I
ilaya
Guest
posted the 2 good ideas on exc before but here goes again: benefits EVERYONE remember:
1) kill task items and the referal to npc's:
once u get these kt's from filidh's/cryers/mid equiv.. and visit the npc in question who wants the item for xp, have it registered as *flagged* like quests are. so u dont get same shite everytime u go to the quest related npc's.
and in addition to that.. if the kt is flagged.. i.e. u discovered it and found right person who wants kt item, give a delve to show who wants it and a general area. saves a lot of time.
2) /tradepromote
good one this give any lgm crafter the ability to /tradepromote anyone of skill 999 or below.. rather than run across the realm looking for the so called master of skill.
for example. 1009 can /tradepromote someone from 799 skill to 800 skill.. without all the running around.
3) this is a new idea so bear with me...
guild rewards.. when u set up a new guild, u get choice of either +3 to any stat, +5% mana/hp, +10% crafting speed..
for all the time u are in the guild, u get this stuff on passive.
...and u get extra pts to spend depending on your GUILD rp total, although the ladder would be HEAVILY stacked so rvr guilds wouldnt gain that much..BUT! it would encourage low level guilds/medium level guilds to go rvr more.. or even use the bg's more..
it's basically an idea to get the sub 50's guild's interested in rvr.. and to get something out of the bg's. they are there, why not use em? thidranki is nice but.. u dont leanr how to defend against stealthers climbing walls. bg3 will at least give insight. and if theres an incentive to go.. well..lets see
all just ideas peeps.. tell me what u think
and point someone at this thread who is in position to actually make notes and perhaps change game for better if u all agree
1) kill task items and the referal to npc's:
once u get these kt's from filidh's/cryers/mid equiv.. and visit the npc in question who wants the item for xp, have it registered as *flagged* like quests are. so u dont get same shite everytime u go to the quest related npc's.
and in addition to that.. if the kt is flagged.. i.e. u discovered it and found right person who wants kt item, give a delve to show who wants it and a general area. saves a lot of time.
2) /tradepromote
good one this give any lgm crafter the ability to /tradepromote anyone of skill 999 or below.. rather than run across the realm looking for the so called master of skill.
for example. 1009 can /tradepromote someone from 799 skill to 800 skill.. without all the running around.
3) this is a new idea so bear with me...
guild rewards.. when u set up a new guild, u get choice of either +3 to any stat, +5% mana/hp, +10% crafting speed..
for all the time u are in the guild, u get this stuff on passive.
...and u get extra pts to spend depending on your GUILD rp total, although the ladder would be HEAVILY stacked so rvr guilds wouldnt gain that much..BUT! it would encourage low level guilds/medium level guilds to go rvr more.. or even use the bg's more..
it's basically an idea to get the sub 50's guild's interested in rvr.. and to get something out of the bg's. they are there, why not use em? thidranki is nice but.. u dont leanr how to defend against stealthers climbing walls. bg3 will at least give insight. and if theres an incentive to go.. well..lets see
all just ideas peeps.. tell me what u think
and point someone at this thread who is in position to actually make notes and perhaps change game for better if u all agree