8 sec pbt...

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Ensceptifica

Guest
The warden's 8 sec pbt, is this at Nurture 36 or 38? I seem to recall 38, but Classes of Camelot Companion now says 36..
 
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Ensceptifica

Guest
Maybe ( ;

Was thinking

Nurture 36
Regrowth 33
Blunts 44 (for the 2-step back chain and for the off-parry style with slow)
Parry 4

0 points left to spend. Reasonable resists, 8 sec pbt, still 2nd best haste, good heals, good melee. I can increase parry with MoParry. For instance, my warden has MoParry 2, RR7 and SC, so effectively I wouls still have 4+12+6+5 parry = 27 parry.

I'd need 3 respec stones though :x
 
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Ensceptifica

Guest
Or:

37 nurture (all 2nd best resists)
39 blunts
35 regrowth (self health regen)
14 parry
 
G

Gahldir

Guest
well

imo

the good things that a warden has is the resists (wich I say should be swoped with druid, primary healers have them in the other 2 realms) and PBT. if you want a meleer, get a guardian class. if you want a healer, get a druid.

not taking the last resists as a warden makes it a worse group char then it already is.

and yes, wardens needs a great lookover since the things they do either suck or is passive. must be a real fun class to play ;)
 
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panzer

Guest
Hey i always seem to post about sucky wardens ;) but ....

Mine is now 49 nurt 33 regr 25(+14) blades 14(+14) parry, and for the first time in a long time, i actually enjoy playing him in rvr !

Having the ability to melee and heal adds a bit more thought into it than pure melee or pure healing ever did.
 
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Ensceptifica

Guest
Originally posted by Gahldir

and yes, wardens needs a great lookover since the things they do either suck or is passive. must be a real fun class to play ;)

It is great fun. I'm looking to make a better healer of mine; I sacrifice a bit of group support for another kind of group support.
 
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Ensceptifica

Guest
Originally posted by panzer
Hey i always seem to post about sucky wardens ;) but ....

Mine is now 49 nurt 33 regr 25(+14) blades 14(+14) parry, and for the first time in a long time, i actually enjoy playing him in rvr !

Having the ability to melee and heal adds a bit more thought into it than pure melee or pure healing ever did.

I have 39+17 blades atm, and using a bastard sword (and haste) is nice damage... I'm never taking it that lower again. At 16 regrowth I heal ok with baselines, but it's not enough to keep anyone alive who is really getting a pounding. On the other hand I spend most mana ressing druids and bards in RvR; if they're not down, my healing isn't really needed anyway.

I find 49 nurture nice, but lately nobody really seems to care for 6sec pbt or resists; they rather go for another druid because of GP, spread heals and extra CC.
 
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old.Thanatlos

Guest
Giv 2.0 spec points for my ultimate healur spec:

38 nurture
42 regrowth (or 33)
50 blunt
10 parry (or 28)

That imo would be what the warden was intended to be :) a fighter/healer combination.

too bad the parry reactive stun is at 50 blunt :\
Any stun style would be nice for a healer/fighter hybrid really. Get aggro from an annoying enemy, use stun style and run.

The fact that you're not the best damage dealer is irrelevant then because you ARE the best backup healer for the times when the druid is being aggro'd.

Ah well :) Can still hope :)
 
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panzer

Guest
im not convinced anyone takes a warden for PBT anymore, but the resists are nice - SC'd, AOM2 and the resists cut CC time by more than half. Having the ability to heal ok (no warden heals well compared to a druid) helps a bit more.

I used to by 39+xx blades, then went 8+xx blades, and didnt like it - sacrificing virtually all melee ability for about an extra 120hps heal didnt seem worth it. with 25(+14) blades i hit almost as well as i did when i was 39+xx, but i can still drop a 450 ish (before crits) heal wit 33 regr.

Only prob is im using a MP crescent sword which doesnt hit as well as a bastard sword - cant wait for the new 1.64 blades ;).
 
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panzer

Guest
Add a snare or stun to a back pos in either blades or blunt and i'd be happy ;)
 
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Ensceptifica

Guest
At 25 blades you don't get revenging blade nor spectrum blade though, which are the styles I use the most (back style and defense style). All you'll have is a 3-step chain off of block, which never happens.
 
1

1Jesta

Guest
and yes, wardens needs a great lookover since the things they do either suck or is passive. must be a real fun class to play

We do need some love very soon imo, im starting to get very bored with mine, sucky dmg, sucky heals.....
 
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panzer

Guest
i usually just spam taunt anyway - having any1 who melees back so i can get reactionaries off is very rare.

I either get /assisted on and die very quickly or they realise theyre not going to kill me alone and run off, and i dont try and pick targets who will fight back.
 
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Ensceptifica

Guest
Originally posted by 1Jesta
We do need some love very soon imo, im starting to get very bored with mine, sucky dmg, sucky heals.....

They did give wardens some love... they improved health regen and end reduction cost buff ( ; Which is the reason I'd want regrowth 35 :p

Really warden offers a nice package, but most wardens never get to experience the possibilities because they sacrifice their versatility for the pbt and resists. Having a 1.5x spec class that is deemed gimped if not specced 49 in one skill makes it rather one-sided. Now a lot of people have been telling me to go 33 regrowth and drop blades, but about 90% of those people either never played a warden, or stopped playing their warden because they got bored of it. I still love my warden ( ; I'd just like to experience the versatility :p
 
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Ensceptifica

Guest
Originally posted by panzer
i usually just spam taunt anyway - having any1 who melees back so i can get reactionaries off is very rare.

