alb melee group

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Nonnier

Guest
3 savage/zerkers
2 healers (one pac/mend the other mend/aug)
1 shaman (cave/aug)
1 skald
1 warrior/BD (BD for the AB buff, and interupting casters)

that would be a good rvr grp in my book.
 
O

old.Hardbein

Guest
Originally posted by Reinnon/Nonnier
3 savage/zerkers
2 healers (one pac/mend the other mend/aug)
1 shaman (cave/aug)
1 skald
1 warrior/BD (BD for the AB buff, and interupting casters)

that would be a good rvr grp in my book.

Not (fast) enough healing with assisting melee grps/interupts out there imo.
Swap the Skald (gimp) with another healer like Zap posted....works wonders :)

As for speed.....all in grp LW1 + End4 (Shammy) = Permasprint + healerspeed >>> ~Skaldspeed ;)

PS: Using permasprint forces every1 to be paying attention and having an "active" runpoint/leader.
 
S

speshneeds

Guest
Originally posted by old.mattshanes
Depends,if the tanks of the enemy group intercept their casters often you can be basically dead if all casters are casting pbaoe too or using moc... no matter what damage you do vs intercept on a caster you will not kill the caster.


slam > moc
 
D

dakeyras

Guest
It is very easy to get one-eyed about a realm's abilities when you only play that realm, but when you play different realms (on dif servers I might add :)) it is easier to to be objective about some things that are a bit controversial.

Bunker of Faith is an awesome RA that Albion will defend vehemently. My Skald and Thane became inactive prior to the introduction of BoF and so until recently I had only seen it from the Alb perspective. Like many, my opinion was that it was a uber RA, but the fact that it was only 30 secs every 30 mins balanced it. How could that be overpowered?

I just couldn't see what all the whining was about. When it was up we took alot less damage and won most fights but first you had to have a cleric with BoF active for it to be of any use. 30 mins is a long, long time.

I have recently seen BoF from the receiving end, and at first thought 'wtf!!!'

It is supposed to be 50% reduction for 30 secs every 30 mins. Something seems to be a bit screwy. As an example, hits on Inconnu Sorc with BoF down (using 99% crafted main and TG drop off) results in 220 mainhand and 95 offhand without crits etc. Against the same Iconnu with BoF active = 45 main and 19 offhand. Lowest I have hit for on cloth wearer is 15 main and 9 off.

When you then add ablative chant, damage can be ridiculous. I can remember ranting in /gu about hitting a cleric 19 times and doing hardly any damage. Sure, I was hitting, but for appalling damage at cap swing speed with ablative chant soaking most of the damage.

Is it overpowered and does it give Alb melee too big an advantage?

Firstly, I think the percentages are screwed. It seems to reduce by much more than 50%.

Secondly, it cannot be countered, much like the chanter RA. There is not alot you can do in a fight against high RR tanks when you are hitting the priority targets for sod all damage. RvR battles only last 30 seconds so that 'it is only 30 seconds' doesn't wash from Hib/Mid pov. 30 seconds is an age against a melee group.

Thirdly, it becomes a joke when stacked with ablative chant.

Options I would suggest to balance are one of the following:

1. Make it cleric only.
2. Leave it group but can't stack with ablative chant. Using one disables the other.
3. Provide a counter. Hib has the chanter RA so not gonna suggest anything there, but for Mid I would suggest Skald RA be group 50% melee damage add for 30 seconds every 30 mins.

If skalds got that then if both sides fired, effect of both nullified. If only BoF up, Albs take minimum damage. If only Skald RA up, Albs get ripped up. Seems fair to me.
 
L

Lubricador

Guest
Mattshanes a pbaoe group can be interrumped so easy spamming some area effetc and if they use moc amnesia do the rest, dead casters = no1 doing dmg
 
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old.willowywicca

Guest
Originally posted by dakeyras

Firstly, I think the percentages are screwed. It seems to reduce by much more than 50%.

it's not a 50% dmg reduction, it's a +50% absorb buff.. so plate which is 3x% absorb becomes 8x% absorb so you do like 15% of dmg, then that's lowered futher by their melee resists too.. so effectively reduces it to 12% of dmg or so..

anyway there's a bug that friar self absorb buff and BoF don't stack. so when that cleric switches on BoF, everyone target the friar!!! he'll still go down easy :D
 
F

faderullan

Guest
All seems so easy for some people.

