Advanced PvP templates - long!

Discussion in 'Role Playing Games' started by granny, Jan 21, 2004.

  1. granny

    granny Fledgling Freddie

    Just read this post on the official forums and thought it was so good i'd reproduce it here. I'm in the process of taking my main character on Eclipse towards a PvP template of some kind and I'm slowly starting to appreciate the depth of the SWG system and how badly it is misunderstood by a lot of people.

    If anyone here is seriously considering trying a lot of PvP I strongly recommend reading this post (original thread here btw) and a lot of the thread it is in. It is a very long post and will take a good few minutes to read and digest but I think it's worth it. This is the kind of explanation that is entirely missing from the SWG manual, website, anything official in fact. Complete failure to appreciate the concepts in this post is also what leads (imo) to the majority of the nerf calls on the official forums.

  2. pig

    pig Fledgling Freddie

    It is a very nice post... only with the new combat changes comming into effect, all the above will change :/ (again).

    Also, the "god" templates involving the stacking defences will all change very soon. TH has posted that any skill mod should not be more than +100, and with BE clothing or tapes you can have a bonus total of +25 to that maximum. So the current TK/Pistoleer/fencer combo wont last much longer.

    Im hoping the GCW will get better soon... i have even seen somthign about fire extinguishers may be a craftable item! WOOHOO no more burning wookiee fur!

    Damn BH always set me on fire first hoping the flames will spread :p
  3. granny

    granny Fledgling Freddie

    Aye you're right, it will all change a lot when they finally get round to doing the big combat pass soon, but I think the essential theory behind it will stay the same - there will always be specific types of template for specific roles.

    I suppose one of the problems I've always had with SWG is that coming from a DAOC background (like a lot of people here) it's taken me a long time to get out of the class mentality... my natural inclination is to master professions and avoid dabbling... how wrong I've been :)

    And you mean commandos not BH's setting you on fire yeah? ;)
  4. pig

    pig Fledgling Freddie

    noo, its the BH... i think torso shot in the bounty pistol tree, dont last long but the wounds are the same :(

    hehe, commando's didnt hit me much, if they didnt miss i dodged, or ran away :p

    I would like to see more pure masters once this change goes into effect, the bonus for master should be much better and the lvl 3 mitigation should make more of a difference...

    they just need to balance the defence mods...
  5. pig

    pig Fledgling Freddie


    what im trying to say is that the HAT/HDT should be specific professions, wihtout needing to dabble in so many different skills.
  6. Uncle Sick

    Uncle Sick One of Freddy's beloved

    Nice post - you can tell the guy put alot of thought into it.

    But it's simply not for me. I love my hybrid char (Commando 0030/CH 3221/Scout4004/Medic1130) too much - soloing works a treat and so does grouping. Well, if you can find a non l117 player...

    And I have my fair share of pvp kills - so 'ner'.

    "grrr" about the fire extinguisher thing, though. :eek:
  7. granny

    granny Fledgling Freddie

    Ahh that's a bleed not a burn, but yeah it's a wounding DoT, main difference is that bleeds can be stopped by a Doctor doing First Aid on ya, burns can only be stopped by jumping into a river Oo

    Know what ya mean about commandos not hitting much, I was master commando for a bit and the accuracy was utter pants. Fun profession though, with CH for tanking it was a god in PvE :)

    I think that defence mods are going to be capped in the combat revamp, possibly at 100 or 150 which will lessen the power of the HDT's a bit. I don't agree that it should be made so that masters get massive bonuses over non-masters - I like the fact that there's effectively a huge range of "classes" because you can dabble widely. What I think should happen though is that there needs to be more transparency to it. Annoys me when you see someone with "Novie Marksman" above their heads when you know full well they're a capped char with uber mods and a pve demon.

    I think there needs to be a player con system of some kind - some way of getting an idea of how tough another player is. Maybe have two extra stats - Defence and Offence, which are determined by the number of skill points you have dedicated to offensive/defensive skills, maybe factor in a players weapon and armour, dunno. But these stats should be visible to other players and used as an indication of player level/ability. So when you examine that dude in the composite with a VK and "Novice Fencer" above his head you see that he has a Def of 137 but an Off of 482 you know he's a bad motherfucker who's gonna slap you down like a dog :p

    Just a thought :)
  8. Ebonn

    Ebonn Loyal Freddie

    Personally i think thats a bad idea, the game is lacking in realism already, numbers next to players names saying how tough they are is a little far fetched and could be used as an easy griefing tool.

    I do however get your point just didnt like that idea :)
  9. pig

    pig Fledgling Freddie

    This is why i like profession badges in the bio's, now you have at least an idea about what skills this character may have.

    Also, if im standing guard at a PC faction base, its safe to assume that the red "novice chef" running towards me doesnt want to hand me a bacon butty!
  10. rynnor

    rynnor Rockhound Moderator

    The funny thing is that the original guy who posted had a spec that was arguably hybrid rather than heavy defensive tank since a defensive tank only takes a line or two from pistoleer plus bits from pike/swordsman/fencer and all.

    Still - he would get ranged mitigation 3 rather than 2 but his melee/ranged and effects defenses would be quite a bit lower - Pike has great defenses.

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.