I either get /assisted on and die very quickly or they realise theyre not going to kill me alone and run off, and i dont try and pick targets who will fight back.

I'm quite often the last one standing in groups. I outlive other naturalists most of the time anyway. I'm a good /assist tank... and the last thing I do is use taunt, because it lowers my defense.
 
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1Jesta

Guest
well the 2 specs ive had are :-

42 regrow , 47 nurt , 18 blades , 6 parry

the 42 regrow heal is quite nice but ofc u have to sacrifice the last 2 resists to get it.

current spec is 49 nurt , 33 reg , 25 blades , 14 parry

now this spec ( same as panzer afaik ) I have been using for about 7 months now, and tbh I dont think i could change it.

your always going to do very low dmg , so imo u might aswell make yourself as group based as u can be.

making the 33 reg grp heal a bit better wouldnt hurt either, as it stands its a bit crap :-/
 
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Ensceptifica

Guest
Originally posted by 1Jesta
your always going to do very low dmg , so imo u might aswell make yourself as group based as u can be.

Actually, I'm very content with my damage ( ; I've had quite a few specs (had 7 respecs and tested on Gorre) and imo if you drop your blade/blunt below 34 you might as well drop it to 6 or 8 (for pve taunt), because the damage won't be useful even if you /assist your tanks.

The reason I'm proposing this new spec is that you still give +16 group resists and 8 sec pbt, while also being a good extra tank and an extra healer. Plus I think it would give the warden a more diversified playing style. And seeing how many wardens quit because they're bored (I'm not one of them), I think reviewing other viable specs is required.
 
1

1Jesta

Guest
well I'd be interested to know how you get on with your new spec if/when u do it :p
 
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Ensceptifica

Guest
I'll be sure to post it IF I can get the respec stones ( ;

Need 1 to clear nurture and 1 to clear blades :x
 
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old.Thanatlos

Guest
Problem with versatility on the warden is the lesser spec.
For example regrowth is the 2nd worst healing line in game (except for mentalism) and only starts to offer some benefit after 26 spec healwise and even then the only benefit is less mana costs and more stable baselines. (some people say bigger heals but afaik only the 42 spec one is more effecient time/amount healed ratio than baseline)
Then there's melee, wardens can do good damage but you'd probably need close to full spec to get it. And like Enscep said that makes it impossible to get the 49 nurture everyone expects of wardens so most stop at 39 or 44.
But the main problem is the poor styles available in these lines, the parry reactive stun is the most useful style and usually unavailable to the warden because it's lvl 50.
All other melee classes have a decent option for a stun style (or PF or another way of CC) and wardens simply do not. Which kind of makes the warden an assist monkey (a dmg add that barely outdamages a green con druid pet).

Melee : You can't stop someone that's trying to run, don't have the ability to guard/intercept/protect someone, can't get a tank off a mage because they ignore you. All you can do if you're lucky is interrupt someone.

I accept someone should be able to do all these tasks better than a warden but at least try and provide the wardens with something they might be able to do better than someone else too besides passive group abilities.
 
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Ensceptifica

Guest
How about 37 nurture, 42 regrowth, 34 blades, 6 parry ( ;
 
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old.Xanthian

Guest
Warden damage is bad, very bad even if you had 50 Weap you'll be lucky to break 200 damage.
Wardens are becoming less viable in rvr groups by the day, I much prefer a Druid over a Warden.
The only thing that gets Wardens groups is the resists, as most have 49 Nurt.
 
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panzer

Guest
i only use taunt if im after a healer or a mage - detaunt is great if your on the defensive ;)
 
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panzer

Guest
Agree Xanthian..

2 druids > 1 druid + 1 warden.

Totally agree Thanatlos too ;)
 
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Ensceptifica

Guest
Originally posted by old.Xanthian
Warden damage is bad, very bad even if you had 50 Weap you'll be lucky to break 200 damage.
I have 39 blades and with my RA spec, SC and weapon I break 200 damage quite a few times. I also hit tons faster than most tanks.
 
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old.Thanatlos

Guest
I did a 1000+ hit with my warden so dmg possibilites are not that bad :)

Too bad I needed:
- Uaimh's Rending Claw (4.4 spd 100% weapon)
- 50 blades spec + 11 Items + 7 RR
- lvl 30ish mob (so I could do the 3rd in chain style (barely) with cap damage (which is 507 with style)
- a 95% crit
- dmg add

in total it was 507 + 468 crit + 34 (or similar) dmg add.
Too bad I didn't screeny it :) So I suspect no-one will believe me :)

In RvR I believe the max damage a warden could do would be about 300-350 (with resists and a crit)
 
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Ensceptifica

Guest
Originally posted by old.Thanatlos
In RvR I believe the max damage a warden could do would be about 300-350 (with resists and a crit)

Aye, on a RR3 or 4 tank I've done about that... doesnt happen often, but with moPain it is possible. I've hit for a little more on mages. Don't expect to hit high RR guildgroup tanks for more than 100 though... but still with haste that's nice to assist your main tanks with.
 

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