S
stinkie
Guest
Right the standard tank grp is usually
1 mincer
1 sorc
2 clerics
1 pali
3 arms or mercs
This is suppose to be the ultimate tank group for albs from what Ive seen. Now heres the kicker. I did some math and the group will actually do MORE damage by dropping 1 arms/merc and taking a theurg even if the theurg doesn’t nuke once or run PBT !!
Anyway here’s the calc….
What u gain:
10 dps from EB x 4 chars ( mincer,pali,merc,arms) = 40 dps
19% Haste x 4 chars using 16.2(about average) = 12.3 dps
so a Total of 52.3 dps
What you lose:
Math based on a full DW rr5 thrust merc using backslash
base main hand damage = 16.5 dps
style growth rate is 0.88 = 14.5 dps
50+11+4DW so 57.5% chance to do an extra 16.2 dps = 9.3 DPS
So a Total of 40.3 dps
So a total gain of 12dps
I haven’t taken into account duelist reflex etc on the merc but I think the nuking, CC, PBT, pets. The theurg brings would more than make up for it.
So maybe its time for me to dust off stinkie and get to odins!
1 mincer
1 sorc
2 clerics
1 pali
3 arms or mercs
This is suppose to be the ultimate tank group for albs from what Ive seen. Now heres the kicker. I did some math and the group will actually do MORE damage by dropping 1 arms/merc and taking a theurg even if the theurg doesn’t nuke once or run PBT !!
Anyway here’s the calc….
What u gain:
10 dps from EB x 4 chars ( mincer,pali,merc,arms) = 40 dps
19% Haste x 4 chars using 16.2(about average) = 12.3 dps
so a Total of 52.3 dps
What you lose:
Math based on a full DW rr5 thrust merc using backslash
base main hand damage = 16.5 dps
style growth rate is 0.88 = 14.5 dps
50+11+4DW so 57.5% chance to do an extra 16.2 dps = 9.3 DPS
So a Total of 40.3 dps
So a total gain of 12dps
I haven’t taken into account duelist reflex etc on the merc but I think the nuking, CC, PBT, pets. The theurg brings would more than make up for it.
So maybe its time for me to dust off stinkie and get to odins!