alb melee group

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whitelines

Guest
How is it possible to kill alb tanks groups, 2 clreics, 1 pally, 1 sorc, 1 mincer, 2 mercs.. more or less.

Im playing in mid, and the stun/pbaoe setup aint working couse of anti mezz/DET on tanks, not to mention SoS and Bof.

Any ideas?
 
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old.Gombur Glodson

Guest
usually alb groups are more than 7 :p
 
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old.willowywicca

Guest
Originally posted by whitelines
How is it possible to kill alb tanks groups, 2 clreics, 1 pally, 1 sorc, 1 mincer, 2 mercs.. more or less.

Im playing in mid, and the stun/pbaoe setup aint working couse of anti mezz/DET on tanks, not to mention SoS and Bof.

Any ideas?

melee group works well vs melee group, but they get a large advantage from their RAs, tho a few PRs helps your side a bit, and whilst their's lasts 30 seconds, yours lasts forever! (or until the PRed person dies again :p )
 
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old.mattshanes

Guest
Hit the right targets o_O

Then again an alb caster group would say the same thing about a mid group like midget mafia's for example:eek:
 
Y

Yussef

Guest
Heh, with SB + spec AF + base AF + ablative + BoF =

^^
 
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old.Gombur Glodson

Guest
don't have any, only skeletons and zombies.
 
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-redb-

Guest
Kill the clerics, or just put a pet on them to interupt
Or just kill the main tank that the other tanks are using to assist, half the time the other tanks will just run around in circles after their /assist macro stops working.

Would be a good start at least

:spin:
 
V

vestax

Guest
Originally posted by -redb-
Or just kill the main tank that the other tanks are using to assist, half the time the other tanks will just run around in circles after their /assist macro stops working.

Evil trick imo
 
T

Tasos

Guest
Matt i just want to inform u that 2 sms=not melee :eek:
 
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old.mattshanes

Guest
Originally posted by Tasos
Matt i just want to inform u that 2 sms=not melee :eek:

Did i ever say they was?:p

Just saying an alb caster group would say the same thing about a mid group like midget mafia because of aoe stun..... whereas a merc/arms has determination they do not really bother.

Oh and a good pbaoe group will wipe the floor with a group who hit moc targets standing near each other without thinking of running and hitting them.....
 
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osrim

Guest
This one

3 healers (aug,mend,pac), 1 shammy then 4 savages or 3 savages & board tank.

Savage's with red celerity running > any other tank class by pure damage dealing ability.

and yeah, this was mid one. :)
 
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old.mattshanes

Guest
Best group in the game is a high realm rank hib group without a doubt,if the group is made right can be unkillable fg vs fg.I think nolby pride ran the group out once in emain a few weeks ago:

1 druid
1 warden
2 chanters
1 bard
1 mana eld
1 light menta
1 tank lw or shield+cs

The group can basically only lose if ra's are down...

Alb melee group is good but sure is killable especially if they do something like i said in my previous post above.An alb melee group vs a mid melee group can die if the mid group has a few savages...,i guess we get bof to make up for their dmg output compared to ours.
 
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Xeanor

Guest
Originally posted by old.mattshanes
Best group in the game is a high realm rank hib group without a doubt,if the group is made right can be unkillable fg vs fg.I think nolby pride ran the group out once in emain a few weeks ago:

1 druid
1 warden
2 chanters
1 mana eld
1 light menta
2 tanks lw or shield+cs

The group can basically only lose if ra's are down...

Alb melee group is good but sure is killable especially if they do something like i said in my previous post above.An alb melee group vs a mid melee group can die if the mid group has a few savages...,i guess we get bof to make up for their dmg output compared to ours.

There's no bard in that group....


LOL!
 
Q

Qte Eth

Guest
i got some doubts because never had problems with hibs and any of their ras, unlike albs who give much better fights :)

and its not the classes uve named that are troubles but people behind em , until ull play at same level as they, theyll kill your pbae grp with ease
 
Z

zapzap

Guest
Mid mele group
healer 39m36a
healer 40m36p
healer 44p30m
Shammy that can dot and dises right targets
savage/berkser
savage/berkser
savage/berkser
Warrior

Hib pbae group
Druid
Druid
Bard
chanter
chanter
void eld
slam hero
Warden

Zapsi
 
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Mid_Blejsarus

Guest
edit warden to mana eld and the group NP will run with soon i been told atleast :) 3pbaors and 1void eld that can debuff adn both eld have their ra that can interrupt to :/
tbh i have no good awnser agaisnt alb melee group when they have sos up all except go for their MA or pala/friar and hope u can get someone down..
 
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Lubricador

Guest
pbaoe group = dead group agains a good melee group for sure
 
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old.mattshanes

Guest
Originally posted by Lubricador
pbaoe group = dead group agains a good melee group for sure

Depends,if the tanks of the enemy group intercept their casters often you can be basically dead if all casters are casting pbaoe too or using moc... no matter what damage you do vs intercept on a caster you will not kill the caster.
 
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old.windforce

Guest
Originally posted by zapzap
Mid mele group
healer 39m36a
healer 40m36p
healer 44p30m
Shammy that can dot and dises right targets
savage/berkser
savage/berkser
savage/berkser
Warrior


skald?

kill alb melee group?

listen to redb
 
Z

zapzap

Guest
Originally posted by old.windforce
skald?

kill alb melee group?

listen to redb


What do u need skald for ???? 3 healers can interupt shammy also speed aug healer + sprint :)

3 x PR alb mele group seems no problem at all


Zapsi
 
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old.Iunliten

Guest
Originally posted by old.mattshanes
Best group in the game is a high realm rank hib group without a doubt,if the group is made right can be unkillable fg vs fg.I think nolby pride ran the group out once in emain a few weeks ago:

1 druid
1 warden
2 chanters
1 bard
1 mana eld
1 light menta
1 tank lw or shield+cs

The group can basically only lose if ra's are down...

Alb melee group is good but sure is killable especially if they do something like i said in my previous post above.An alb melee group vs a mid melee group can die if the mid group has a few savages...,i guess we get bof to make up for their dmg output compared to ours.



Welcome to yesterdays setup...

And easy beatable btw, got to many gimpy classes like light mentalists
 

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