1.85e Increased Buff Time.....

Huntingtons

Resident Freddy
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if it kills the stealther part of the game im not too bothered :p shame for the soloers but from a grp perspective these are only minor changes.
 

liloe

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Make resist buffs conc based using 0 conc and going over the 20limit? Problem solved imo =) So if you leave the group, no more heal proc, resists etc. etc.

I guess all would be happy then, well, except the lameasses who buff their resists to the max, but then again I don't really drop a tear for them =)

Btw VF, I think the predefined weapon effects are smth like +archery speed% but I'm not sure ofc =)
 

Bondoila

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Huntingtons said:
if it kills the stealther part of the game im not too bothered :p shame for the soloers but from a grp perspective these are only minor changes.
It doesn't kill it xD will just be alot more using slash (battler, malice). The boring part is that it removes more skill from the game. All the smart stealthers was trying diffrent lw's to figure out what dmg was best to use vs harder oponents. Also it's pierc nerf again(an implicit one), I been qq'ing alot about this but seems it will happen again.
 

Aiteal

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liloe said:
Btw VF, I think the predefined weapon effects are smth like +archery speed% but I'm not sure ofc =)

I'm pretty sure they are DD procs that delve for 20
Time for melee rangers/hunters to respec back to 50 bow.

Then again, with the new celerity charges from the alch line lasting 1 hour I cant see many 50 bow hunters running around
 

Darzil

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Ging said:
dunno, but reading this

"- Many buffs (self, pet-cast, group, and realm) are now uninterruptible and may be cast while moving. This change does not apply to self-only bladeturn buffs."

looks like wardens, theurgs etc can run whilst spamming grp blade turn?

even more death to tanks?

Well, group blade turn uses 12% of base power pool for a Theurg, I think that's the same as a pet, so my theurg could get off about 15 group blade turns before being out of power. Not what I like using it for ! It's much less power efficient that pbt, which many theurgs don't run because pbt isn't worth much in the frontier.

Darzil
 

Solari

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Aiteal said:
I'm pretty sure they are DD procs that delve for 20
Time for melee rangers/hunters to respec back to 50 bow.

Or remain full melee and keep PD5 :> Sadly that's the impact on archers that a leggie nerf would have I'm afraid.
 

Deerstalker

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Vodkafairy said:
death of legendary weapons, woot. :rolleyes:

and the special bows thing, i wonder if this is just a very sick joke - how cruel can they be to archers :p

They already completely buggered up Zepher i'm dreading when that patch gets here.
It's getting impossible to even leech as a scout these days, last time I killed someone solo was a few months ago, i've just given up trying.

With more resists, it'll hurt even more. scouts ML / RR toys, Shield trip (stops combat for 15seconds, 10seconds for target) , ML9 99% resists but no combat, FZ 10seconds but target is imune to combat. I'm going to start using harsh words. :p

Deer.
 

Rub

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Bondoila said:
1h = 60 min (not 100)
60 * 1.25 = 75
1h 15 min
30*1.25= 37,5
37 min 30 sec.
oh nerf yeh :p :< well it still increases quite a bit tbh
 

Cromcruaich

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For some reason there is a lot of stealther moan - look at it from the other side - you are all gonna be able to run around with resists buffs, having a significant reduction to caster damage against you.

This should be viewed as a small caster nerf.

The other annoying thing is that the only non self-target timered buffs that hibs get that are any use are resists and abs buff, seems other realms will get more benefit from this.
 

atos

Fledgling Freddie
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bigchief said:
so er with 1hr theurg buffs and 1hr heal proc and end reduction from friar its time to finish off friar and theurg on bb acc? ><

can log theurg, do haste and dmg add, log friar, do 30min resists and the 1hr heal proc/end reduc, then log on cleric, buff and do resists. Yes its a faf but jesus its going to be stupid.

And its same for other realms ofc, mid have it slightly easier as they already have the 2 bots leveled and in use :p

Then again mid only has haste in a conc based form and no heal proc buff and no end reduction.
 

Tesla Monkor

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Hm. Time to level more bots, I guess.

Darkness Runie for the 11DPS Damage Add and a Bonedancer for the castable Absorb buff.
 

censi

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its getting silly now lol.

people buffing up one buff, logging that bot, loggin on another one.

seriously anyone reading these notes and thinking. oo better level this toon for this random buff is a tit imo.

All the patches do no is boost visual classes, give hunters boosts (already the best archer with fucking insta heat seeking pet) and neglect to even consider scouts. Pick random OP visual toon and give it another I win timer. Create reasons to make people redo their SC on a whole range of toons, create new race and class to get newbs pve'ing.

Totally neglect the fact that the end game is seriously overdue for a rehaul.

So basically patch hits, lots of peeps cba to upgrade their toons and leave. A few newbs go level some extra BB's, other newbs go level minatur insta pwn toon to abuse it for 3 months before it gets nerfed. RVR still suxs donkey balls. Wait for next patch rinse and repeat etc...

QQ more!
 

atos

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The real issue is EU lacks and active population. Atleast the cluster.
 

Jergiot

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R.I.P Leg weaps. GG mythic.

And ppl are planing on playing warhammer online, ha! XD
 

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