Question Aion Hit or Miss

Ctuchik

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once enough hit 50 the zergs will dominate. it is in every other mmo out there so this wont be different.

ppl that run FG's will most likely be steamrolled all day every day.

so i really really wouldn't get used to that sort of playstyle.

and as gear isnt that helpful in this game it will probably be more zergy then most other games.
 

rynnor

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once enough hit 50 the zergs will dominate. it is in every other mmo out there so this wont be different.

I think your probably right - I cant see any mechanism that will prevent this from happening which is pretty much what it takes :)
 

ECA

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You get no AP from people 10 levels under you, and in alliances only the killing blow gets AP as opposed to groups where you all share equally.

Basically Alliance PVP shafts healers, tanks, etc - the only reason to alliance up is fortress battles.

Outside of that alliances are very detrimental.
 

svartalf

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once enough hit 50 the zergs will dominate. it is in every other mmo out there so this wont be different.

This is like a natural law of the universe. Paraphrasing Dan Snow who was plugging his latest book recently on the radio (and who himself was probably paraphrasing someone like Sun Tzu), "all battles come down to concentration of firepower".
 

rynnor

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"all battles come down to concentration of firepower".

Or as Voltaire put it "On dit que Dieu est toujours pour les gros bataillons." -
= "It is said that God is always on the side of the big battalions."
 

Bugz

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I'm hoping things change at 20+ (my templar is 13 atm and my assassin level 10) but the game feels, at the moment, to be a bit of a let down.

No pvp until 25 is just stupid; esp. as developers now-a-days should know the presence pvp/rvr has in a game.

Grinding seems a bit of a bore. My templar struggles with 2 even levelled enemies and thats using s&s. I block with my shield once every year. I have downtime alot and my bandages and tht other hp recovery spell heal for about 1/6th of my hp's (why not full?! and just make it useable OOC).

Item progression seems to be very basic; weapon upgrade every 2-3 levels zzz. I've not seen anything but greens - I'd like to see some blues on other people/dropping etc.

I will give the game till level 25-30 before I make a final judgment on it but unless the pvp/rvr truly grabs me then I'm afraid everything Aion does; WoW (and even in some aspects warhammer) does better.
 

Larossa

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I'm hoping things change at 20+ (my templar is 13 atm and my assassin level 10) but the game feels, at the moment, to be a bit of a let down.

No pvp until 25 is just stupid; esp. as developers now-a-days should know the presence pvp/rvr has in a game.

Grinding seems a bit of a bore. My templar struggles with 2 even levelled enemies and thats using s&s. I block with my shield once every year. I have downtime alot and my bandages and tht other hp recovery spell heal for about 1/6th of my hp's (why not full?! and just make it useable OOC).

Item progression seems to be very basic; weapon upgrade every 2-3 levels zzz. I've not seen anything but greens - I'd like to see some blues on other people/dropping etc.

I will give the game till level 25-30 before I make a final judgment on it but unless the pvp/rvr truly grabs me then I'm afraid everything Aion does; WoW (and even in some aspects warhammer) does better.

If you are soloing use a 2 handed greatsword. At level 13 I used rage to shield myself for a few secs then if I got adds I popped the Empyrean Armor ability to survive. Any more than 2 adds though I ran unless I had a stack of good potions.

I have a sword and shield incase i group but at level 13 that don't happen that much. My templar is now level 19 and just needing some better armour/weapons to hold her own.
 

dee777

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Prepare yourself and learn the locations of the possible rifts in eltnen/morheim (lvl 19+ map), before you go there. Invading the other factions hometurf is massive fun IMO. However you will get hunted down and smacked pretty fast, so keep moving and avoid bigger hubs.

I d be surprised if you dont like rifting. :)

//edit: Ups, wanted to quote Bugz, but apparantly it is too early for my brain to work properly... ><
 

Bahumat

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I don't like to judge a game after 5 minutes of playing, but I also believe a game should have you engrossed as soon as you start playing.

I gave it another try last night, got to level 4 on a mage and felt really bored. Mana took ages to regen and the hp heal thing is kinda useless. It's mana i was lacking, not hp. Maybe there is another spell for that?

When quests are given I want a nice wow/warhammer box on the right showing me what I have to do "kill 4 bastards". I would also like it so the quest waypoints are on the map. I don;t wanna have to open a quest, then click on a name and press locate...it just slows the process down. Why give you the answer to something, but still make you press 2 buttons to get the answer?

