1.90a

Discussion in 'General Discussion' started by Everz, Jul 13, 2007.

  1. Everz

    Everz FH is my second home

    wow.. another useless patch begins

    ===================================

    Dark Age of Camelot
    Test Version 1.90a Release Notes
    Class and Spell Changes
    July 13, 2007

    ===================================



    NEW THINGS AND BUG FIXES

    - The time it takes to repair keeps, towers, and siege equipment is now 5 to 15 seconds based on your skill amount versus the required skill amount. Previously, it was always 20 seconds.



    CLASS CHANGES AND FIXES

    General Changes

    Damage over Time (DoT) Spells

    - DoT spells will now tick twice as fast as before, and have half the duration. This means that DoT spells will deliver the same amount of damage as before, in half the time.

    - Bonedancer DoTs in the Bone Army spell line have been brought up to the levels of Cabalist and Mentalist DoT.

    - Shaman Spec DoT spells will now stack with shaman baseline DoT spells.


    Spell lines affected by this DoT change will be:

    Albion:

    Baseline Matter
    Cabalist Matter Spec
    Sorcerer Matter Spec
    Wizard Earth Spec

    Hibernia:

    Druid Nature Spec
    Mentalist Mana Spec
    Mentalist Mentalism Baseline

    Midgard:

    Bonedancer Bone Army Baseline
    Bonedancer Bone Army Spec
    Shaman Cave Baseline
    Shaman Cave Spec


    Flexible Weapons

    - Endurance cost for Python has been reduced by 50%.

    - The proc from the style is no longer Area-effect (AE).


    Left Axe

    - The endurance cost of Doublefrost has been reduced.


    Animist

    - The following Animist spells have had their casting times reduced from 3.0 to 2.8 seconds.

    Creeping Base

    Wisp Heat
    Wisp Glow
    Wisp Spark
    Wisp Fire
    Wisp Flame
    Wisp Blaze
    Wisp Flare
    Wisp Pyre
    Wisp Inferno


    Arboreal Spec

    Spirit of Anger
    Spirit of Ire
    Spirit of Outrage
    Spirit of Aggravation
    Spirit of Enmity
    Spirit of Rage
    Spirit of Wrath
    Spirit of Fury
    Spirit of Vengeance
    Spirit of Hatred

    Circle of Anger
    Circle of Enmity
    Circle of Fury
    Circle of Wrath
    Circle of Rage
    Circle of Vengeance


    Berserker

    - The Berserker's RR5 ability, Ferocious Will, is now a flat 25% Absorb buff for 30 seconds.


    Cabalist

    - Power costs have been reduced for the Cabalist's Health transfer line of spells. New costs are as follows:

    Shift Health 2
    Shift Vigor 3
    Shift Essence 4
    Shift Vitality 6
    Shift Spirit 8
    Transplace Health 10
    Transplace Vigor 13
    Transplace Essence 16
    Transplace Vitality 19
    Transplace Spirit 24


    Cleric

    - The proc rate of the cleric's RR5, Retribution of the Faithful, has been increased to 50%.


    Eldritch

    - The following Eldritch spells have had their casting times reduced from 3.0 to 2.8 seconds.

    Mana Spec

    Lesser Ensnaring Blast
    Ensnaring Blast
    Greater Ensnaring Blast
    Entangling Blast
    Greater Entangling Blast
    Webbing Blast
    Greater Webbing Blast
    Demobilizing Blast
    Greater Demobilizing Blast


    Heretics

    - Heretics focus Direct Damage spell (DD) will now tick twice as fast, and for half as long.

    - The delve has been increased for these spells, which means that their initial tick will be for twice as much damage, but their final ticks will be the same or lower as current live values.

    - Damage will increase by 50% each tick, up to a total of 450% of the original delve value. (These are half of the live increase and cap, due to the DD ticking twice as fast and the delve increase.)


    Runemaster

    - The following Runemaster spells have had their casting times reduced from 3.0 to 2.8 seconds.

