Sarumancer
Fledgling Freddie
- Joined
- May 15, 2004
- Messages
- 122
We're all a bit damn tired of how its nuke nuke nuke oh Im dead, be it from sorcs with their mocing lifetapping whilst immune, to bainshee's spamming aoes, to being stun nuke nuked by chanters/eldies/ments, to eating several bolts from silly distances.
Frankly, non casters are a bit tired of it, especially the good old healer types who cant dish out the heals fast enough to keep out. We've all seen the whines about over powered this and that, but no real solutions that wouldnt cause grief more so for one side than the others.
I think I have 2 possibilities.
1) hard cap dex at 250, just the same way qui is hard capped for archers, this means spells with 2 sec delve time could only be taken down to maybe 1.5sec, not a lot of a change, but half a sec slower, means 1 less nuke in 4 seconds, which is enough time for a main healer to react and have a heal launched.
2) Sliding scale the damage on nukes, much the same way its sliding scaled on Quickshot. If the spell is delved at 2.5seconds, but your dex lets you cast it on 1 second, the time factorial becomes the damage factorial. At 1 sec youre at around 40% of the cast time, so the spell does 40% of the damage. This would mean two click casting, 1 click to start casting, 1 to release, if you hold it for the full delve of the spell, you do full damage, if you let it go as a snap cast, you do a sliding amount of damage depending on how long you held onto the spell for.
As a 'trade' off for having the damage effectively 'nerfed', the interrupt code would be changed. If they get hit whilst casting, the spell goes off with the time theyve already spent casting the spell. So if they hit cast and 1sec later get smashed in the face by a naughty archer/scout/hunter/warlock, the spell gets lobbed at their target with 1sec of damage, or 40%.
The scale would also apply to all magic casts, on a stun, if they get interupted, the stun will only last for the equivalent amount of time. Eg 50% of the cast time when hit, the stun sticks for 50% of the time, the druid is 2 seconds through a 3 second cast cycle, the spell heals for 75% of its max value.
quick cast would let the spell go at 100% effectiveness.
So, what do you lot think? Good idea? worth lobbing at Mythic?
Frankly, non casters are a bit tired of it, especially the good old healer types who cant dish out the heals fast enough to keep out. We've all seen the whines about over powered this and that, but no real solutions that wouldnt cause grief more so for one side than the others.
I think I have 2 possibilities.
1) hard cap dex at 250, just the same way qui is hard capped for archers, this means spells with 2 sec delve time could only be taken down to maybe 1.5sec, not a lot of a change, but half a sec slower, means 1 less nuke in 4 seconds, which is enough time for a main healer to react and have a heal launched.
2) Sliding scale the damage on nukes, much the same way its sliding scaled on Quickshot. If the spell is delved at 2.5seconds, but your dex lets you cast it on 1 second, the time factorial becomes the damage factorial. At 1 sec youre at around 40% of the cast time, so the spell does 40% of the damage. This would mean two click casting, 1 click to start casting, 1 to release, if you hold it for the full delve of the spell, you do full damage, if you let it go as a snap cast, you do a sliding amount of damage depending on how long you held onto the spell for.
As a 'trade' off for having the damage effectively 'nerfed', the interrupt code would be changed. If they get hit whilst casting, the spell goes off with the time theyve already spent casting the spell. So if they hit cast and 1sec later get smashed in the face by a naughty archer/scout/hunter/warlock, the spell gets lobbed at their target with 1sec of damage, or 40%.
The scale would also apply to all magic casts, on a stun, if they get interupted, the stun will only last for the equivalent amount of time. Eg 50% of the cast time when hit, the stun sticks for 50% of the time, the druid is 2 seconds through a 3 second cast cycle, the spell heals for 75% of its max value.
quick cast would let the spell go at 100% effectiveness.
So, what do you lot think? Good idea? worth lobbing at Mythic?