I can tell how it look from my pov.

If we got sos active we win almost all fights vs enemy melee groups.

Just bof itself wont make us win over a mid melee group. Fight gets pretty even.

Against pbae groups it can turn out in 2 ways.
1. We kill chanters/spiritmasters before they kill us with moc
2. They moc kill us before we manage to take down any.

Usually if we can kill the first one we have a quite high chance of winning. Sos will help vs these as well. Not as much as vs melee groups perhaps but it will help

To sum up:
With sos alb melee group is superior vs mid melee group
Without sos mid melee group has the advantage thanks to all the healer resses and different forms of cc, And last, and they have better tanks as well.

And hib melee group dont seem to be as good as the other 2 realms.
 
P

-phusion-

Guest
Originally posted by old.willowywicca
it's not a 50% dmg reduction, it's a +50% absorb buff.. so plate which is 3x% absorb becomes 8x% absorb so you do like 15% of dmg, then that's lowered futher by their melee resists too.. so effectively reduces it to 12% of dmg or so..

anyway there's a bug that friar self absorb buff and BoF don't stack. so when that cleric switches on BoF, everyone target the friar!!! he'll still go down easy :D


....... zzzzzz

leave me alone !!!
 
A

amazingsteve

Guest
Originally posted by faderullan
And hib melee group dont seem to be as good as the other 2 realms.
Actually, hib melee group with dubble bubble > alb tank group :)
even with BoF up. I think my friends tested it and took u down twice. Both u and Tatter were present.:eek:
edit: u used both BoF and SoS :)
 
1

1234Taz

Guest
Mid melee grp with 3 healers and a shammy and 4 savage/zerks 4tehwin. But yeah only problems is when you face SoS which always leads to 2/3 healers droping. But with PR up you'll have no problems but assisting is the key and just have healers/shammy interupt the clerics. Good thing about melee grps are the fights seem to last so long its alot more fun then PBAE grps. Hib melee grps seem to be harder than alb melee, I think it was Mal was running one the other day and killed us more than we killed them nerf PF and grey druid pets :p .
 
N

Nonnier

Guest
the main prob with the 3 healer combo is that, where the hell do u find a aug/mend/pac healer?

they all seem to be pac, which is good.
 
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sorusi

Guest
Originally posted by zapzap
Mid mele group
healer 39m36a
healer 40m36p
healer 44p30m
Shammy that can dot and dises right targets
savage/berkser
savage/berkser
savage/berkser
Warrior

Hib pbae group
Druid
Druid
Bard
chanter
chanter
void eld
slam hero
Warden

Zapsi
interresting midd grp w/o skald...
 
F

faderullan

Guest
Originally posted by amazingsteve
Actually, hib melee group with dubble bubble > alb tank group :)
even with BoF up. I think my friends tested it and took u down twice. Both u and Tatter were present.:eek:
edit: u used both BoF and SoS :)

Just because 2 members from a group is that doesnt mean we had a guild group. Or even a balanced group.
 
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old.willowywicca

Guest
Originally posted by faderullan
Just because 2 members from a group is that doesnt mean we had a guild group. Or even a balanced group.

well given that none of hibs good rvr groups have been doing melee groups, your excuse for your own melee group sucking also stands for why hib melee groups are apparently worse than alb/mid according to you. Since they were randomish ones it doesn't count. so stop talkin shit :p
 
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old.willowywicca

Guest
Originally posted by 1234Taz
Hib melee grps seem to be harder than alb melee, I think it was Mal was running one the other day and killed us more than we killed them nerf PF and grey druid pets :p .

those were some damn fun fights :) with both of us having our victories /salute
 
Z

zapzap

Guest
Originally posted by Reinnon/Nonnier
the main prob with the 3 healer combo is that, where the hell do u find a aug/mend/pac healer?

they all seem to be pac, which is good.


Hard but can be done , we had it last week almost everyday.