It still feels like a shit version of wow. I am yet to see a video where I think "yeah the combat is awesome" so I have no motivation to play :*(
 

Mabs

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are you using food/drink for regen etc purposes? does make a difference

and potions, lots of potions
 

Bahumat

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Dont think so. I just pressed the heal bandage thing on the quickbar. Don't think i had any potions, but I was only level 4
 

Syri

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I don't like to judge a game after 5 minutes of playing, but I also believe a game should have you engrossed as soon as you start playing.

I gave it another try last night, got to level 4 on a mage and felt really bored. Mana took ages to regen and the hp heal thing is kinda useless. It's mana i was lacking, not hp. Maybe there is another spell for that?

When quests are given I want a nice wow/warhammer box on the right showing me what I have to do "kill 4 bastards". I would also like it so the quest waypoints are on the map. I don;t wanna have to open a quest, then click on a name and press locate...it just slows the process down. Why give you the answer to something, but still make you press 2 buttons to get the answer?

It still feels like a shit version of wow. I am yet to see a video where I think "yeah the combat is awesome" so I have no motivation to play :*(

did you use , to rest for mana? if you do /sit it won't regen quick, but resting using , should be nearly instant at low levels.
 

Bugz

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Short update: My Templar is now 17; after scratching away to find 1-2 hours a day to play and the situation has improved. My character is a lot stronger & can solo very well and from what I see, the group quests are just beginning to appear so hopefully I can start meeting people and playing with them.

The grind aspect is still a bit there but there seems to be ample quests to get me to 20+.
 

dee777

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Mana took ages to regen and the hp heal thing is kinda useless. It's mana i was lacking, not hp. Maybe there is another spell for that?

IIRC at level 10 you ll get one spell to regen health and one to regen mana. They both will get updated as you level, so it should alleviate the problem at least to a degree. When I play my SM, I rarely have mana trouble even without using the mana treatment spell. However I use auto attack to finish off mobs kinda regularly.
 

Bahumat

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Got level 10, the insta mana heal is kinda shit as it gives about 10% mana. Having to sit down so much means any sort of dungeon has mobs re-popping whilst yoou regen.

Played a SM, the bet looked like a lump of rock with wheels. Did shit damage and looked retarded. The pve is not fun at all. I still stick with my earlier comments, if I see an amazing pvp video then i'll do all this crappy pve, but if not I cant see the point
 

ECA

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The straight to endgame crap is so retarded though, once you hit 25 you can start pvp grouping, and frankly stopping at 30 is probably optimal for the next few months.
 

Garaen

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Got to say i'm bored of the game now. Got my SM to 36 but the grind just increases every level. There is little skill in the game, in PvP if you have a +3 level advantage you'll always win or if you have a class that dominates another, you'll always win. I think i'm going to cut my losses and quit before I want to kill myself at 40+ with the grinding
 

eksdee

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regardless of the level differential advantage, surely that's a moot point when it comes to 1-2 months time when everyone will be 50?

it is truly amazing how much WoW has implanted a 'gimme' culture in MMOs. i am loving the slow burn of aion, because it is like what DAoC used to be - infact i'd say the grind in aion is actually faster than vanilla DAoC by some way. WoW has just made people 'expect' to get easy items, easy everything. what is the point? personally i think how tough and unforgiving this game can be at times is a testament to its strength and if it will go on to last a few years (here's hoping, it's been a while since a new MMO did that) it will be because people have to work to acheive something. WAR and AoC died so early because people 'finished' the game far too fast. for example i was level 40, in full sentinel gear within a month of release and working on my second level 40. within a month of aion release i'm level 40, still enjoying it massively and expecting to be playing this game well into the future - everything i'd want from an MMO.
 

Ctuchik

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The straight to endgame crap is so retarded though, once you hit 25 you can start pvp grouping, and frankly stopping at 30 is probably optimal for the next few months.

but why tho?

the game has been out for a year, and even tho its been westernized they must have had quite alot of time to fix any issues 30+ in asia.

and tbh, if they havent done something about that yet then i dont think they will spend that much time on them now.
 

Nate

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I've stopped playing the game at level 34 on my Templar. I realised I was playing it for the sake of it with little to no fun factor for myself. The only part of the game that I liked a bit was crafting, I'm not usually a crafter but something about the way it's done in Aion interested me.

I found the abilities getting less and less interesting with every few levels just refreshing the same old one with a newly coloured icon, I was probably doing the same thing at 20 as I'm doing now at 34(or near enough anyway). The areas seemed to be repeating themselves with the mine being in 3 of the 5 zones I visited, the mobs also seemed pretty similar and some of them were just annoying, not challenging. The instances seemed to have little to no thought put in to them other then make a few winding corridors, stick mobs in it that you've seen elsewhere, tank+spank. The goldspammers not being dealt, and even the way they did get dealt with annoyed the shit out of me(I think the fact that everything costs money didn't help on that situation). The PvP seemed a little more interesting, although flying combat as a melee seemed completely pointless. I didn't get involved in any fortresses/artifacts but I think the journey to get to the level for them would have bored me to death.

