One silver lining: from 1000->1049 (at 1049 you get access to all recipes, so no real need to go further), you can make weapon lusters, which only give a netloss of a few gold (even when green they are your best course of action btw)
Thanks for that - just a quick query as I've just read somewhere that there is no cap on second trade skills any more? Does this mean I really only need one toon for crafting in all trade skills???
Yeps, no more limitations, any class can do any craft and no limit on maximum level for the crafts.
So you can get all LGM crafters on the same character if you want.
Every craft is entirely independent, if you're a tailorer, you can have a higher AC/WC/whatever than your tailoring skill even.
Btw, if you're an old-school alchemist/sc'er (or wc/ac/fletch/tailorer) just talk with any of the tradeskill masters so you get access to all the crafts. So if you are an alchemist and have no access to the mundane crafts, just talk to, e.g. a tailoring master and you'll get access. Maybe just talking to your alchemist master is enough, but not sure.
Btw, switching between any craft only affects the /setwho trade and title possibilities, no skills will be reset. Only exception, i think, is the basic craft which will reset, but not sure, just keep to the normal crafts
Btw, another thing is that your secondaries (clothworking, mw, ww, lw and the sc/alch secondaries) are no longer capped, so you can have 1000+ in them with the 'real' crafts much much lower.
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