1.84c Craftable LW, Moved docks :( and some other bits and pieces...

illu

Part of the furniture
Joined
Mar 18, 2004
Messages
1,867
The craftable LW sounds interesting, but moving the docks I think is ridiculous. Traffic over bridges is where a lot of fights happen. The main reason I don't go to hibland is because their docks are on the island, now they are doing it to all 3 realms :/
And the new 45-49 Battleground is apparently like old Emain:
http://i19.photobucket.com/albums/b157/Balcor/Cathal.jpg

Here are the notes:



1.84c

Posted By: Missy Hatch 2006-06-01 16:07:54



Here's the next batch of 1.84, now in testing.


===================================
Dark Age of Camelot
Test Version 1.84c Release Notes
Untitled
June 1, 2006
===================================
NEW THINGS AND BUG FIXES


New Battleground

- A new battleground, Cathal Valley, has been introduced in this version. This is a new battleground for players who are levels 45 - 49. Cathal Valley is a brand new type of 'open field' battleground, empty of keeps and towers. The Realm Rank cap is 4L9 and the Master Level cap is ML5.

- (Pendragon Only) To facilitate testing, temporary NPC teleporters have added to the capital cities and primary border keeps in order to allow any player on Pendragon (from level 44 to level 50) to enter the new battleground, Cathal Valley.


Guild Command Additions and Changes

- The commands '/gc demote' and '/gc promote' now work on offline characters.

- A new command, '/gc removeaccount', has been added, which removes all character's associated with the same account as the target character from a player guild.


Help Window Update

- Added additional information for upgrading or downgrading player houses.


Bug Fixes

- (Pendragon Only) Players will no longer be unable to cast for extended periods of time due to being interrupted.

- The command /housefriend may now be used to add guilds whose names are comprised of a single word.

- The command '/gc buff' will now display current guild buff information to guild members on any server within a cluster.

- Guard spam will now display to guild members on any server within a cluster.

- Bonus experience messages will now display to guild members on any server within a cluster.

- The command '/housefriend account' will now allow access to characters which are based on any server within a cluster.

- Previously, if the group leader was out of range of a PvP kill on normal servers, only the group leader would receive gold. This has been fixed. If a group leader is now out of range of a PvP kill, the group leader will not receive gold, and any group members who are within range of the PvP kill will receive gold.

- The '/housefriend rank (rank)' command, which adds a particular rank of the guild associated with a house as a housefriend, previously required the rank to be specified as the string name of the guild rank. It will now accept either the string name or the numeric rank identifier (0-9), so '/housefriend rank 0' will add rank 0 of the guild as a housefriend. The resulting successful display message from '/housefriend rank (rank)' will now display the rank number in addition to the rank name.

- Previously, when some casters trained in certain spell lines, the caster would receive messages stating "You learn the XXX spell ability" with XXX being incorrect. This has been fixed.



CLASS CHANGES AND FIXES
General Class Notes

- The Bleed effect from Dual Shadows will no longer be resisted. This applies to both PvP and PvE servers.


Friar

- The heal associated with Holy Staff will now correctly fade after 10 seconds.


Valkyrie

- The Odin's Retribution line can now be cast while in combat.

- The heal over time spells can now be cast while in combat.

- The point blank area of effect heal spell now works correctly.


Thane

- Baldur's Fury now correctly links off of Assault.


Valewalker

- Scythe Styles have been re-organized in the following manner:

Parry -> Sawgrass -> Thorny Shield
Evade -> Arboreal Fire -> Flaming Scythe
side -> Stunning Blade -> Blizzard Blade
Rear- > Foxfire -> Winter's Scythe
Frontal-> Grasping roots -> Conflagration

- Arboreal Shield is now available at Spec 21 in Scythe.

- Grasping Roots is now available at Spec 34 in Scythe and has a 10 second PBAE Root.

- Conflagration now procs a 150 DD spell.

- Foxfire is now a Rear positional Style.

- Grasping Roots is now a Frontal positional Style.



TRADESKILL NOTES
General Changes and Fixes

- The damage bonus on Legendary Weapons will now work on any target except other players.


Alchemy

- The recipes for complex potions have been flattened so that crafted potions are no longer required as ingredients to make the final potion. Instead, you will only need a portion of the materials that were used for the ingredient potions. For example: Elixir of Might required both an Elixir of Strength and an Elixir of Constitution, along with ancient treant wood. You will now only need heated, dusty, and vapor distills and ancient treant wood to make the potion.

- The recipes for the weariness and lethargy poisons have also been flattened so that crafted potions are no longer required as ingredients to make the poison.


Armorcrafting

- (Pendragon Only) We have reverted the 1.84a change that removed the boned, svarskodd, nadurtha, and daingean legs, vest, arms, helm, gauntlet, and boot recipes from Armorcrafting lists.


Basic Crafting

- Spellcrafting and Alchemy have been added to Basic Crafting for all realms.