I found it to be one big yawnfest personally.
 

Nate

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What I did like thought was the engine, very quick and very smooth and I crashed only once or twice.
 

rynnor

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I'm out too now - I didnt mind the grind but I think the lack of variety killed it for me.

Having only 8 classes, poor itemisation and very predictable zones n mobs is a big yawn frankly - flying was fun tho - good engine too like Nate said - shame about the game.
 

BloodOmen

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Aion pleased me alot when I first started on it, the thing that let it down for me is the extremely slow xp (didnt mind it that much although it'd be a right pain when you make alts later on) thats the way most companies are going now tho, extremely slow xp games so people play them for longer.

I ended up stopping Aion about a week or so after release when I dinged 36 on my templar when they improve the pve so its more enjoyable i'll quite happily pick it up and play again until then i'll stick to the likes of DAOC/Everquest/Everquest2 (Everquest 1 especially, considering boxing 5-6 accounts on that for a laugh)
 

Tallen

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thats the way most companies are going now tho, extremely slow xp games so people play them for longer.

I can't think of more than 2 recent releases which fit that statement. If anything the trend is towards easier levelling, faster progression, more instant gratification and quicker access.

As eskdee points out, the modern trend is the opposite of the Aion grind. WAR, AoC etc.

Even established games are constantly making levelling easier and faster (DAoC, SWG and WoW for example). Hell, didn't they increase the xp gain in Aion already?
 

BloodOmen

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I can't think of more than 2 recent releases which fit that statement. If anything the trend is towards easier levelling, faster progression, more instant gratification and quicker access.

As eskdee points out, the modern trend is the opposite of the Aion grind. WAR, AoC etc.

Even established games are constantly making levelling easier and faster (DAoC, SWG and WoW for example). Hell, didn't they increase the xp gain in Aion already?

Unsure if they increased the Aion xp or not :p it'd have to be a fair whack to make it worth while for alt characters tho, i'm sure people don't want to grind hours on end for a month or 2 while playing casual just to get an alt to a decent level for pvp.

I know I wouldn't anyway, had my fair share of grind in WoW/War and I absolutely flat out refuse to do that again for alts.
 

Larossa

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Casual player??

I ended up stopping Aion about a week or so after release when I dinged 36 on my templar

and

i'm sure people don't want to grind hours on end for a month or 2 while playing casual just to get an alt to a decent level for pvp.

Casual playing to get your templar to level 36????

Frankly if you managed to level to 36 within a week or so after game release then you shouldn't consider yourself a casual player. If I had played my main toon with no distractions I reckon by today I would be around the mid 30ths and I play a lot!

My main bitch is with the game economics; I think that any game that leaves you needing gold or whatever to achieve your game goals has got it wrong; I think that this was one of the areas that Warhammer actually got it right. If I can make cash in-game then there is no temptation to buy from gold-sellers.
 

BloodOmen

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and

i'm sure people don't want to grind hours on end for a month or 2 while playing casual just to get an alt to a decent level for pvp.

Casual playing to get your templar to level 36????

Frankly if you managed to level to 36 within a week or so after game release then you shouldn't consider yourself a casual player. If I had played my main toon with no distractions I reckon by today I would be around the mid 30ths and I play a lot!

My main bitch is with the game economics; I think that any game that leaves you needing gold or whatever to achieve your game goals has got it wrong; I think that this was one of the areas that Warhammer actually got it right. If I can make cash in-game then there is no temptation to buy from gold-sellers.

I'm not a casual player :p thats why I said "people" I got to 36 pretty quickly, before I stopped I was 5th highest or so out of all the templars on the server.
 

Ctuchik

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Hell, didn't they increase the xp gain in Aion already?

quest xp by alittle yes, but afaik they plan to increase it even more in the next major patch.

/edit: ended up deleting my SM and rerolled it. playing it extremely casually now. around 2 - 3 hours a week.
 

Tallen

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quest xp by alittle yes, but afaik they plan to increase it even more in the next major patch.

/edit: ended up deleting my SM and rerolled it. playing it extremely casually now. around 2 - 3 hours a week.

My memory is a bit fuzzy, but im sure someone posted here a while back they planned on raising it 200% or something.
 

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