    Suppression Spec (Runemaster)

    Minor Entrapping Rune
    Lesser Entrapping Rune
    Entrapping Rune
    Lesser Tangling Rune
    Tangling Rune
    Lesser Snaring Rune
    Snaring Rune
    Lesser Rune of Mazing
    Rune of Mazing


    Shaman

    - The 20 second timer has been removed from the Direct Damage line of spells in the Shaman's Cave spec line. Spells affected are below:

    Fungal Mud
    Fungal Froth
    Fungal Muck
    Fungal Slush
    Fungal Slime
    Fungal Ooze
    Fungal Sludge
    Fungal Ichor
    Fungal Scum
    Fungal Mucus
     
  2. Overdriven

    Overdriven Not a sandwich

    Shaman Love <3
     
  3. Zoia

    Zoia Can't get enough of FH

    Zerker rr5 love!!

    That change made my zerker damn happy! :) It's a really nice RR5 now.
     
  4. old.Whoodoo

    old.Whoodoo Can't get enough of FH

    Did any of this actually need doing? No decent fixes, no fix for the crap gravity?
     
  5. Everz

    Everz FH is my second home

    no news of OF being added back.., why mythic !?
     
  6. Malogrin

    Malogrin Loyal Freddie


    Give animists , their old power !!

    LoL what useless patch , made eld's and shaman's even more OP ... :twak:
     
  7. Ctuchik

    Ctuchik Resident Freddy

    what the hell, shaman love? :eek7:

    were actually getting slightly more useful then a buffbot now :D
     
  8. Ctuchik

    Ctuchik Resident Freddy

    what is OP about shamans as it is now?
     
  9. kivik

    kivik Part of the furniture

    Doesn't the DoT change affect envenom DoTs? :mad:
     
  10. Maeloch

    Maeloch Part of the furniture

    It's not useless, dots have been broken for ages. You can seriously annoy a zerg of solo casters with that double strength aoe dot imo. It's a step in right direction, better than the OP swings from one extreme to the other in some patchs.

    Mana eldie spec nuke was slow, so was animist bombers. Dunno if the bombers needed love, pretty strong as they were imo, but can see why they did it...it's v hard to get the jump on anythign with travel time nm slow cast speed also.

    Small changes and fixes, minor patch but certainly no shitty one. Anmist pretty strong open field class, with this plus changes from 1.88 (?).
     
  11. Nate

    Nate FH is my second home

    Didn't they get rid of all bomber pets and make them normal nukes?
     
  12. Maeloch

    Maeloch Part of the furniture

    Nah they did that on the root bombers and prolly some of the other ones that never get used.....afaik...unless I remember patchnotes very wrong.
     
  13. Downanael

    Downanael Fledgling Freddie

    Tempted to start play my shaman again :p he will be huge dps machine!!
     
  14. Roo Stercogburn

    Roo Stercogburn Resident Freddy

    Lovely dot changes for bonedancers. My own BD will really benefit from that.

    As an aside, I can't help but think the dot changes have been heavily influenced by dot changes that appeared several patches ago in WoW in a similar way.

    Nice cave shammy stuff.
     
  15. aika

    aika Can't get enough of FH

    heretic love :) maybe now you dont need to stand 10 mins uninterupted to actually deal any dmg
     
  16. Carss

    Carss Guest

    Animists are still quite useless if you ask me, about every other class in hibernia is a better caster. When bombers are heading for you you can just kite in the opposite direction and spread out the damage and call for heals not allowing the animist to stack lifetaps on you instead. Vs people that have a clue on an animist you wont be able to drop a thing without assist, very powerful against idiots though.

    They need to fix the bombers so that they go faster so that people cant kite them so easily and i might respec my ani away from pve.

    As for the zerk rr5 i dont know why they didnt make it group or somthing, maulers got 25% all damage absorb for group that goes into there power but i guess the OP sheet is for new classes :p

    Bony Army dot shit might be a laugh on the bd with high mom wp and wm :p pwn with pets and ae dot :p maybe duo with cave shammy...... maybe when they cluster though :p not enough to farm on cluster atm!
     
