2 Warden Templates, compare and give opinion.

Mazzaca

Fledgling Freddie
Joined
Jan 15, 2005
Messages
1,122
It should be for some sort of healing warden with survivability.



#1

Config Report

Stats

Str: 33 Int: 0 Hits: 396
Con: 92 Pie: 0 Power: 0
Dex: 91 Cha: 0
Qui: 0 Emp: 70

Resists

Body: 22 Energy: 6 Crush: 28 (2)
Cold: 25 Matter: 21 Thrust: 27
Heat: 21 Spirit: 36 (5) Slash: 29 (3)

Skills

4 Parry

Focus

Cap Increases

15 Dex
192 Hits
10 Str
17 Con

Other Bonuses

18 Healing Bonus
4 Style Damage Bonus
8 Spell Range Bonus
6 Casting Speed Bonus
12 Melee Speed Bonus
4 Melee Damage Bonus
6 Fatigue
34 AF Bonus

6 Power Percentage Bonus


First template contains :

GoV
Winged Helmet
Traitors Dagger mainhand
Cyclops Shield offhand
Harpy Cloak
EoY
CB
Zo


----

Template #2

Config Report

Stats

Str: 33 Int: 0 Hits: 368
Con: 74 Pie: 0 Power: 0
Dex: 97 Cha: 0
Qui: 0 Emp: 91

Resists

Body: 27 Energy: 2 Crush: 24 (2)
Cold: 25 Matter: 28 Thrust: 22
Heat: 25 Spirit: 26 (5) Slash: 31 (3)

Skills

Focus

Cap Increases

22 Dex

160 Hits

14 Emp

5 Str

6 Power

Other Bonuses

6 Buff Bonus

24 Healing Bonus

4 Melee Damage Bonus

4 Style Damage Bonus

8 Spell Range Bonus

5 Fatigue

10 Casting Speed Bonus

34 AF Bonus

14 Power Percentage Bonus


It contains :

Battler on 2h
Winged Helmet
EoY
CB
Zo
GoV


Opinion please.
 

Mazzaca

Fledgling Freddie
Joined
Jan 15, 2005
Messages
1,122
Helmet is going to stay in nomatter what yes, /use2 is too good.
And malice, well. I wouldn't know where to fit it in, so that's no viable option bigsoz. :<
 

Mazzaca

Fledgling Freddie
Joined
Jan 15, 2005
Messages
1,122
sphir said:
can allways keep malice on back? for charge

I thought battler would be the better choice for that, but yes I can have malice on back for /use2 if I want to.

Anyway, all I basicly want to see in your reply is #1 or #2. I know that none of them is even close to be perfect, but if you had to pick, which one would you chose?
Not looking for ways to improve it or something, just for an opinion which of the two I should pick as they are now.
 

Mastade

Fledgling Freddie
Joined
Dec 22, 2003
Messages
2,083
#1 if any... should still reconsider going malice as main wep.. the proc is way too good to leave that wep out.
 

Spetsnaz

Fledgling Freddie
Joined
Oct 3, 2004
Messages
1,072
#1 imo

ps. why malice in main hand?
traitor is nicer imo as u just need it to proc on caster/healer than move to other target
 

Naffets

Can't get enough of FH
Joined
Nov 25, 2004
Messages
1,913
Spetsnaz said:
#1 imo

ps. why malice in main hand?
traitor is nicer imo as u just need it to proc on caster/healer than move to other target

If a group needs a warden to interupt like that then something is wrong imo
 

Mastade

Fledgling Freddie
Joined
Dec 22, 2003
Messages
2,083
Spetsnaz said:
#1 imo

ps. why malice in main hand?
traitor is nicer imo as u just need it to proc on caster/healer than move to other target

Cuz you will prolly spend more time end draining tanks, so why not get malice debuff on em? :)
 

Spetsnaz

Fledgling Freddie
Joined
Oct 3, 2004
Messages
1,072
donno i usually go for casters/healers and interupt them with powerleak :eek7: when i play my warden
 

Tallen

Fledgling Freddie
Joined
Mar 2, 2004
Messages
3,358
Spetsnaz said:
donno i usually go for casters/healers and interupt them with powerleak :eek7: when i play my warden