Spellcrafting

- All newly crafted staves have "50 Focus All" (on any newly created staff at any level) in the fifth slot. This allows the staves to be spell crafted in the other 4 slots and have the Focus bonus at no additional imbue cost. It should be noted that this focus bonus applies to all levels of all crafted staves.

- All Legendary Weapons now have the first 3 slots open for spell crafting. This will not retro-actively apply to already created Legendary weapons. Only newly created Legendary Weapons will have the first 3 slots open.


Tailoring

- (Pendragon Only) We have reverted the 1.84a change that removed the boned legs, vest, arms, helm, gauntlet, and boot recipes from Albion tailoring.



NEW FRONTIERS WORLD NOTES
- The docks at Caer Benowyc and Bledmeer Faste have been moved. They are now on the island with the keeps themselves. Boat paths, NPCs, maps, and the like have been adjusted to accommodate the new dock locations.



CAMELOT CLASSIC WORLD NOTES
Quest Notes - Midgard

- Tomte Tide - Players stuck on steps 2, 3, or 4 of this quest can return to the Viking windjammer to replace the Salve of Seelie Desire and/or the Draught of Unseelie Dread.

- Mystic Trainer - Kobolds who were stuck on various steps of this quest will now be able to complete the quest.

- Trappers Pride - This quest was modified to be more in line with the level of the area where the quest starts.

- Newfound Group - This quest was modified to be more in line with the level of the area where the quest starts.

- Trappers Joy - This quest was modified to be more in line with the level of the area where the quest starts.

- Culmination - The majority of the vendo grunts that established a stronghold inside Queen Vuuna's camp have been removed.


Quest Notes - Hibernia

- Spicket, Spacket, and Spykit - This quest can now be deleted.

- Mag Mell Delivery - The journal directions were updated for the delivery steps of this quest. Players will now be told to find Sentinel Maitais near the portal to the Grove of Domnann.


Item Notes - General

- Added a wieldable roleplay item (turkey leg) to the fare offered by bartenders around the realms.

- New wieldable roleplay items have been added to the roleplay clothing merchants in each realm. The items are: scroll, key, rolling pin and quill.

- Added a new deployable roleplay item to the tent vendors at each of the realm festivals. This "instant sack" item, which creates a sand bag on the ground, can be used in a similar fashion to the previous housing zone restricted roleplay items (fence, boxes, cart...). The delve information for this item is: This item can only be used in the housing zones and can't be used within 512 units of monsters or NPCs in the game. To use the item, drop it on the ground. It will last 30 minutes and cannot be picked up.

- Fixed spelling error on tickets/boats for Prydwen Keep and Prydwen Keep Bridge routes.

- The majority of monsters have now been given ROG treasure in addition to their existing treasure. (However, animals, plants, insects and reptiles will still not drop ROG items.)


Monster Notes - Albion

- Fixed spelling error on Prydwen Keep Bridge Dockmaster.

- Adjusted one of the "witherwood" spawns in Avalon Marsh so they spawn in the water rather than above it.

- The "water elf warriors" now equip weapons properly and "water elf sorcerers" will cast spells properly.


Monster Notes - Midgard

- The "njordalf warriors" now equip weapons properly and "njordalf mystics" will cast spells properly.



SHROUDED ISLES WORLD NOTES
Monster Notes - Albion

- Palifan in Caldey can no longer be charmed.



TRIALS OF ATLANTIS WORLD NOTES
General Notes

- Merchant Arerranna, located in Volcanus Haven, will now sell the proper assortment of items. This fixes an issue that had her displaying two pages of duplicate items.


Item Notes - Albion

- Players who are able to wear the chain or cloth version of the Crown of Zahur may trade the current version for an Acuity or Dexterity version of the artifact. Please see Artifact Scholar Khaliad for this trade.


Item Notes - Midgard

- Players who are able to wear the chain version of the Crown of Zahur may trade the current version for an Acuity or Constitution version of the artifact. Please see Loremistress Vendela for this trade.

Item Notes - Hibernia

- Players who are able to wear the scale version of the Crown of Zahur may trade the current version for an Acuity or Constitution version of the artifact. Please see Sage Narvla for this trade.

- Players who are able to wear the reinforced version of the Crown of Zahur may trade the current version for a Dexterity or Charisma version of the artifact. Please see Sage Narvla for this trade.

- Players who are able to wear the cloth version of the Crown of Zahur may trade the current version for a Dexterity or Intelligence version of the artifact. Please see Sage Narvla for this trade.


Quests - Oceanus

- Aten's Shield: Increased the chance of finding Aten's Shield, making it is easier to get credit for this encounter.


Quests - Aerus

- Enyalio's Boots: The chest that used to spawn Enaylio's Boots has been turned off as the item is no longer required to activate the artifact. The mechanism for encounter credit has not been changed.