Zapsi
 
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Arnor

Guest
2 things, the pac healer really should be 48pac imo, for nice pom5 sweetness but most importantly the improved radius on insta-stun (which is nearly 5times as big as the 38 one) is damn much better.

that group, if run by a good leader will beat the hibs whenever gp is down as long as instastun is up unless the baod-chanters are very awake. (all the time now with bugged gp-thingy)

albs arent even half-funny. they are troublesome now that they after what, 6months? have found out that sos isnt a get-away-free-card for when the mincer is being attacked. same with bof etc.
 
J

Jiggs

Guest
in my experience only the noob healers insta stunn these days

insta stunn lasts like 0.1 seconds on high RR tanks with determination and capped body, and then they got immunity for the fight...

then your savage will bitch at you when he cant stunn the tanks on his healers....
 
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old.mattshanes

Guest
Originally posted by Lubricador
Mattshanes a pbaoe group can be interrumped so easy spamming some area effetc and if they use moc amnesia do the rest, dead casters = no1 doing dmg

I know,BUT bards can make your casters not cast with amnesia themselves.... so

Like i said before intercept can save a group.(no matter your damage if it's intercepted)
 
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Lubricador

Guest
well matt if you are intercepting the hits for your caster who is hitting the healer? , yeah let em heal the savages with his parry, evade and resists selfbuffs
 
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old.mattshanes

Guest
Do not know it was just an example,but if the group has 2 healers+6 sec pbt it will be pretty hard though wouldn't it?o_O

I used my ice wiz in rvr a few days ago lived quite long with 4 tanks on me and others intercepting,not saying it's a great idea but if they use moc it can be deadly.(unless they get slammed of course)
 
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Lubricador

Guest
shrug and wont be hard to kill 3 savages who are hitting a caster being healed by 3 healers and with 6 secs pbt? we could talk for hours about it
 
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old.mattshanes

Guest
Well of course if 3 savages assist the caster is dead:p same would be if 3 mercs or 3 friars did.Just saying that sometimes it can help them in certain situations(i.e one or some of your tanks are dead or the group hit all different targets,some do not hit vital ones)
 
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Arnor

Guest
Originally posted by Jiggs
in my experience only the noob healers insta stunn these days

insta stunn lasts like 0.1 seconds on high RR tanks with determination and capped body, and then they got immunity for the fight...

then your savage will bitch at you when he cant stunn the tanks on his healers....

ofc it takes alot of skill to outmezz your opponent w/o instas especially when he has mota 3, 300dex and qc etc, and the aoe gives stun immunity, but its still midgards best cc option, hands down, and unless the chanters get up baod between the stun and the mezz, or before the stun, your pretty much shafted.
 
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Arnor

Guest
Originally posted by Lubricador
shrug and wont be hard to kill 3 savages who are hitting a caster being healed by 3 healers and with 6 secs pbt? we could talk for hours about it

3good savages = 5-600ish dmg, w/o crits @ 1.5sec delay. just a lill fyi
 
I

iziz

Guest
does this thread not pretty much sum up that most active RAs are silly, rather than any one group is far superior to another group, negating RAs?
 
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old.SadonTheGrey

Guest
Well, just think while you're being killed by alb tank groups, there's a lot of wizards and theurgs that either live at apk or have rolled a merc alt :>
 
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old.Iunliten

Guest
Originally posted by Arnor
ofc it takes alot of skill to outmezz your opponent w/o instas especially when he has mota 3, 300dex and qc etc, and the aoe gives stun immunity, but its still midgards best cc option, hands down, and unless the chanters get up baod between the stun and the mezz, or before the stun, your pretty much shafted.

quickcast is pap, 2 sec cast (slower then normal cast speed) and stoppable by amnesia.
 
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grizlasthehero

Guest
instant stun/mez is only used to stop there bard/sorc getting mez off first.... mids have slower casting time so can be lethal ;/ if its resisted = group did usualy v a good hib group, best fights we have is v lourker they rez there chanters say 5 times ;p and we rez our healers say 5 times ;p but over time they seem to win ;p albs only good with sos/bof or running 1fg then another 1fg 5 sec behind em.... gg
 

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