that you can switch to a weapon from inventory in a patch sometime not far away.
 
S

sigh

Guest
1 Cleric
1 Necro
1 Reaver
1 Paladin
3 Minstrels
1 Cleric / Minstrel
 
O

old.Filip

Guest
don dont count on the minser to hit stuff in a group vs group...

as a minser you a busy demezzing/mezzing stunning fleeing supports for you tanks... interrupting etc ...

very rarly you can get time to swing ......

imho group minser should allways be slash ... it save you room on QB and the anytime on 29 is very very good ...

but bring on new setup's is fun ... (if some1 try em out that is)
 
W

-Wedge-

Guest
Imho, vs hib groups, a reaver is very nice... the ae-interrupt is very very nice... (when I played tank groups, the ones with a reaver in it did way better vs hib-caster groups then the ones without)...

And I seriously doubt that 'leadership' will cause less head on collissions, could be wrong but if I am, then I've never been under 'good leadership' tbh...

Ohwell, I'm not gimping my merc to try it ;)
 
K

K0nah

Guest
shield merc with 39dw sinks for a few reasons, as said:

no easy and _quick_ way to change to shield

miss out on dual shadows the lvl50 dw style

gimp dw rate by ~6% (might not sound like much but believe me it will make a difference)

shield is almost useless vs dual wielding tanks, the only reason it works for mids is a) warriors naturally higher wepskill b) disease debuffing the attackers wepskill c) pretty much all warriors are 50shield + mob3

mercs dont get mob

i like the sorc+ice theurg idea tho ;)
 
P

Puppetmistress

Guest
Originally posted by Dom
1) puppetmistress :

a) Horrible dmg ? having 39 ice +11 from sc in ur spec ? do you think he will do HORRIBLE dmg ?and adding his rr +skill, he will do around 300 dmg with casting 1.5 secs or low. This is really good dmg... in no overpower class.At least this is the dmg i do with my eld, and i dont think this dmg is crap..
..

Ehm. Mids have a shaman in group. The shaman is having atleast the 16% cold-resistbuff (like a druid) so you're facing 50% (+ racial on some Mids I think) on your average enemy BEFORE debuffing. I said the damage will be low when the debuff fails, which is entirely true.

I was ice, 41+11+RR(=RR5) ice and the damage was PISS. Like 250-300 dmg when not debuffed High RR Mids sometimes even less. Yeah thats piss-damage when an enchanter nukes you back for 570 damage. And you bet that sorc has a hard time staying alive, let alone debuffing for the theurgist. Also debuffs will be nerfed next patch.

b) They can swicth very fast and good using their qb. they will lose only 5% of their dmg. believe me.

A mercenary CANNOT switch on quickbar between dualwield and shield. Try it if you dont believe me. It is NOT possible.

Loosing 5% is nonsense too. Not only loose you access to DW styles once you equip the shield, but you also loose your entire offhand-swing not to mention your bonus to shieldusers (and guarders). Its silly to even suggest a S/S does 5% less damage then a dualwielder. By the way a blademaster cant switch either between S/S and Dualwield (Celtic Dual) on quickbar.

c)Agree on pets stuff, but they will interrupt at least.

So does a nuke, dont really see how a pet interrupts better then a nuke. Except when you got time to launch multiple pets on multiple targets. But like I said, this will all change next patch. If you leave a theurgist standing so long casting yes then you're in big trouble.

d) it do, pb-mezz stops the pbaoe jump. and this is enough to give time to the others member in the grp, to react.

If you PB-mezz the box then box is already setup. A simple GP from the druid (which I play by the way, so I DO have Hibernia RvR experience) is enough to get them started up again. 1-2 casts from 2-3 bombs will be enough to blow off the groupinsta and with bad luck a casualty on your side. Which will be one of the casters who's essential for the caster-DD team to work.

Also PB-mezz has fall-off and being spirit based (area 200!) will last on the avg enemy from Hibernia with a warden in group for about 5 seconds. YAY thanks for free immunity. For determination tanks its a speed-bump, nothing more. YAY free immunity again.
 
A

ab_fluid

Guest
Originally posted by Puppetmistress

If you PB-mezz the box then box is already setup. A simple GP from the druid (which I play by the way, so I DO have Hibernia RvR experience) is enough to get them started up again. 1-2 casts from 2-3 bombs will be enough to blow off the groupinsta and with bad luck a casualty on your side. Which will be one of the casters who's essential for the caster-DD team to work.

Also PB-mezz has fall-off and being spirit based (area 200!) will last on the avg enemy from Hibernia with a warden in group for about 5 seconds. YAY thanks for free immunity. For determination tanks its a speed-bump, nothing more. YAY free immunity again.

5 secs is easily long enough to run out of a pbaoe box, hell as a mage/healer whatever if you are in there for more than 2 casts you're absoloutly crazy not to mention slow as hell.
 
P

Puppetmistress

Guest
Originally posted by ab_fluid
5 secs is easily long enough to run out of a pbaoe box, hell as a mage/healer whatever if you are in there for more than 2 casts you're absoloutly crazy not to mention slow as hell.

That was WITHOUT grouppurge use.

With grouppurge I would say I react within 300 ms with the grouppurge on my druid.

And we both know Grouppurge is an RA which is very convenient and is pretty much always up when you really need it.

That is if your casters are high RR enough to afford personal purge too.

Sorry but relying on the PB-instamezz of a cleric with range 200 is silly. Half of the enemy wont be even mezzed if you time it cautious because the box isn't entirely setup to 1 spot in that time (=spreadout).

Sorry but it wont work , its radius is pathetic, as is the PB-falloff.

An once a Hib PB-group knows your strategy it will just pop BAOD before boxing up.

Its funny how Dom describes a scenario where the enemy uses no RA's. Hell yeah then you can win if all works according to plan. Problem is enemy uses RA's, some people resist mezz, some dont walk in the box that fast, etc etc etc.
 

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