CATACOMBS WORLD NOTES
General Notes

- (Hibernia) The Carrion encounter in the Hibernian Deadlands has been modified so that the wisps that start the encounter reset to their original spawn point after an appropriate amount of time when the encounter has failed. This should help prevent the wisps from migrating across the zone or getting stuck near the obelisk nearby. Note: You may still find monsters from this encounter near the obelisk if they were pulled there, but the change allows the encounter to reset better when the encounter has failed or been abandoned.


Instanced Adventuring Notes - General

- New task dungeon entrances for players that are levels 1 to 10 have been added to the Ludlow and Vasudheim areas. These entrances lead to the same 1 - 10 task dungeons found in the starter town areas. New Taskmasters have been added as well to Ludlow and Vasudheim that give tasks designated for the new dungeon entrances.


Dungeon Notes - General

- Melgron the Ancient in the "Ancient's Retreat" adventure wing has had its aggression radius and tether radius normalized so that it won't attack players before players can attack it.

COOPERATIVE SERVER WORLD NOTES

- (Hibernia) Merchant Reswick, the siege merchant in Druim Ligen, has been moved slightly to allow proper room for the NPCs that hand out the Royal Expeditions.

- Epic raid level encounters intended for 3-4 full groups have been added to each of the Relic temples in the Frontiers.

- High level molochian tempters on Agramon Island can now be charmed.

PVP SERVER WORLD NOTES

- (Hibernia) Merchant Reswick, the siege merchant in Druim Ligen, has been moved slightly to allow proper room for the NPCs that hand out the Royal Expeditions.
 

mithridatis :)

Fledgling Freddie
Joined
Feb 28, 2004
Messages
253
Hmm SCing LW sounds interesing but how many imbue points u can add??? Will it be the same as the other crafted weapons and armors? if so they will be very OPed
 

illu

Part of the furniture
Joined
Mar 18, 2004
Messages
1,867
mithridatis :) said:
Hmm SCing LW sounds interesing but how many imbue points u can add??? Will it be the same as the other crafted weapons and armors? if so they will be very OPed

3 slots apparently. Not sure whether that means everyone needs to get 99% or 100% weaps, and not sure on the imbue points. Kind of handy if we are already hitting str cap, just seems like more hassle to me ^^.

And I'm going to fill in a feedback form saying that moving the docks is detrimental to the (assassin) game.
http://www.camelotherald.com/feedback.php

Oli - Illu
 

xxManiacxx

Can't get enough of FH
Joined
Jan 25, 2004
Messages
3,042
I am more worried about how damn OP valk is gonna be in PvE and small scale RvR.

Stacking in-combat castable HoTs + PBAE heal + cots.

3 valks+shaman+ aug healer to farm the dragon?
 
B

Betrayal

Guest
They seem to make every visible char so good at both grouping and soloing, which draws to one conclusion: they cant remove stealthers from game by themself, instead they do all this stuff to make us quit playing stealthers and roll visibles who can pop stealthers, chain kill them, play in pugs if get bored etc etc etc. It seems harder and harder, almost close to impossible to get a solo kill on my scout (not shooting at peeps fighting or from a tower mind you), and cant think of any improvements (grouping excluded since my char will still be same gimp) to make to be able have a fair chance.
Valks got more than they needed (and might get bl with 3rd ml line), thanes becomed something you wouldnt even have dream of, now vw's get some loving, assasins had some nice changes, casters rule the world in all aspects, light tanks are strong class, heavy tanks is no no no.
And now they take docs and move them to islands as well.... And lws? Thought they history with new armour table resist and cl buffs... Sent that too Ilu, but doubt something will change :fluffle:
 

Kagato

Fledgling Freddie
Joined
Dec 22, 2003
Messages
3,777
As I said in the other thread, being non-retro active it means all the time and plats I put into making my MP Legendary pole is now wasted, as with craftable stats I know full well I can fine-tweak my template to get even more out of it.

And sadly it'll piss me of far to much if I don't, so im going to have to make another damn MP LGW.
 

Cadelin

Resident Freddy
Joined
Feb 18, 2004
Messages
2,514
With regards to the "extra" imbue points on staffs and legendary weapons.

Until you can craft a staff with a MCL2 charge on it people won't use crafted staffs so the few extra imbue points from the free focus bonus won't help anybody other than levelers.

As for legendary weapons. Currently they have 3 stats. For example:
28 con
8% heat
8% cold

Now this comes to 33 util which is the same as a 99% fully overcharged item. So I would guess when you craft a legendary weapon in future it would be like crafting a normal weapons except you only get 3 slots instead of 4. This is just a guess of course but giving you an extra 3 slots to imbue would mean you could get a weapon with 100+ util.
 

Basic_X

Fledgling Freddie
Joined
Apr 4, 2004
Messages
2,240
- All Legendary Weapons now have the first 3 slots open for spell crafting. This will not retro-actively apply to already created Legendary weapons. Only newly created Legendary Weapons will have the first 3 slots open.



mmmmmmm......me like :)
 

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