  17. Ctuchik

    Ctuchik Resident Freddy

    then they would be insta cast ;)

    THAT i'd love hehe xD

    kinda miss not being able to do 12k damage with DoT's only in DaoC :)


    sigh i miss my warlock.... think i'l resub WoW for a month and go keel me some over confident warriors :)
     
  18. Coldbeard

    Coldbeard Part of the furniture

    By the time that patch gets here everyone will be playing Warhammer anyways :>
     
  19. knighthood

    knighthood Fledgling Freddie

    Givf more Savage love :(
     
  20. CorNokZ

    CorNokZ Currently a stay at home dad

    They just keep giving Gamah more and more loving <3
     
  21. Maeloch

    Maeloch Part of the furniture

    With the root be changed from a bomber to regular castable one (next patch afaik) should allow stacking up of bombers on targets much easier...although obvious a root might flag up bombers inc.

    There's plenty supply of idiots vs the bomber train to make it pretty strong, it's not that often you get peeps kiting them off even vs good grp. Mebbe cos peeps don't face them much, I dunno.

    Not trying to make out animist is greatest caster, no ones gonna start kicking eldies out of grps, but perfectly solid caster and changes make it bit more playable. ofc if running 100% with grps opted to 11 you prolly wouldn't have one.
     
  22. Glacier

    Glacier Fledgling Freddie

    Very nice changes.

    For Shaman, Bd and Heretic :)
     
  23. Glacier

    Glacier Fledgling Freddie

    Animist has always been a viable tool, and i think they are still very viable, even more now.

    An animist with capped speed can drop out 5 bombers before one hits, with 225 dd delve. and instantly start spamming baseline Energy dmg lifetap (you'll hit with 4-5 nukes while those 5 bombers hit the target, if that's not insane dps burts, then i dont know what is.

    For a kiting group, turrets are awesome backline interrupts. As is tanglers in the backfield with support.


    Animist dosent need PR either to DPS. as bombers count as pets, wich still do full damage at RS.

    Animist and valewalker are imo the 2 most underplayed group classes, but as maeloch says they could never replace a lighteld, because of the lightelds insanely high group utility.
     
  24. They got fixed Python now to rule the world :).
     
  25. Clueless as always.
     
  26. kirennia

    kirennia Part of the furniture

    Really hope heretic changes don't go out as they are :( After 10seconds, a heretic will actually outdeal a caster in damage. With the first nuke being now double the damage, surely spamming it, although power heavy would give huge damage implications as well? Am just picturing a spell of 300 delve or so, then add to our AF, banelord etc... Nightmareish class if it doesn't get changed. Way over the top in that area.
     
  27. Dakkath

    Dakkath Can't get enough of FH

    Reavers have been crying out for a python change for ages as the style was a POS...

    Well, it's been changed, and it's still a POS, go figure...
     
  28. Ctuchik

    Ctuchik Resident Freddy


    and after 10 seconds the heretic would surely be OOM, or very close to it.

    comparing hit by hit heretics may have better damage at the very end of their focus dot, but i doubt they would have more damage over a set period of time then a list caster. and most definatly(sp?) not better burst DPS. it takes a fair while for a heretic to get any really big numbers on those focuses.
     
  29. kirennia

    kirennia Part of the furniture

    With the way it is at the moment with 1.5sec set time between pulses, as well as the initial 2x damage on the first nuke, the damage will be pretty damn high for a 1000AF, 2500hp, sheild wearing, style using hybrid.

    You're still going to be looking at 350-400ish on the first tick, then increasing 50% every 1.5seconds is a huge amount of damage for a class which is harder to kill then a merc. :eek:

    The only consillation to other casters is that the 'Look at me!' carrots of doom are still there so the tic will always be targetted early ;)
     
  30. WiZe^

    WiZe^ Can't get enough of FH

    cave shamie inc!!!!!!!! <3
     

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