Have to say that I tend to do the same, but I will also end drain the MA of an assist train if i can, but only when the other muppets are obviously the nubling /stick and /assist zerglings so if you drain-the-main-vein, the rest of the cocks will stay attached to him and your healers can just sprint away :)

One new trick that has worked a few times now and makes me chuckle is to grapple the MA on an assist/stick train and watch the rest of them panic when they realise the Druid they have targetted is running away and they are now nicely grouped for a pbaoe/mage nuke slaughter stuck targetting either a druid out of range or if they have hit their assist macro again, me (i usually die when it works, but losing one warden for 4 enemy tanks seems a good exchange to me) :)
 

Stallion

Can't get enough of FH
Joined
Jan 16, 2004
Messages
2,732
Spetsnaz said:
donno i usually go for casters/healers and interupt them with powerleak :eek7: when i play my warden

vs all groups? I mean just about any 2merc group will rip you appart if you dont have a good bger following them and end tapping, some run without paladin, thus making end tap more viable vs end 3.
 

Mastade

Fledgling Freddie
Joined
Dec 22, 2003
Messages
2,083
Well depending on the situation ofc.. but Malice debuff is just as evil on casters/support.. if not more. :x
 

Friea

Banned
Joined
Jan 26, 2005
Messages
192
this is the best template i could come up with, you can maybe change traitors for malice but i prefer traitors for the attack speed and the mist are really annoying if it proccs on throw weapons or even useful for giving you more dps/survivablity for the life drain and harpy cloak charge will procc more often ofc.

malice is really lame with 0 quickness aswell but i wouldnt lose anything if i change malice in mainhand or have traitors there.

i believe this template is abit hard with the ML10 belt and the ring isnt very common but if you can get the hands on them its quick easy. i also love the fact that you get "2" zoakrats

------------------------

Config Report

Stats

Str: 33 Int: 0 Hits: 396
Con: 92 Pie: 0 Power: 0
Dex: 91 Cha: 0
Qui: 0 Emp: 70

Resists

Body: 22 Energy: 6 Crush: 28 (2)
Cold: 25 Matter: 21 Thrust: 27
Heat: 21 Spirit: 36 (5) Slash: 29 (3)

Skills

4 Parry

Focus

Cap Increases

15 Dex
192 Hits
10 Str
17 Con

Other Bonuses

18 Healing Bonus
4 Style Damage Bonus
8 Spell Range Bonus
6 Casting Speed Bonus
12 Melee Speed Bonus
4 Melee Damage Bonus
6 Fatigue
34 AF Bonus
6 Power Percentage Bonus

Piece Listing

Chest
Name: GoV
Level: 51 Quality: 100
AF: Bonus:
Effect 1: 40 Hits
Effect 2: 18 Strength
Effect 3: 5 Strength Cap Increase
Effect 4: 15 Dexterity
Effect 5: 5 Dexterity Cap Increase
Effect 6: 4 Casting Speed Bonus
Effect 7: 4 Melee Damage Bonus
Effect 8: 4 Style Damage Bonus
Effect 9: 4 Spell Range Bonus
Effect 10: Empty
Utility: 32.00

Arms
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 36 Hits - 99 imperfect Blood Essence
Gem 2: 13 Constitution - 99 imperfect Earthen Essence
Gem 3: 25 Dexterity - 99 flawless Vapor Essence
Gem 4: 11 Cold Resist - 99 faceted Icy Shielding
Utility: 56.33

Head
Name: The Winged Helm (Hib) (scale)
Level: 51 Quality: 100
AF: 102 Bonus:
Effect 1: 40 Hits
Effect 2: 15 Dexterity
Effect 3: 5 Spirit Resist
Effect 4: 5 Matter Resist
Effect 5: 15 Strength
Effect 6: 10 AF Bonus
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 50.00

Legs
Imbue Points: 37.5 of 32 (100 Qual) Overcharge: 38%
Gem 1: 76 Hits - 99 perfect Blood Essence
Gem 2: 25 Constitution - 99 flawless Earthen Essence
Gem 3: 7 Heat Resist - 99 imperfect Heated Shielding
Gem 4: 5 Crush Resist - 99 flawed Fiery Shielding
Utility: 59.67

Hands
Imbue Points: 33.5 of 28 (99 Qual) Overcharge: 30%
Gem 1: 22 Empathy - 99 precious Heated Essence
Gem 2: 9 Cold Resist - 99 polished Icy Shielding
Gem 3: 9 Heat Resist - 99 polished Heated Shielding
Gem 4: 3 Slash Resist - 99 rough Watery Shielding
Utility: 56.67

Feet
Name: boots of rebirth
Level: 51 Quality: 100
AF: Bonus:
Effect 1: 18 Acuity
Effect 2: 18 Constitution
Effect 3: 18 Dexterity
Effect 4: 10 Healing Bonus
Effect 5: 2 Casting Speed Bonus
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 36.00

Right Hand
Name: Traitor's Dagger (Hib)
Level: 51 Quality: 100
DPS: 15.00 Bonus:
Effect 1: 10 AF Bonus
Effect 2: 5 Strength Cap Increase
Effect 3: 5 Dexterity Cap Increase
Effect 4: 40 Hits Cap Increase
Effect 5: 5 Melee Speed Bonus
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 0.00

Left Hand
Name: Cyclops Eye Shield
Level: 51 Quality: 99
DPS: Bonus:
Effect 1: 40 Hits
Effect 2: 32 Hits Cap Increase
Effect 3: 5 Body Resist
Effect 4: 5 Heat Resist
Effect 5: 5 Matter Resist
Effect 6: 5 Spirit Resist
Effect 7: 5 Cold Resist
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 60.00

Two Handed
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Ranged
Imbue Points: 0.0 of 10 (94 Qual) Overcharge: None
Gem 1: Empty -
Gem 2: Empty -
Gem 3: Empty -
Gem 4: Empty -
Utility: 0.00

Neck
Name: Paidrean Necklace
Level: 51 Quality: 100
Bonus:
Effect 1: 10 Body Resist
Effect 2: 10 Thrust Resist
Effect 3: 10 Spirit Resist
Effect 4: 10 Crush Resist
Effect 5: Empty
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 80.00

Cloak
Name: hapry cloak
Level: 51 Quality: 100
Bonus:
Effect 1: 5 Melee Speed Bonus
Effect 2: 4 Parry
Effect 3: 6 Crush Resist
Effect 4: 6 Thrust Resist
Effect 5: 6 Slash Resist
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 56.00

Jewel
Name: EoY
Level: 51 Quality: 100
Bonus:
Effect 1: 12 Acuity
Effect 2: 32 Hits
Effect 3: 5 Crush Resist
Effect 4: 5 Thrust Resist
Effect 5: 5 Slash Resist
Effect 6: 8 Healing Bonus
Effect 7: 40 Hits Cap Increase
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 46.00

Belt
Name: ml10 belt
Level: 51 Quality:
Bonus:
Effect 1: 6 Fatigue
Effect 2: 21 Constitution
Effect 3: 52 Hits
Effect 4: 2 Melee Speed Bonus
Effect 5: 7 Constitution Cap Increase
Effect 6: 14 AF Bonus
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 27.00

Right Ring
Name: Amanita
Level: 51 Quality: 100
Bonus:
Effect 1: 6 Energy Resist
Effect 2: 6 Spirit Resist
Effect 3: 6 Matter Resist
Effect 4: 6 Slash Resist
Effect 5: 6 Thrust Resist
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 60.00

Left Ring
Name: volurgon wrap
Level: 51 Quality: 100
Bonus:
Effect 1: 15 Constitution
Effect 2: 40 Hits
Effect 3: 2 Body Resist
Effect 4: 10 Constitution Cap Increase
Effect 5: 40 Hits Cap Increase
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 24.00

Right Wrist
Name: Cermonial (dex)
Level: 51 Quality: 100
Bonus:
Effect 1: 18 Dexterity
Effect 2: 40 Hits
Effect 3: 5 Dexterity Cap Increase
Effect 4: 40 Hits Cap Increase
Effect 5: 6 Slash Resist
Effect 6: Empty
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 34.00

Left Wrist
Name: Zoarkat
Level: 51 Quality: 100
Bonus:
Effect 1: 18 Acuity
Effect 2: 5 Body Resist
Effect 3: 5 Matter Resist
Effect 4: 5 Spirit Resist
Effect 5: 6 Power Percentage Bonus
Effect 6: 4 Spell Range Bonus
Effect 7: Empty
Effect 8: Empty
Effect 9: Empty
Effect 10: Empty
Utility: 42.00
 

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